Anything they did, they were one step behind. Hell, I wonder what sky batlles would turned into if germans had enough resources to build and maintain enough Me262s.
Dunno, a Nuclear bomb on their head maybe. I guess everyone here is happy they didn't had enough resources to bring the way to the next stage. |
Woa guys, you just want to change the game here when a simple solution of balancing ammo cost is probably sufficient at a first try.
There is no need to give new weapons to OKW, thats just going to break even more the game balance.
JohnnyB asks why we should fear a Volks blob of shreck more than pzgren?
Because pzgren cost lot more to reinforce
Because pzgren have less vet capabilities
Because pzgren come later and usually don't pickup their shreck already vet1 or 2.
Because nobody cares about a pure volks shreck blob, not more than a pure pzgren shreck blob. People actually do care about a volks shreck blob mixed with a (at your choice) Obers/falls/pzfusillers.
But all of that could be fine, if Obers/falls/pzfusillers have a cost added to their powerful weapons, as any other specialized unit. |
This issue really appeared when Relic removed the Munition penalty to OKW faction. I'm fine with that because it was a too simple way of balancing faction reducing a lot any strategy possible with OKW.
So shreck itself is maybe not the root cause of the problem. The problem probably more lies in the lack of ammo sink for OKW (designed for the old meta) that let him build as much shreck as he wants today without suffering any gap in other areas.
I mean, if a OKW player wants to go for full shreck squads, why not, but in that case his AI power should be lower, as for any other factions, Ostheer and USF (SU is a different concept).
Ostheer spamming shrecks will not be able to spam lMGs
USF spamming zooks will not be able to spam BARs
SU need a dedicated squad to perform the same so it is slighly different.
So, keep the shrecks on Volks but add an ammo cost to any other AI force upgrade: Obers,Panzer Grenadiers,falls. around 90/100 ammo per upgrade since they are really powerful. Or 2 upgrades of 50 ammo that partially increase squads effectiveness.
So a player who goes for shreck blob is counter-able with small arms fire since he doesn't have enough resources to upgrade his AI squads.
At the end, OKW players would have to make a decision between AI and AT softcounters. And probably be less able to rely on blobs only. This would increase the midgame duration for sure, because to balance his lack of AI or AT soft-counter, He'll have to invest fuel and start to combine small arms with armored vehicle and tanks, so retarding the incoming of the KT. |
Title Name Heroic Charge 2.0
Summary Retreat your army in their base and proceed to blow it all up
Game Modes minimum 2v2, requires NO OKW player
Doctrines USF Mechanized & USF Airborne
Build Order 3 rifle, lieutenant,m20, major, bazooka for the airborne player. 3 rifle, lt, major halftrack for the mechanized player. Fight as you would do normally and tech to major asap. When you get 3 cps call in the halftrack. airborne player puts the major in the m20 and drive together via the outskirts of the map to their base. if you have time for bazookas put as many as you can on your rifles, then you push up your infantry past the middle of the map. Drive both vehicles in their base and set up major retreat point and retreat all your infantry.
now you have to keep your halftrack alive at all costs. Airborne shoud call in atguns or paratroopers for demolition charges
Replay I haven't faced double ostheer in ages
Notes Chance of succes: 1%
OMG, interesting! Rifle company may be a good selection as well, if he retreats all his forces to counter you: phosphorus barrage!
I'll give a try for sure |
3 rifles before a jeep is a waste for the jeep. Coming too late for a big impact.
1- It is strongly map dependant, somes map aren't good for an early jeep.
2- You should call that jeep at the moment you have 20 fuel whatever is your BO.
3- put a rifle inside and push
4- Do not lose you jeep with your first push!
5- You'll see your jeep having less impact after 3-4 minutes, potential faust or early shreck or early raken will make the unit really exposed to a quick death.
6- So at this time keep your jeep as a support unit behind your lines
7- Don't forget to use the overdrive when you are in a bad spot!! (vet1)
8- Refund your jeep to get back your fuel when you hit the ability and see it becomes too dangerous to use it.
How to play it in a 2vs2 random? There are 2 ways, or you are playing alone in your side, a kind of 1+1vs1+1. Or you want to give an hand to your random mate, so you can use your jeep to quickly bring the number. It is dependant of the map here again, if your mate has an important point to cap and hold, you can facilitate it with your jeep + a good push to put your team in a good position, just hold on your side at the same time. And next, you just have to flank your own side.
The M3 is really difficult to use since it is that papermade. So get the AE squad out before anything else. In fact, do not put any squad in unless you want to move it faster.
The great ability of the M3 is to reinforce, so you should only do that, with the little fire support it provides, keep it behind your line of fire. Not sure but I think it also has the overdrive ability.
The reco is really good in teamplay, you should abuse of it, good intelligence is what make you win a battle.
Bombing strike is good but it has been nerfed 2 months ago, before it was really powerful and worth its cost. But today I would not considere to save your munition for it, it is better to go BARs or Grenades and upgrade your shermans.
Otherwise the usual strat is always the same. Make sure you have enough munition, prepare your troop, recorun the area, attack and when you reach his line, arty it.
Counterblob strat. make sure you have enough ammo for a reco+bomb, make his blob retreat, reco run and bomb his Retreat point, if you have the right timing, you annihilate his blob.
Eveything is about the early jeep imo, if you fail it, lose it, your pretty much in deep shit for the rest of the game.
|
They are speaking a sloowly French where they actually do speak French + their accent is funny.
But I dunno for their German Speakers.
Don't know if it can count as an ability for their army :| |
Now im done with this stupidity relic is not going to cater to this because you have no idea how ridiculous op light vehicles will become to the okw if your suggestion will come through.
Do you have some insight about that? Tell us more! |
from what you say, I guess you are simply overextending and this is a kind of "L2P" or "experience" issue in this match up in small maps.
Concealing the Ostheer in his base and sitting around isn't a good option (in Langres for example), because you cannot rush his base before T4 and usually he can cover his units with his base buildings. So he can make you bleed more than you do.
So what to do? to win by resource power and attrition. Cap the map and build 1 or 2 caches fuel to faster your T4.
Let him extend a bit and flank him when he is re-positioning his units. Do not let him take the fuel, harass him every time he tries to.
Mine the roads with your M20 around his base and at every choc point.
Select wisely your commander. Is Airborn the best doctrine for what you want to do?
- Infantry company gives you M1919 and Priest, which will be really useful vs a campy player.
- Armor company gives you early AE and the bulldozer, same there, good to push hard but care of Paks.
- Airborn company gives you a strong infantry and let you skip T3 and gives you a good counter vs big tanks. The problem there is that of course, to counter them, your opponent will build an Ostwind since it's the hard counter to Elite infantry. Don't be surprise if you see one, and your ATgun need support to effectively counter it or a P4, a pair of zook is more than enough for that.
Now, if you win the early game by going T2 + Airborn, and want to pressurize him in his base, T3 is probably better than T4 since you can hit him hard with your howitzers. Just mine everywehere and be reactive with your atguns because you know he is going to counter with an Ost or a P4.
Same if you don't have the money to build a sherman, build your major as soon as you have the fuel, you'll need his reco run to calibrate your barrages. |
I think the M36 deserves
Or a better penetration at any range
Or a faster reload so it shot faster.
Right know, it problems is its windows of opportunity to shot is too small, and with that shitty pen, it is kind of useless.
So or you make sure when it shots, it damages something, or you give him 2x more try to pen anything. |
In 2vs2 random Allied,
When the map permit it, I always go mid and try to give an early support to my mate with a good flank.
The objective is to quickly overcome one of Axis player and when it is done, flank my side.
Of course, it depends on how my partner does well.
That strat works very well on Rail & Metal.
That strat works very very well vs 2 Axis players going early MG and Mortar or bunker since they don't have the resource to counter attack together.
That strat doesn't work at all if your partner is actually a dick (and it happens more than you expect) |