The timed concrete round ability it has when activated will it fire through all obstacles at vehicles automaticly like pak40? or by right clicking during the 30 second duration? or do you have to manual attack ground if there behind a shot blocker? Just want to be clear on this as lately it can be rather clutch against elephant and I've gotten kind of mixed preformance results. |
Conscripts are long range infantry, just like grens.
SU-76 is super heavy tank destroyer, just like JT.
Please, make more silly cases, I gave you examples to follow, they make as much sense as bitching that Churchill is anywhere near tiger.
Lmao +1 hilarious |
Triggered much Katitof? you must be a hardcore brit player. Also rank shaming is pathetic. Grow up please.
Churchill and Comet are heavy tanks just like the Tiger. Relic is so ally biased.
Actually Kaitof loves soviets everyone know this  , but anyway church is fine like others have said requires support, its slow, if your getting steam rolled by churchs then your doing something wrong.
Also you brought up the comet? really its the most overpriced and most unproductive tank brits have, nobody makes it unless they are just dumping resources or trolling you because they already have the game in the bag. |
IDK know why this was brought up, KT completely fine as it is, still consistantly wipes vet squads, just not gauranteed on the 2nd main gun shot now. It got exact nerfs it needed and was LONG over due.
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then why PW is never used and considered by the large majority of player bad ?
WHAT? its is prolly the best rocket arty in the game (after walking stuka got small nerf) because it disengrates anything its on aoe that lands so fast many times retreating dosent save you. Even if you use a barrage up close to wipe one vet3 squad its already paying for itself. Never understood why both german get non doct BETTER rocket arty. werfer can single target wipe anything on the field at close distant almost guaranteed, stuka makes support weapons completely useless soon as it hits the field as well as does WAY too much damage to vehicles. Allied rocket arty only bleeds mp and mostly gibs support weapons because of there large area design and the way they deliver the rockets not all at once alpha strike like werfer. Its purely rng if they wipe a squad and that squad would have to be wounded or low hp.
To die it into the topic, theres a reason why at guns and infantry dont work to kill super tds, because even the one with super td can prolly afford to get one as well, or at least there teamate will. |
Mostly now I only find them a problem in 2v2 on certain maps and certain combinations that can be op. Maps like minsk pocket and rails and metals, rhoad to karhov where its often kind of a middle vp shoot out with not great options to flank and or are easily mined.
Some op combos like cmd panther with a team mate who goes jagd or ele. Or jagd or ele with a stuka loiter team mate (both pretty much counter any diving options, stuka loiter for obvious reasons and command panther because of its vision and flares providing site to see for the super tds, help keep them out of trouble and stopping any medium divers.) Volks having snares and also the large amount of most axis call in infantry all having snares dosent help either (understood why okw call in inf did before volks got snares, now makes no sense, never understood why soo many ost call in inf get snares)
If they can eventually get a superTD plus brumbar combo thats pretty fukin op as well. Cant use your tanks to fight brumbar (super td over watching it) and brumbar counters at guns and handheld at and because of armor and health pool its resistant to at guns (directly counters its counter) and TDs bouncing off its armor.
Jagd is worse of the 2 because of its range, dont understand why its still able to out range brits 17pdr, as at least 17pdr can counter an ele with good positioning and team combination.
Even with nerfs I think they could have a bit less armor, especially jagd. |
When activated it resets persh reload timer so it near impossible to actaully hit anything with it maybe a KT standing still. Also majorly buggy now too. Maybe just give it a white phos round now or smoke like sherman would be interesting. |
hahaha i like how everything okw is underpowered joke |
They do though. In practice. The numbers, the unit stats don't matter, at all. Every single time an infantry unit walks into an HMG cone and gets fired on, it WILL get suppressed, even if it just grazed the cone, because one burst from every HMG causes suppression.
Yet at the same time, HMGs in CoH2 don't behave properly, like they did in Dawn of War II. Instead of the machine gunner waving the MG throughout the entire cone and laying down suppressing fire throughout the cone, he just fires at a single squad at a time, so unless the squads are right on top of each other, they don't get hit/suppressed.
HMGs in general are a terrible unit that's both unbalanced (in favor of Allies due to more DPS) and unviable (in favor of no one, since not being able to stop a blob of infantry makes everyone who uses HMGs equally screwed against such mindless "tactics").
lmao unbalanced I would MUCH rather have mg42 suppression on a vickers than its damage. This is why every single time I get a chance as allied to steal a mg42 or 34 I will any allied player with a brain will. Plus it is hilarious when they try to volk blob or gren blob it and it actaully suppressed them all before they can just rifle nade it or incendiary burn it like they do to every other allied mg (-minus 50 cal that is a late tier MG) |
Thread: Comet28 Feb 2018, 23:15 PM
rollback comet and Churchill nerfs and limit to 1.
This would make sense and I would think could be easily added in with the way brits tech "t4" |