The changes were made to make it feel more like COH2. I mean at one point Obers got bonuses received accuracy for targeting retreating units!
Adding some things:
- Luchs was in the Mechanized HQ, not in the FlaK HQ
- Panzer IV was only available through the commander and was then swapped with the Sturmtiger
- Jagdpanzer IV was in the Heal HQ
- LeIG had suppression
- Jagdtiger could shoot through sight blockers
- Kübelwagen could suppress while not moving
- Tanks were about 30% cheaper because of the penalty
- Volksgrens were almost invincible on Vet5
- Base Flaks + Flak HQ shot down most airplanes almost instantly
And the negative things:
- OKW had a ressource penalty of 66% for both ressources (after release) and then for fuel only.
- Ressource "boost" almost stopped the other ressource (e.g. you got about 4 fuel per minute more but your munition income was cut about 80%)
- Kübelwagen could not cap
- HQs had to be built in a connected "chain" (only in the Beta and not in the final release)
- Flak Emplacement was useless even back then
- Raketenwerfer could not camo