Still you dodge the real question: do you understand what is a bottleneck ? I don't think so, and Bambabam theory is completely valid, unless you bring some miracle out of nowhere, but i fear you won't convince anyone, since we "fail at analytics" when we talk numbers, and you are just able to talk about feelings and "what if". Not a good enough approach, so i'll leave you there with your broken dreams. Bye.
Ok, so let's demonstrate in couple of lines why this theory is wrong.
This is the base of the theory: remember it?
So, to make it easier to understand for you, I'll use absolute numbers. Whenever I'm online, there are around 6000 players online. Let's assume ~100 people are searching for games (which will be far to high, I guess it will be 10-20, but nevermind for now) and half of the players are playing online ( => 3000; which surely is not enough). So among these 3000, 1500 are playing allies, while the other 1500 play as axis. (please don't tell me you don't understand why) Now, in case all of the 100 peolpe searching selected axis, that makes a total of 1600 axis vs 1500 allies. 1600 / (1600 + 1500) = 51.6%. Not that much you see? With less people searching and more than half of the people playing, let's say 50 searching and 4000 playing, you have 2050/4050 = 50.6%.
There is practically no difference in the player bases! For every player playing axis, there is exactly one player playing allies. Not more, not less. The few people searching do not change a thing.
Well, so where does come from those numbers? is it an Estimation? So if he can use his own estimation, I'll use mine:
Let's assume 1000 people are looking for a game and 20 people are playing the game. It's my own estimation.
Over those 1000 persons, 800 are looking for a game as Axis and 200 as Ally. we are around 80%/20%
Now, let's add those 20 actual players. 810 Axis and 210 Ally, 79.5% Axis and 20.5% Ally. Far from what he says isn't it?
And now, I know what you're thinking and going to reply, but stop here already... stop stop tatatata !!!! Give me your sources!! You want to demonstrate you're right, give me the proof that your numbers are more realistic than mine, except from you own assumption or estimation.
You cannot, because Relic doesn't communicate them.
You cannot imagine numbers that confirm your theory, with no proof of their relevance and come to say "Look, my theory is right, those number I invented confirm it"!! It doesn't work like that. Otherwise, using the same schema I can demonstrate you that in 2015, Christmas Day will be the 34 of August.
It is why I excluded the pool of players in game, because we don't know them, and I theorize over what people wants to play, and not what people is actually playing. We only know what the ratio of people willing to play Axis or Ally, the % showed while looking for a game.