This dude is trying to argue with THE Mr Smith. The one guy who's bias is so nonexistant its baffles me.
I think the Scott changes are needed. For how late it comes and comparing with other units such as the Kat,pwerf,ect. Its performance is warranted.
The damage might need reduced slightly by even still, you are paying 80 fuel for a tier 3.5 unit that is your late game anti infantry blob counter.
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N-no Hotchkiss then? ;_____________;
My life...is in shambles |
I would expect sometime within the next 2 weeks (as of US time 5/5/16)
The just dropped the warspoils open beta this week and often times we are given a week or two with a balance preview.
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I think the USF mortar is a fantastic additon to the USF opeing. Free smoke and a light counter to building and emplacement spam without wasting 25 fuel on a the nade tech.
I think the price you pay for it as well as it being in t0 means its performance is perfect for where its at. Its not a turbo mortar, it cant rly hit things that well, but it provides free smoke and light building counter.
10/10
Edit: If you guys wanted it to be better and server the same role as the pakhowi than move it to another tier but where its at now is perfect. |
PSA: the balance mod is built into this build of coh2. |
Do they still not give us fake war spoils to break down and such? |
are they actual new commanders or just old ones. I cant remember the names of solv and wher commanders (so many of them) |
It's a legit thing tho, you're too late :V

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He already has all of your details. Hes spamming your email as we speak. God help us |
I think a mortar pit that would be an upgrade would be nice. Like you would choose mobile (gives you 1 mortar) or a mortar pit with more health and armor would be a fun idea. I think the increase of MP for brits is a great change and makes it so its less punishing to take 1-2 model loss on a rifle section. Its a better change rather than reducing the price of unis and as such helps brits overall in the early game without touching late game. |
You're poll is pretty biased TBH. I find the mod just fine, the only cannge I would make (as pirate pointed) out is to reduce the ppsh on the penals.
The changes make the game less focused on RNG, counter to Heavy volks AT blobs, and allow for different openings for different factions (Brits and USF).
OKW now just have to play similar to OST and personally if felt kind of nice to used combined arms and operate similar to an allied faction. |