

Thread: Relic: THE NEW WAR SPOILS SYSTEM4 May 2016, 15:19 PM
Farewell, double SU sniper team +5% range of sight. ![]() In: Lobby |
Thread: Dawn of War to CoH4 May 2016, 06:37 AM
I'd disagree with Warhammer 40k having good lore. "That's why I prefer a chainsword - they never run out of ammo" In: Other Games |
Thread: Swap units between USF tech tiers1 May 2016, 14:26 PM
The LT. Utility car can build AT mines... Right. Updated original post to adress... this. In: COH2 Balance |
Thread: Swap units between USF tech tiers1 May 2016, 12:53 PM
LT: support weapons So LT sits around with all that fuel and can't spend it on anything? IMO that is not good. My idea was to make tiers balanced in amount of tools, not specialized. Otherwise you suffer, just like Soviet T1. In: COH2 Balance |
Thread: (may preview) the problem with t34/76's coaxial and hull mg1 May 2016, 03:29 AM
Classic Relic's overbuff. Damage +100%, length of burst (far) +100%, accuracy x1.25 In: COH2 Balance |
Thread: Swap units between USF tech tiers1 May 2016, 03:22 AM
I think the point of one or the other is the trade off of different strengths and weaknesses. In my opinion Lieutenant is quite dead tier right now. Don't you agree that Lieutenant tier is heavily underused in current meta? I think the problem is in abscence of AT. At least for me it is so. I don't agree that complete absense of AT or suppression is a good design. This is the same problem as with soviet T1/T2 choice. AT and suppression should be balanced between tiers, you just should achieve your goals through different means. I understand that you can always invest into early zooks, but you can't really chase a light vehicle with them and also they get outranged and kited. I think that M2HB penetration buff will make it into live servers, but that's just not enough because it will work only against players with bad micro - those who parks their vehicles in front of your MG for a while. DShKa's example has already taught us. Zooks also quite bad in fighting medium armor. Yes, they penetrate Pz.IVs, they do quite good DPS, but if you use zooks against them you just bleed like a swine. In: COH2 Balance |
Thread: Swap units between USF tech tiers1 May 2016, 02:31 AM
The Problem Captain tier: AT units: - Captain zooks - AT gun - Stuart (counter to 222, 251 and Luchs) No suppression units. Lieutenant: Suppression units: - M2HB - AA HT No AT units. M20 Utility car has AT mines, but this is a sort of "passive" AT solution. When M20 car is spotted, opponent will get minesweepers. Lieutenant himself doesn't have AT nade. Suggestion Swap AA HT and AT gun. In: COH2 Balance |
Thread: Balance Preview Mod - Your Thoughts After Using It30 Apr 2016, 00:43 AM
Volks' StG upgrade takes up all slots, so it can't even pick up any weapons to augment itself. That's lame. Right. They should cut one StG. In: Lobby |
Thread: Balance Preview Mod 'BALANCE GOALS' 29 Apr 2016, 12:26 PM
You've missed those penetration buff (improves performance against Panther) and accuracy buff (improves performance against JPz.IV) In: COH2 Gameplay |
Thread: Some advices 29 Apr 2016, 10:57 AM
Isn't it basically enforcing natural blobbing at core design? In: COH2 Balance |
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