So, if it can get away with one man left, can you also recrew it with a one-man squad?
No, you need at least two men if you want to get it and at least 4 men to keep the other squad alive with 1 man left.
Germany
Antarctica
Thread: Relic, you gonna fix 120mm, or not?27 Apr 2015, 04:55 AM
So, if it can get away with one man left, can you also recrew it with a one-man squad? No, you need at least two men if you want to get it and at least 4 men to keep the other squad alive with 1 man left. In: COH2 Balance |
Thread: Relic, you gonna fix 120mm, or not?26 Apr 2015, 16:02 PM
I don't get why every mortar dies when having 1 man left, but the best non HT mortar in the game can get away with it and even has a 6 man squad. You know how hard it is to kill this thing? If I somehow manage to do so, the 120mm is gold in my eyes. I would even savrifice a gren squad with only 3 men left to get this thing. In: COH2 Balance |
Thread: What I don't like in Soviets26 Apr 2015, 11:22 AM
Just for your last post:
In early game where cons really matter, they are about equal to grens. At close distance, cons will usually win most of the time and with 2 cons squads you can easily get close because it's 12 models against 4 (not looking at molotovs at all). Ost sniper became pretty good, but Soviets are still 2 guys/girls. If the Ost sniper dies you lost 360MP. If a sov sniper dies you usually can retreat easily. The maxim builds up much faster, has 6 men and is way better in buildings. ZiS has barrage. Yes, it lacks target weak point but otherwise it's mostly as good as a PaK. Nobody should ever build a Su-76 right now. The M3 comes way earlier and can carry a flamethrower. This is very hard to counter especially as OKW. A P4 is more expensive than a T34/76. The T34/85 itself is much better than a P4 while costing about the same and doesn't even require teching. KV-8 has a much better armour than an Ostwind and deals crits 24/7. So you see what I did? I don't care if what I wrote is 100% true but at least I gave some reasons why I don't think you're right. You are simply writing things without any reasons at all. In: COH2 Gameplay |
Thread: What I don't like in Soviets26 Apr 2015, 08:51 AM
If I am real honest I would say that no other faction by far is as strong as soviets atm. They squad wipe on a regular base with one or two shots, while their one units most like survive every battley because they have 6 men, Their call in tanks are strong as hell and even more with mark target that let's two T34/85 take down a panther in 3-4 shots. What I REALLY dislike in soviets is that as a German player the only thing you do is react. You can't start own offensives if you're not absolutely dominating the game. You always have to be defensive because one lost unit as OKW/Ost will break your neck, especially if this unit is a tank. Soviets might say 'well, it's a lost tank, whatever' and build a new one but especially as OKW you don't have the ressources because if you're lucky you can hold about 50% of the map or less. When playing vs USF I know they won't drive in the ultimate destroyers and I can stay in an even game even after 25 mins. Against soviets this is different. When the T34/85 arrive and he didn't play like a jackass the whole game, it's usually a win for the enemy. Playing against soviets is absolutely no fun because they don't get punished as hard for bad gameplay like other factions. I prefer playing against USF because I know the better player will win this game. The soviets can always turn the table with their call ins. You don't see much other tanks than T34/85 or IS-2 these days because they are so good. A T34/76 or a SU-85 is simply a waste of ressources and this has to change. In: COH2 Gameplay |
Thread: life threatening sound bug24 Apr 2015, 18:58 PM
Some say whenever a Relic staff worker gets fired, some players hear this frightening sound... In: COH2 Bugs |
Thread: Demos for axis24 Apr 2015, 09:16 AM
My suggestion is make demos explodable only when you have a combat engineers squad in range This is also a very interesting idea in my opinion. In: COH2 Gameplay |
Thread: Demos for axis24 Apr 2015, 09:02 AM
If nothing else I'd like to see either engis with sweepers not suiciding into detected demos, or have the charge temporarily disable when engis approach it with sweepers. That just seems reasonable. This is correct. Before it was even worse and that was ridiculous. A sweeper could detect the demo but you were not able to attack it directly. You had to attack ground with tanks or barrage with mortars. At least inf can direct fire now but that's also no good solution. Demos should not detonate when a sweeper is close to it. In: COH2 Gameplay |
Thread: Lets Make: A New UI24 Apr 2015, 07:50 AM
So I did a fast sketch with photoshop to show my ideas. (Please note that it's only about the placing and stuff, this sketch is of course not meant to look good) ![]() Description. Starting from the left bottom: The map ![]() I changed the map from round to square because with this you can show almost twice as much information in the same space.
Now going to the right (black/gray circle). The commander/ability selection ![]() I did not change this section much. I just made the XP to the next level indicator smaller and the inner circle bigger. The icons themselves got a bit smaller. Now going down (gray rectangle). Ressource overview ![]() It is by far easier to overlook your ressources when they are displayed from the top to the button unlike in CoH2 where they are aligned from the left to the right. This is much more like vCoH that used almost exactly the same system. The orange squares resemble the ressource icons. Now going to the right (black rectangle with green/blue rectangles inside). Unit picture and overview ![]()
The very small blue line underneath the picture is the exp bar of the unit (showing when its veterancy will go up). The bigger blue line underneath shows the squads current health. The even bigger line underneath shows from left to the right it's kill count. From left to the right (displayed with icons before each number):
Now going to the right (gray rectangle). The unit selection/description ![]()
Now going to the right (black rectangle). The unit upgrades (as seen on the last image) The upgrades the unit can purchase from top to bottom. Now going to the right border (black rectangle). The unit abilities ![]() (Yes, this screenshot was necessary, )The unit's abilities as they appear in the current version of the game. The quick selection of the buildings is above (not shown in this screenshot). Now going to the top (blue squares). The army selection ![]() I decided to put this selection above the unit abilities again and not on the screen's top as it is in the current version. This gives you the ability to select units much faster without scrolling the whole screen. The unit selection itself is displayed as in the current game. Unit groups will appear above the army selection (not shown in this screenshot). Now going to the top border Victory point counter ![]() The VP counter in this screenshot has a bigger gap to the top border and is a bit smaller. I would also suggest to change the font of the timer because that font style is annoying me since CoH2 Alpha. SummaryI tried to make a much smaller UI that contains all the things from the current UI and even more. You can see even more because that damn big container in the middle is now much smaller. I also think that using this UI would me much easier resulting in better and faster gameplay. Your opinions? In: Lobby |
Thread: British Faction, what do you want to see?23 Apr 2015, 06:26 AM
Landkreuzer never even reached the prototype stadium. In fact there was no plan in constructing this thing at all. It was just a piece of propaganda. In: COH2 Gameplay |
Thread: Command Tank bonuses?22 Apr 2015, 18:08 PM
I don't know if this only occurs when using Easy Eights but there appears a little buff icon inside the unit's portrait which is called something like "radio connection". This buff occurs when two or more Shermans are close to each other. In: COH2 Gameplay |
|
|
|
1 |
cblanco ★
보드카 중대
VonManteuffel
Heartless Jäger