Same crap from same wehr whiny players.

Thread: Wehr is screwed this patch24 May 2017, 23:31 PM
Same crap from same wehr whiny players. In: COH2 Balance |
Thread: Katyushas24 May 2017, 23:24 PM
... for only 85 fuel! It is still 360 MP and MP is much more problem for soviets than fuel. T-34s have the same problem - only 80 fuel, but huge chunk of 300 MP. Unofficial balance team even addressed that in their recent patch notes by lowering T-34's MP cost and raising fuel cost. In order to have a decent chance of wiping full hp squad you have to fire from min range, which is quite risky because of how Katy is squishy. If squad isn't full hp... well, it is fault of that squad's owner. You have access to better rocket arty as axis. PeeWerfers are much worse in hitting moving targets. There is much longer time between firing and actually hitting target. I like Katys because how they leave almost no time to react if firing from min range. In: COH2 Balance |
Thread: Teamgame dominant meta9 May 2017, 12:34 PM
Except T-34 spam is a counter to JT, while other stuff like SUs, IS-2, ISU and even ZiS are not. In: COH2 Balance |
Thread: Are Obersoldaten balanced?27 Apr 2017, 19:19 PM
They shred cons and penal left and right. In: COH2 Balance |
Thread: Can't afford to leave 3vs3/4vs4 behind16 Apr 2017, 18:38 PM
If I understand these charts correctly: 1) You can't compare rank of players BETWEEN modes, because those numbers show rank in PARTICULAR mode. You can't say that there are more top 250 players in one mode than another. There are exactly 250 top players in each mode. 2) 1v1 game is played by 2 players. 4v4 game - by 8 players. Current numbers for games where 1-250 ranked players have participated: 8059 1v1 games = 16118 players. 7234 4v4 games = 57872 players. In: COH2 Balance |
Thread: Contest: New Maxim vet1 ability5 Apr 2017, 14:35 PM
Short "Hit the Dirt" ability Aren't MGs supposed to be vulnerable to flanking or mortar fire? Reminds me of "Brace" ability. In: COH2 Gameplay |
Thread: Demos vs Teller mines (one shooting units) 3 Apr 2017, 12:04 PM
Give WM a good light tank and then nerf the Teller. The demo for soviets it's not something they need. It's just an OP way to wipe vet3 squads without much effort. In the late game usually munis are not in short supply. #TeamPzIII In: COH2 Balance |
Thread: Graphical design suggestion about Penals3 Apr 2017, 08:50 AM
I really like how you've tried to make this suggestion as easy to implement as possible. No balance changes, using models from game files. Good job. Totally worth Relic's eye on this. In: Lobby |
Thread: Contest: New Maxim vet1 ability3 Apr 2017, 08:38 AM
Pay X muni, increase AoE suppression (through any means) by Y for Z seconds. - Spamming maxims won't get much from this ability as it have low stacking value (also because there is a muni cost attached) - It supplements what MGs are about - crowd control/force multiplier - It helps to handle situation which often frustrates SU player - inability to control infantry blobs with your stock MG In: COH2 Gameplay |
Thread: Abandon with stun grenades.30 Mar 2017, 14:56 PM
Sounds very similar to raketen that gets decrewed while being suppressed which results in accuracy loss. In: COH2 Bugs |
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