What? This is a game that is about positioning and micro, not mindlessly building unit A to counter unit B.
Then lets just give every army one infantry unit and spam them
like Rifleman
Hong Kong
Thread: Brit Sniper shouldn't be able to Crit 222's engine25 Oct 2015, 23:12 PM
Then lets just give every army one infantry unit and spam them like Rifleman In: COH2 Balance |
Thread: Brit Sniper shouldn't be able to Crit 222's engine25 Oct 2015, 17:29 PM
I think british sniper critical shot ability needs to be looked at. right now 222 and Kubel are supposed to be the light vehicles that can detect and hunt down carelessly placed snipers. But the problem is, most of the time the sniper can put a critical shot on them, damaged their engines and still have enough time to retreat and survive; While the 222/Kubel are just sitting ducks wating to get wasted by Vicker/IS/6 Pound whatever. With 2 snipers you dont even need AT, crit shot it, and kite snipe it to death. Countering your own counter isn't supposed to happen in this game. Crit shot on 222/Kubel should only be stuff like Jam Turret etc, NOT engine damage, rendering them useless as a counter. or lazy solution (relic's favourite) - Further buff their accuracy against sniper, since 222 isn't great at killing inf already (Accuracy is shit), and Kubel can't do anything while on the move EDIT: Some people in this forum just can't fucking read. Crit shot on 222/Kubel should only be stuff like Jam Turret etc, NOT engine damage, rendering them useless as a counter. AND YES, 222 is a counter option according to Relic, since they buffed 50% extra accuracy vs Sniper In: COH2 Balance |
Thread: Patch notes 29 Oct24 Oct 2015, 20:16 PM
Then it is rather design problem isn't it? Would you make gren/volks blob super effective when you dont give them stock pzgren and obers? In: COH2 Gameplay |
Thread: Patch notes 29 Oct24 Oct 2015, 15:08 PM
So no buff on Brit emplacement or Sexton... Rifle blob still runs rampant. In: COH2 Gameplay |
Thread: Bug splats have 100 % of all players also delay lags ingame24 Oct 2015, 14:56 PM
I get 1-1.5 sec constantly nearly everyday. But it sure did get worse up to 2-3 sec in the past week In: COH2 Bugs |
Thread: Ostheer Panther/T4 is Overpriced/Underwhelming20 Oct 2015, 17:25 PM
That's exactly my point. The tech fuel cost delay T4 so much, then you pay so much for these tanks, yet they dont give as much shock value. (Think about OKW Panther timing and Ostheer Panther.) In: COH2 Balance |
Thread: Ostheer Panther/T4 is Overpriced/Underwhelming20 Oct 2015, 14:13 PM
noob l2p. You are already crying here. SU76 SU85 Jackson all eat Panther for breakfast due to superior range, post patch penetration buff and SU85 has self spot. Firefly can take down 75% of panther health with its alpha damage with rockets. AT Guns are all reliable counter to panther. Then you have Soviet Super heavy ISU IS2, Comet, Pershing coming soon. And it's a tank that cost 175 fuel. (plus extra tech+building fuel cost) Even bazookas PTRS can damage it to a certain extent, given panther lacks anti inf power In: COH2 Balance |
Thread: Ostheer Panther/T4 is Overpriced/Underwhelming19 Oct 2015, 23:36 PM
In: COH2 Balance |
Thread: Ostheer Panther/T4 is Overpriced/Underwhelming19 Oct 2015, 23:31 PM
Your suggestions would make Ostheer absurdly OP(even without doctrine) in any game that is not a 1vs1. It's reasonable from a 1v1 2v2 perspective, where fuel is harder to come by. 3v3 4v4? it's always axis favored. Allies generally has fuel advantage and allied TD comes much earlier. As ostheer you tech for T3 for armor before you go into T4. And when you get to T4, you have to pay for absurdly expensive unit which doesn't come with much shock value. In: COH2 Balance |
Thread: Ostheer Panther/T4 is Overpriced/Underwhelming19 Oct 2015, 23:28 PM
If you want to buff brummbar AI, you should remove its AT. Is there AT to speak of? lol In: COH2 Balance |
cblanco ★
보드카 중대
VonManteuffel
Heartless Jäger