
Profile of sluzbenik
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Broadcast: https://www.twitch.tv/sluzbenik1
Youtube: https://www.youtube.com/user/sluzcast/videos
Nationality:
United States
Broadcast: https://www.twitch.tv/sluzbenik1
Youtube: https://www.youtube.com/user/sluzcast/videos
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Post History of sluzbenik
Thread: It can help u win a game21 Feb 2014, 18:13 PM
MARSHMELLOWS DLC NOW! In: Lobby |
Thread: PPSH x3 Aftermath Update20 Feb 2014, 22:28 PM
I miss shock troops. In: COH2 Balance |
Thread: Aftermath Update Impressions Thread20 Feb 2014, 20:30 PM
This patch...C'mon. Pgrens so useless, flamer halftrack can only deny area until he gets all 3-4 cons together to AT nade, MGs die even faster to suppressed squads because they have a Molotov being thrown on them while 3 conscripts with PPSH do even more damage. Seriously, who playtests this? No better time to go for the +20 Soviet 1v1 streak... In: Lobby |
Thread: cant play on maps in automatch20 Feb 2014, 04:58 AM
My suspicion has proved correct, those maps have been removed from automatch because of the high number of people vetoing them. A Relic dev responded on the community forums to a similar post: http://community.companyofheroes.com/forum/company-of-heroes-2/company-of-heroes-2-general-discussion/26253-aftermath-patch-maps-are-unplayable In: COH2 Bugs |
Thread: Aftermath Update Impressions Thread20 Feb 2014, 04:47 AM
A good trick I've tried vs. shocks is to use a halftrack, even an upgraded one, to keep shocks from getting close to your grens is to just block them the same way you'd use a bike in vCOH. Unfortunately you can't do this with a 222 because if they focus fire it, or even toss a grenade, it takes a ton of damage quickly. It's also total crap that shock grenades do damage to armored cars and halftracks. This is one of the things I hate about COH2, some of the light vehicles should not take as much damage from small arms fire, specifically the T2 Ostheer vehicles. Only jeeps, bikes and the PE armored car and scout car would be easily damaged by small arms fire in vCOH, which was fine in the case of the PE AC because it was a beast of a unit available very early and the others were utility, scouting or pushing units. The unupgraded Ostheer halftrack and scout car do not have as much DPS so I don't see why they should take so much damage when there are plenty of other counters available. Unfortunately, I don't think it's something they can easily fix, they don't have vCOH's target tables that allows such tweaking. In: Lobby |
Thread: Aftermath Update Impressions Thread19 Feb 2014, 20:47 PM
[NVM] In: Lobby |
Thread: Aftermath Update Impressions Thread19 Feb 2014, 20:13 PM
Yes, that's exactly what you'd do. It's insanely cheap, if you know where the katy is, it's going to be worth sacrificing the 222 to zip around around back, even into their base, and kill a Katyusha. It kills them almost instantly. In: Lobby |
Thread: Wtf Heavy Bug after Patch19 Feb 2014, 19:48 PM
D00d, you shoulda played it! KV-8s for ze Germans, c'mon! In: COH2 Balance |
Thread: Aftermath Update Impressions Thread19 Feb 2014, 17:02 PM
Good changes, both CP and balance wise. I'd rather go back to talking about all the stuff Soviets have that causes insta-crits and squad wipes before you can possibly retreat safely. If two guys die in a squad, it's going to die on retreat anyway. Meaning, you can't engage unless you have 3x the numbers. In: Lobby |
Thread: weird bug after aftermath patch 19 Feb 2014, 15:34 PM
I found a bad building bug. I tried uploading it to the replay section but it didn't succeed? Here's a dropbox link: https://www.dropbox.com/s/wgycml5zmg2grjq/bugged%20start.rec One of the first games I played post-patch was a 3v3 to play around and test stuff, I immediately issue the build command when it loads, but the game froze for a second (maybe I was the one lagging) and when the game started moving my engineer would not actually build the Rifle Command. I moved it around, tried the stop command, nothing worked. But I could still see the ghost outline of the building on my screen. I made another engineer and still could not make a building. Here is the replay file. However you can't see the ghost building, just my engineer wandering around my base looking stupid, but hopefully the "construct building" command is in there to see. Secondly - I think the ELO system for any game mode other than 1v1 is totally bugged. I played 4 2v2s and a few team games, and it should not have given us the opponents it was giving us, and not that quickly. But I'll have to play more team games to confirm this. This might have something to do with the -1 rankings some of us now have for 2v2s and up. In: COH2 Bugs |
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Latest replays uploaded by sluzbenik
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VS
【67thBGR】-Großdeutschland-
YourMom'sPiesSoHotRightNow
Noise of Carpet
backattheranch34
Fractured But Whole
InFamouS_bob
2v3 IN OUR BASEby: sluzbenik map: Lazenrath Ambush1-1,196
107058931368531383048677846773665377592623770636595
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