Proposition1:
Make a dedicated repair ability on heavy tanks costing fuel. You can only repair a heavy tank with that ability.
Proposition2:
Make each shot costing a bit of ammo, like 5 ammo the shot and yeah maybe introduce the shot per click. So, no more ammo, no more shots.
Proposition3:
Create a new Trail damage for heavy tanks: gives a chance to any AT source to break the trail leaving the tank immobilized when it is under 30% of his life, only works on sides and rear. the trail damage is automatically repaired when back at least with 50% of life.
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Thread: Heavy tanks - easy use26 Sep 2014, 14:33 PM
In: COH2 Balance |
Thread: Patch is up, Kubel is slightly nerfed25 Sep 2014, 20:46 PM
Kubel still too powerfull for USF early game. Do we need to wait 2 more weeks to have something barely balance? I mean I don't need to play 10 games, first OKW players I meet and Kubel push, it took me 10 minutes to kill it, thanks god around rank 500 as USF you still meet noob OKW players that are unable to micro anything that isn't OP like the Kubel. Come on, this is a joke that patch... In: Lobby |
Thread: Are kubelwagens OP25 Sep 2014, 20:33 PM
Nothing really changed, USF has a slighly better survivability vs a fast Kubel. Not sure it's going to change anything on bigger games. First game vs a OKW, fast Kubel push and it is still effective... We're not going to see less of them. http://www.coh2.org/replay/24679/pre-patch-25-sept2014-usf-vs-early-kubel Edit: it is not pre-patch but post-past, I made a typo In: COH2 Balance |
Thread: Pre patch 25 Sept2014 USF vs Early Kubel25 Sep 2014, 20:31 PM
Edit: NB, it is not Pre patch but Post patch... sorry So my first encounter vs a OKW player: fast Kubel push. It seems the problem didn't move that much. Let's say that now we a little better chance to manage it but I let you watch that short replay, 15 minutes. He went Kubel first with Sturmpio pushed me hard, I managed to hit somehow the kubel, killed his sturmpio while he was repairing the kubel and had to suffer a fast Puma + fast Lunch. I won and he called me noob. Well I'm not the one rushing in the middle of him with my super AI units. In: Replays |
Thread: Next Patch today?25 Sep 2014, 10:12 AM
Someone asks about the super small update that occured yesterday. And Noun Says: Yesterday, 05:14 PM http://community.companyofheroes.com/forum/company-of-heroes-2/company-of-heroes-2-general-discussion/106060-another-ninja-patch-today-can-you-tell-us-relic-please-what-it-is-your-updating In: Lobby |
Thread: Fix Mein Kübelwagen!24 Sep 2014, 19:35 PM
Well, if you play as USF and you pay your grenades it not likely you'll have enough ammo to pay for Zooks or BARs, If you play Ostheer, you pay your LMG at cost of Shreck, if you play Sov, you pay your AT grenades at cost of molotovs and flamethrowers on your Penals. If you play OKW you should have free suppression and only pay for your scherks? In all of my 1vs1 games vs OKW that goes farther than a Kubel push, after 10 minutes I'm facing a blob of shrecks + sturmpios before sturmpio squads being replaced by Elite troops when during that time I have no BARs at all because I need that ammo for smoke and dps nades. BARs and Zooks are crappy today so it's not a big deal, but if they were better the choice would be more important. In: COH2 Balance |
Thread: Fix Mein Kübelwagen!24 Sep 2014, 18:36 PM
It doesn't explain why do they need the suppressive ability to be native. You do not fight a M3 or a dodge with the suppression. In: COH2 Balance |
Thread: Fix Mein Kübelwagen!24 Sep 2014, 18:25 PM
Why do they need an early suppressive platform? 30 muni for 10 or 15 or 20 sec, I'm not a balance expert is a cost for that need. And it's perfect because it's delay shrecks. The same way any upgrade other factions need early game. You want it, you need it, you pay for it and you better use it well because it delay what you could need mid game. In: COH2 Balance |
Thread: Fix Mein Kübelwagen!24 Sep 2014, 17:59 PM
Proposition: Make the suppression an ability vet1 that cost 30 munitions and last 10 sec with a 30 sec recharge. Keep the Kubel stats as they are (but remove the passive suppression ability while moving!). I guess the kubel will still vet enough fast with his stats. Two problems solved in one: a new munition sink that is purely AI for OKW so they have to decide were to use their ammo and it can't be spam anymore. In: COH2 Balance |
Thread: CoHO, bulletin crafting, profitability23 Sep 2014, 10:09 AM
COHO was a great concept but Relic failed to monetize it. I had some much fun playing it, same if facing Imba commanders with OP abilities. I also think the main Designer died in a car accident during the beta phase and it didn't help to improve the balance aspect. But it was so fun! In: COH2 Gameplay |
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