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russian armor

Don't mess with MG42

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24 Sep 2014, 06:28 AM
#1
avatar of Abdul

Posts: 896



lol! that's just too good.
24 Sep 2014, 06:29 AM
#2
avatar of dasheepeh

Posts: 2115 | Subs: 1

Yeah.... thats what incendiary rounds are kinda supposed to do...
24 Sep 2014, 06:32 AM
#3
avatar of Sarantini
Honorary Member Badge
Donator 22

Posts: 2181

Armor piercing rounds are great
24 Sep 2014, 07:16 AM
#4
avatar of Mr. Someguy

Posts: 4928

24 Sep 2014, 07:23 AM
#5
avatar of Cannonade

Posts: 752

>>V1-V2 MG42
>>HT support
>>222 support
>>Drive right into arc

4th level of fail achieved.
24 Sep 2014, 08:59 AM
#6
avatar of CelticsREP

Posts: 151

Haahahahaha Im waiting for the thread titled:
Nerf Mg42 plz
24 Sep 2014, 09:08 AM
#7
avatar of JohnnyB

Posts: 2396 | Subs: 1

Haahahahaha Im waiting for the thread titled:
Nerf Mg42 plz


Me too!
24 Sep 2014, 10:14 AM
#8
avatar of Chernov

Posts: 70

I have a dream that 300MP DshK could do thing like this((ever with AP rounds).
24 Sep 2014, 13:13 PM
#9
avatar of Pedro_Jedi

Posts: 543

jump backJump back to quoted post24 Sep 2014, 10:14 AMChernov
I have a dream that 300MP DshK could do thing like this((ever with AP rounds).


Well, when you read the description, you expect something on those lines. Maybe if it didn't supress as much as the maxim but did more damage?
24 Sep 2014, 13:30 PM
#10
avatar of Cannonade

Posts: 752



Well, when you read the description, you expect something on those lines. Maybe if it didn't supress as much as the maxim but did more damage?


Ehm.

It suppresses faster than MG42, has better penetration, better accuracy, and does more damage.

http://www.coh2-stats.com/small_arms/hmg_team_mg42_mp
http://www.coh2-stats.com/small_arms/dshk_38_sokolov_mp
24 Sep 2014, 13:30 PM
#11
avatar of Katitof

Posts: 17887 | Subs: 8

Makes everyone who have seen DSHK AP ammo in action cry.
24 Sep 2014, 14:17 PM
#13
avatar of sneakking

Posts: 655

Permanently Banned
So much skill... clearly the Ostheer player is a top 100 micro god.
24 Sep 2014, 16:55 PM
#14
avatar of elchino7
Senior Moderator Badge

Posts: 8154 | Subs: 2

Whoever tried to use the Dhska knows you are just better using the normal munition than the ability. When you use the APR you know you are gonna deal a huge amount of damage, even at light tanks (T70-Stuart). It's worth risking a reload.
I have yet to see Dhska killing a Luch.
24 Sep 2014, 17:10 PM
#15
avatar of Abdul

Posts: 896


Whoever tried to use the Dhska knows you are just better using the normal munition than the ability. When you use the APR you know you are gonna deal a huge amount of damage, even at light tanks (T70-Stuart). It's worth risking a reload.
I have yet to see Dhska killing a Luch.


I never managed to get a Dshk to destroy any full health armored vehicle before (with or without ap rounds).
24 Sep 2014, 17:19 PM
#16
avatar of Cannonade

Posts: 752


Whoever tried to use the Dhska knows you are just better using the normal munition than the ability. When you use the APR you know you are gonna deal a huge amount of damage, even at light tanks (T70-Stuart). It's worth risking a reload.
I have yet to see Dhska killing a Luch.


See:
http://www.coh2.org/topic/24602/don-t-mess-with-mg42/post/221193
and
http://www.coh2.org/topic/24602/don-t-mess-with-mg42/post/221056
24 Sep 2014, 18:14 PM
#17
avatar of ZombiFrancis

Posts: 2742

I like how the MG fired such a tiny initial burst before pausing to give the player a chance to react before finishing it off.
24 Sep 2014, 18:20 PM
#18
avatar of Cannonade

Posts: 752

I like how the MG fired such a tiny initial burst before pausing to give the player a chance to react before finishing it off.


That. And also the long reload timer when the AP rounds are loaded in.

Not to mention the Vet. Nor the HT support. Nor the 222 hovering around.

For sure, the AP rounds are powerful vs lights, but they certainly pay for it in reload time and Muni cost.
24 Sep 2014, 18:21 PM
#19
avatar of Sarantini
Honorary Member Badge
Donator 22

Posts: 2181

jump backJump back to quoted post24 Sep 2014, 17:10 PMAbdul


I never managed to get a Dshk to destroy any full health armored vehicle before (with or without ap rounds).

I have, and it was my own halftrack. The dhsk was pinned and I forgot it could still do damage to my halftrack :blush:
24 Sep 2014, 18:21 PM
#20
avatar of Burts

Posts: 1702

I don't see a problem here.

However, i wish DSHK AP rounds could do the same
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