What weapon would you be most scared to be see stolen by an enemy, and on which squad? For example, schreck guards or DP pios.
I once had a game where a Panzer Grenadier squad was wiped by a mine, and dropped both schrecks. An Assault Grenadiers squad picked them up and became the worst nuisance I have ever seen. Their sprint ability is perfect for running past Maxim's low fire arc and up to shred soviet tanks. The 5th squad member also made them last longer.
So what about you guys, what is the worst (or best) weapon on which squad?
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Broadcast: https://www.twitch.tv/tobiscoh
Steam: 76561198002068856
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Broadcast: https://www.twitch.tv/tobiscoh
Steam: 76561198002068856
Nationality:
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Tobis "Complete Throw"
Someone asked what my avatar was from... I really don't know.
Defeated Paula and knocked him out of 2v2 Anniversary Cup
Someone asked what my avatar was from... I really don't know.
Defeated Paula and knocked him out of 2v2 Anniversary Cup
Post History of Tobis
Thread: Worst (Best) Stolen Weapon Squad19 Jun 2014, 17:20 PM
In: COH2 Gameplay |
Thread: WFA New unit profile for 18th June19 Jun 2014, 15:25 PM
The point is there are already discussions about it and this thread is unnecessary. It's ridiculous like the 6 ISU threads instead of one, they just clutter up the forum. In: COH2 Gameplay |
Thread: Who need mortars when you got grenades like that....19 Jun 2014, 15:20 PM
Good point, but I was mentioning squad size more as a counter to his talking about mortars, snipers, and riflegrenades/molotovs where having more squad members would have a greater benefit. If the MG gets flanked like that they deserve to be punished, MG42 faces the same problems at close range. In: COH2 Balance |
Thread: Who need mortars when you got grenades like that....19 Jun 2014, 14:54 PM
MG42 has a lot of weakness. 1. Mortor 2. Sniper 3. M3 scout car 4. Flame engi with M3 scout car. 5. Flanking Penal squad with satchel charge. The maxim has 6 models in it compared to a MG42 having only 4, and has a much greater pack/unpack time. If you get in a molotov on an MG42 team they are almost guaranteed to retreat, or at the very least will reposition. The same can't be said about the Maxim that can keep firing after being riflenaded. If you find yourself being flanked by panzer grenadiers and being bundle grenaded, you damn right should be forced off. Any of those weaknesses are made much worse for an MG42 due to the lower models, and just because that a maxim has some weaknesses (which is called balance) doesn't mean that you should nerf the rifle grenade. Comparing the rifle grenade to a molotov is a great comparison, they are both effective at the ranges that the units were designed to fight in. The Molotov is much more effective if you manage to hit hit the enemy, which is not much harder than a rifle grenade when you can oorah around through MG cover to throw it. In: COH2 Balance |
Thread: Should I pre-order COH2 - The Western Front or not? 19 Jun 2014, 01:09 AM
Didn't they say that you could also buy only one faction for $12? It might be worth waiting to see if you hate one of the factions. In: COH2 Gameplay |
Thread: Guards or Penals?18 Jun 2014, 18:13 PM
Guards are pretty good against infantry with DPs, and they have a more useful grenade. Also they can hold off the scout car. In: COH2 Gameplay |
Thread: Should I pre-order COH2 - The Western Front or not? 18 Jun 2014, 14:47 PM
It's the same price, might as well. I can't imagine you are going to get any deal more than 2 dollars off this summer, it's pretty cheap. In: COH2 Gameplay |
Thread: Hands on Western Fronts Armies18 Jun 2014, 01:15 AM
Might be some changes they are making with the warspoils system and call ins, making them come out of buildings, being tech dependent. Just a guess. In: Lobby |
Thread: Veterancy guide17 Jun 2014, 13:32 PM
Cooldown is time between bursts. Some weapons like the kar98k only have 1 shot bursts, but on the MG42 you can see it clearly. If I remember correctly increasing rate of fire increases how fast the bullets in the burst are shot. In: Lobby |
Thread: Hands on Western Fronts Armies17 Jun 2014, 03:16 AM
I still have to wonder why "rear echelon squad" is a frontline combat unit. They said something about the German advance in the Battle of the Bulge forcing rear troops who were for support and not frontline fighting into combat. In: Lobby |
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