Wind up/down is nothing special to USF, just saying...
Actually from the most usual list of tank/tank destroyers, the M36 and M10 are the only two suffering from it.
Thread: Jackson wind up - Wind down16 Mar 2022, 12:27 PM
Actually from the most usual list of tank/tank destroyers, the M36 and M10 are the only two suffering from it. In: COH2 Balance |
Thread: I think Ost pioneers should lose their sight bonus16 Mar 2022, 09:24 AM
Once vet3, they are more durable than any other allied counterpart except for Cons that are at the same level of stupid design made by the modding team. Modding team gave Ostheer most durable tanks associated with most durable mainline infantry and we're wondering why only Soviet which have been modified the same way by the same team is capable to fight it at tournament level. In: COH2 Balance |
Thread: Why Stuart is sh*t compared to T7016 Mar 2022, 08:49 AM
I had the privilege yesterday to vet1 my stuart with 0 kill while only fighting infantry. Maybe if there is a next patch modding team should give it the share veterancy thing. ![]() In: COH2 Balance |
Thread: Pershing is a huge meme.14 Mar 2022, 21:06 PM
USA having a heavy tank always was going to be in the dodgy territory. A faction with strong advantages in early game and midgame, then getting a very good heavy tank would be absolutely meta. And extremely hard to deal with. You'll have to explain us what are the strong advantages you are referring to. --- Pershing is between average and good. The problem isn't the pershing but everything else that is at best between average and bad. In: COH2 Gameplay |
Thread: At the end the modding team didn’t balance the game.13 Mar 2022, 07:47 AM
Which days? thats a 7 years old game patched constantly every 6 months? Imo balance was better couple of years ago. When you could see variety of factions during tournaments. The flipping coin to me was when the modding overbuffed JLI and we had to suffer it for 6 months. Then from that point balance just went bad to worst. In: Lobby |
Thread: At the end the modding team didn’t balance the game.12 Mar 2022, 17:21 PM
I'm sure everyone would love to bring back 320 damage elefants and jts Yeah we all want to go back to old meta where Ostheer couldn't last 10 minutes vs USF or OKW couldn't field more than a panther of the whole game. What the point you're trying to make here? Nobody say balance was better back then but that today we've shift to something else that isn't more balanced. In: Lobby |
Thread: At the end the modding team didn’t balance the game.11 Mar 2022, 16:37 PM
They don't have any inherent advantage over random, they play a different game. AT vs AT doesn't provide any particular voice or familiarity advantage to any side. AT just let you min-max with combining your armies and win who's going to combine and synergy better. I agree that any changes had to be validated by 1vs1 strategist but that doesn't mean the changes were made for 1vs1. And looking at the state of 1vs1, I really hope so. In: Lobby |
Thread: At the end the modding team didn’t balance the game.9 Mar 2022, 17:54 PM
Then you misunderstood what I said. The modding team has Arranged team matches in mind while balancing the game, not trying to balance arranged team vs random. AT vs random is a necessary evil that can't be balanced. Sturmpanther can say they primarily balanced the game for 1vs1, true is countless of changes they made had nothing to do with 1vs1. In: Lobby |
Thread: Make Multiplayer COH3 free to play to save the franchise.9 Mar 2022, 07:11 AM
I'm not sure if COHO abortion has to do with COHO itself. Lead designer dying and Relic bad economic state are probably more of the real reason. I mean, COHO was meant for the asian market and still Western players wanted to play it so badly! In: COH2 Gameplay |
Thread: At the end the modding team didn’t balance the game.9 Mar 2022, 07:00 AM
Arranged team always favored Allied over Axis since Allied factions have more gaps covered by strong alternatives. this lead in arranged teams tournament being always won by who was better with Allied factions. The balance team aimed to change that, they said it themselves couple of time. I'm not complaining here (I posted on the lobby, not balance) I just state that the balance team didn't balance more the game than it was, they adapted it to their view but not balance. But you're also mixing two different things in your examples PakH/Scott have been nerf out of the blue with because they were too strong but nothing has been made to fill the gap they were supposed to cover, Vet5 OKW has been nerf as a compensation for the gaps filled over time. OKW is the faction that recover from the many design gaps it has originally to the point where people started calling it Ostheer 2.0 --- The "Relic didn't allowed us to move unit to stock" look more like a meme today. We all knew it since the begining, MrSmith already mentioned it when he started to propose changes back then. So still using it as an excuse 2 years later isn't valid anymore. In: Lobby |
|
|
|
47 |
cblanco ★
보드카 중대
VonManteuffel
Heartless Jäger