Mediums without crush are not performing their role as infantry deterrents. The increase in snares should have already addressed the crushing problem. If the issue is the cromwell and the Wolverine I would recommend removing it from those two alone, although I think that the point of the cromwell is to lance in and try to punish infantry.
I never considered these units to be overperforming. An AT only tank crushing infantry just means that you are free to use snares or AT guns since the player is quite low on actual AI.
Another option might be to slow down the tank every time it hits an infantry model (can this be done?). This would limit the rate at which squads could be crushed.
You could turn infantry units into Deep snow lol. Other than that, I think the engine limitations wouldn't allow for a physical slow downs based on infantry models ran over unless you created a new modifier that is toggled when you hit a model. The new ability would be applied to the tank and would down a certain % points vs acceleration/top speed as soon as it hits a model, it would work much like vehicle stuns. Another option would be a toggle where the main gun wouldn't work and you would promote micro use of the as well as having a long cooldown to make it risky.
Other than that
I think we can all agree that just a simple change to the speed of the cromwell could have fixed this large issue people have. Coupled with the new changes to volks snares, I think the changes to crush are silly and lazily applied when there are way better options available.
Other than that, I would have liked to see more changes.
- Brummbar front armor reduction as its already very high, and the price reduction makes it come out earlier. Another change should be the stun/ 80% deflection damage.
- Give ISG smoke barrage either at vet 1 or for 5~15 muni
- Re-decrease MP price of t-34 to 280~290
- Add brit Snare into nade tech, keep nade tech at 150 + 15 Fuel
- increase Bofors FU price by 10
- Decrease major Price from 120 to 100~110
- Jagtiger HE round brought inline with its main gun range 128 -> 85
- valentine CP reduction or decrease price.
- Reduce USF nade tech by 5 fuel
- standardize Sniper cloak times
- decrease WC-51 price from 30 ->15 fuel, match price of Solv scout car, increase to 1cp
- increase pen slightly (by 5) for comet to bring it more in line with other units of this tier
- Decrease volk flame nade price from 30 -> 15, match stats of molo to still help counter buildings
- Increase USF mortar price from 240-> 260
- increase ez8 pen to help its mid - late game viability, possibly just a 10 increase.
- Reduce OKW FRP MP price from 250 -> 150mp
- Decrease Fuel price (slightly 5~10) of Both AAHT (OKW/USF) variant to increase their viability in early game light armor.
Edit: @10:34 for spelling and readability