I once won a game as Rank 13 and was 16 after the game. Then I lost one and was 13 again

Thread: what does the levels mean in coh2 leaderboards18 May 2016, 12:32 PM
I made the experience that Rank 14 and 15 for UKF is non existence. I once won a game as Rank 13 and was 16 after the game. Then I lost one and was 13 again ![]() In: COH2 Gameplay |
Thread: Why Ostheer is currently not much fun in my opinion18 May 2016, 05:38 AM
I get your point but the thing is that Relic took the aspects of a full priced game and a free2play game together and mixed them very poorly. I also like the idea to add new strategic options with commanders but they do not do it right. Succesful free to play titles like League of Legends add the possibility to buy those commanders (champions in LoL) with an ingame currency. You need to play about 20-25 games to buy a new champ. I CoH2 they implemented the WarSpoil system which is just a poor excuse that they can think "yeah we have done something so players can't complain anymore". Half-hearted and based on pure luck. It took them 3 years to implement a system that should have been here from the start (the new war spoils mechanic). Meanwhile most of the playerbase is gone. BTT: I like the idea of new commanders but Relic CLEARLY makes them overpovered compared to the old ones to get players to buy them. This is also sometimes the case with new champions in League of Legends, but LoL gets patched AT LEAST every 10 days (And overpovered stuff gets nerfs). I can't remember the last CoH2 patch. Meanwhile, emplacements commander sucks ALL the fun out of the game and you can't do anything about it. I find that if the answer to playing for or against a certain faction is to choose a certain commander, there's something wrong. And if anyone wants to argue that I find that they'd still have to concede the fact that being forced/incentivized into a commander choice limits player choice and adaptability. It's also indicative of the pay-to-win perception of the game that still permeates within and without the community. +1 In: COH2 Gameplay |
Thread: what happened to tiger?!16 May 2016, 20:48 PM
As Katitof said, there are currently two threads about this topic, so this thread is locked to keep the board clean. See here: https://www.coh2.org/topic/52800/tiger-tank In: COH2 Balance |
Thread: Why Ostheer is currently not much fun in my opinion16 May 2016, 20:30 PM
As I mentioned before, I am by far no pro player whereas the tournaments are usually being played by players < Rank 100. These players play the game for more than just a hobby. They really want to be good/the best thus spending additional money is the consequence or playing the game far more often than the usual players and getting more warspoils as a result. While "hobby players" are salty if they have to rely on extreme luck (war spoil) or pay ADDITIONAL MONEY to not lose all the time (light exaggeration). And that is why I don't accept mechanized assault as a counter strat. Sure it maybe is a good late game doc. But having to rely on a premium commander to play against a normal faction is rubbish. The thread is called Why Ostheer is not much fun, not why Ostheer is not viable. If you look into the stats, premium commanders dominate the tournaments. I understand players that do not want to spend more money into a full priced game, because 60 Euros (the price on release) is a lot of money. And if you need to spend more and more to keep yourself in the game, it will make players quick extremely fast. In: COH2 Gameplay |
Thread: Why Ostheer is currently not much fun in my opinion16 May 2016, 19:41 PM
Premium Commander, not everyone (including me) has it. No insult to you, but I do not accept strategies that can only be played by a small amount of players. It's the same with Osttruppen. Very viable against UKF, of course, but sadly not available for each and everyone. In: COH2 Gameplay |
Thread: Why Ostheer is currently not much fun in my opinion16 May 2016, 15:40 PM
^ Could your relaxation come from the fact that you feel no pressure to perform with Brits but try really hard with axis? That's what I tend to do. I know what you mean but probably not. Imo as Axis it is simply way more crucial to make mistakes. As Allied I know that even if I lose a squad, I'm not clearly falling behind. When playing as Ostheer, losing a Grensquad, especially in the early game is almost a death sentence, especially when playing against an aggressive opponent. I don't put myself in pressure when playing as Axis. I know that I will always be around Rank 300 - 700. If I manage to climb the ladder, it usually means that I'm falling down again. That's how it goes if you don't "train" yourself to become better. I simply find it way more frustrating as Axis because you have to babysit your troops way more. Your troops are somehow more easily wiped in single rounds whereas as Brits I mostly am losing squads because I hit retreat to late or was somewhere else on the map. As Germans you get Vet 3 wipes by mortar rounds, hidden Bofors and cannot do anything against it. That sucks. In the games as Brits I often thought "Wow, if I was that Ostheer player, I would be so pissed right now", because a Vet 0 mortar simply one shotted a squad. I did not do anything, no micro, no skill, it was just a mortar I build, killing a gren squad in green cover, fighting my Infantry Section that was down to 2 men. The grens were clearly winning and I would have retreated a few seconds after. That is bad game design and shouldn't happen. Also when crushing their troops with the Cromwell. I could continue this list forever. Losing squads as Brits feels like deserved whereas losing squads as Germans is way more often bad luck and cheese, simply because it is pretty often not your obvious fault. If I lose a whole squad to a rifle nade it is well played from my opponent, but losing a 240MP + 60 Mun full health Vet 3 Gren Squad to a Vet 0 mortar round is bullshit and everything but deserved. In: COH2 Gameplay |
Thread: Why Ostheer is currently not much fun in my opinion16 May 2016, 15:11 PM
I don't want to sound biased, but I bought myself the British faction about a week ago when it was on humble sale for 3,50€. I proceeded to play 1v1 and 2v2 as Brits (with USF premade and also random mates) and I honestly have to say... As a (ex- ?) Axis fanboy, playing as Allies, especially Brits is such a charm. You need a shit ton less micro and your troops aren't wiped by RNG bullshit nearly as often as when playing Ostheer. I can decide what to play (AEC, heavy IS + PaK, Bofors, etc...) and don't have to simply react to my opponent. In 2v2, I don't have to do a lot. I build some IS, an MG, REs and then a AEC/Bofors and Mortars. I camp out until I have enough fuel for a cromwell, while my enemies simply bleed like hell. I don't even have any premium commanders, I don't want to think about how the game would feel with that bullshit emplacement doctrine. My mate isn't even a pro (nor am I), we had a battle yesterday where he almost lost his whole army multiple times, but we simply won because of Bofors/Mortar denial and RNG bullshit. TBH I don't know if I'm gonna play Axis in the next time, because it simply is a lot more stressfull. As Brits I somehow can relax while playing and I am not a single bit salty. Even if I lose I think "Well, that German player was skilled and outplayed me", while when losing as Axis I really often thougth that I was simply betrayed by cheese and RNG. It was the first time in months that I honestly could say "I enjoy playing Company of Heroes" even when losing. This really was a great feeling. Just my honest opinion, thank you. /Edit: Before all the people complain "play against the pros and you will see how Brits feel" - I am no pro, nor do I want to become one. I play CoH for fun and not to get into the top 20. I represent the "middle skilled" player base that plays about 5-10 games or less per week. Of course you cannot compare my gameplay to a HelpingHans or Jesulin, but keep in mind that I represent about 90% (maybe even more) of the active CoH playerbase. In: COH2 Gameplay |
Thread: History of OKW?15 May 2016, 10:08 AM
![]() Adding some things: - Luchs was in the Mechanized HQ, not in the FlaK HQ - Panzer IV was only available through the commander and was then swapped with the Sturmtiger - Jagdpanzer IV was in the Heal HQ - LeIG had suppression - Jagdtiger could shoot through sight blockers - Kübelwagen could suppress while not moving - Tanks were about 30% cheaper because of the penalty - Volksgrens were almost invincible on Vet5 - Base Flaks + Flak HQ shot down most airplanes almost instantly And the negative things: - OKW had a ressource penalty of 66% for both ressources (after release) and then for fuel only. - Ressource "boost" almost stopped the other ressource (e.g. you got about 4 fuel per minute more but your munition income was cut about 80%) - Kübelwagen could not cap - HQs had to be built in a connected "chain" (only in the Beta and not in the final release) - Flak Emplacement was useless even back then - Raketenwerfer could not camo In: COH2 Gameplay |
Thread: How to ladder up?13 May 2016, 06:25 AM
Thread locked because openly asking for hacks. Next time you will get banned. In: Lobby |
Thread: Railway Arty12 May 2016, 15:22 PM
Your opponent gaining sight on your base means you are bad. I'm pretty much an Axis fanboy but even I have to say that this argument is a bit dumb. In: COH2 Balance |
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