And are they like it now? So your point is what exactly?
My fucking point is that SU85 can still self-spot, actually even seeing longer than its gun range.
ANd it is fucking like it now. Yes.
Thread: King Tiger 9 Nov 2015, 23:14 PM
My fucking point is that SU85 can still self-spot, actually even seeing longer than its gun range. ANd it is fucking like it now. Yes. In: Lobby |
Thread: King Tiger 9 Nov 2015, 23:10 PM
remember SU85? (with super awesome pen and RoF and mobility) and pre-nerfed ISU? In: Lobby |
Thread: Stuka zu Fuss9 Nov 2015, 23:04 PM
Now, why is Stuka zu Fuss nerfed so hard? Back in the day it had pin-point accuracy and tight high-damage rockets along the line and then people started crying about nerf. Then now, the rockets are much spread out, less squad-wipe, less concentrated damage, fine it is reasonable. but then the accuracy is shitty as well, higher scatter and rockets dont land where you point them to anymore; the damage is also ninja-nerfed I believe, as tanks, and british emplacement like mortar dont take much damage from it even when it's a direct hit. It is ridiculous when ISG is a much more reliable counter to Brit emplacement than 150 fuel stuka zu Fuss, and a tank doesn't take much damage from a high calibre rocket, what the hell? In: COH2 Balance |
Thread: ISU-152 feels really weak5 Nov 2015, 22:17 PM
That means you are not playing long enough to see the glorious days of 100 Range ISU wiping squads from afar with its self spot with 100% accuracy, while able to chain-stun/pen a Tiger Ace to death In: COH2 Balance |
Thread: ISU-152 feels really weak5 Nov 2015, 22:15 PM
Sweep/mortar/arty/bomb/nade the mines roll in with your bazooka blob / AT gun blob / M10 / T34-85 horde, mark target. done. In: COH2 Balance |
Thread: ISU-152 feels really weak5 Nov 2015, 17:56 PM
If someone can hold out to JT with just battlegroup HQ + Call in, then you failed. please l2p. Pak and JP4 has 60 range, StuG & Reketen has 50, and you are telling me your 70 range ISU get killed by these? again. L2p. Tip: Move your ISU back when it gets hit? it has 1080 health so i doubt it will die within 10s Your telepathy failed. Now, ISU still one-shot infantry like they do...always? It's an Artillery assualt gun designed to snipe infantry with HE shells from afar, and AT shell is just a bonus. If you want to counter German armor? IS2 / SU85 + SU76 / T34-85 with Mark target. You can't everything on one unit. period. what you're expecting is the old broken ISU. And your words mean bullshit as well, as long as you dont show what skill level we're talking about. In: COH2 Balance |
Thread: ISU-152 feels really weak5 Nov 2015, 14:41 PM
ISU is cheap. T3+Call in, easy. Oh wait, or do you mean you should be able to just use T2 and hold out until call in like old Noob meta? You expect to counter Pak + Dedicated Super heavy AT armor with a single ISU? Oh i get it, you want the old ISU back where you can one-shot the pak, then reload and fire on Elefant and pen it. Just because it is no longer broken as fuck as a no-brainer noob unit doesn't mean it's weak. L2p. Oh before you disregard my l2p agrument, note that i'm currently ranked 30 Allies, look at the playercard. In: COH2 Balance |
Thread: ISU-152 feels really weak5 Nov 2015, 14:37 PM
Elefant and JT have long reload. and Elefant self spot was removed along with ISU In: COH2 Balance |
Thread: ISU-152 feels really weak5 Nov 2015, 14:00 PM
You make it sound like Jagdtiger is cheap and can do squad wipe infantry as ISU and used every single game. ISU has 240 pen, and 70 range. Easily outranges all heavies and StuG/Panther/JP4 and still reliably penetrate them at max range. A tip: dont put your ISU where the JT is facing. In: COH2 Balance |
Thread: ISU-152 feels really weak4 Nov 2015, 23:08 PM
The fuck is this bullshit? ISU has 70 Range, 240 penetration, the best long range AT destroyer Allies has. HE shell has a huge blast radius and can one shot squads from 70 range Fog of War. It is fine right now, unless you want that OP as fuck, Anti-everything, rain death from afar, self-spotting ISU back. In: COH2 Balance |