This game has nothing to do with realism. It's a realtime strategy/tactics game that uses WW2 as a background for it's design.
It keeps the most basic things 'realistic', like a Tiger being better than a T34, to keep immersion but even steps out of that for several units, as a MG 42 suppresses slower than a Maxim, although the rate of fire of the MG42 was unmatched.
So as you have noticed the soviet faction is supposed to be designed as call in heavy: Nearly every doctrine provides you with call ins, while the German doctrines usually offer you off map strikes to support your strong core army.
If you want a realistic WW2 game play
However fun ≠ realism
Profile of AchtAchter
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If you need to know stats of certain unit: http://stat.coh2.hu
Which faction is OP and which is UP? Check it out here
Tips for beginners and wannabe pro's
Which faction is OP and which is UP? Check it out here
Tips for beginners and wannabe pro's
Post History of AchtAchter
Thread: A historical comparison in the Game14 Sep 2014, 05:08 AM
In: COH2 Balance |
Thread: Are kubelwagens OP13 Sep 2014, 18:41 PM
During the alpha it was several times suggested (me including) to change the Kübel with the MG34, by this the now created "OP" drama could be avoided by making it doctrinal 1 cp call in. Make it worse and becomes again just a niche unit, right now it's in a good spot in my opinion. Allies players just hardly had a problem to deal with them before, now since they become viable people have first to adapt. It's still not as punishing as a dodge or m3 since you can't units on retreat unless they are on really low health. M3 flamers wipe your full health squad if they catch a unit alone, the kübel can't do that, you can always retreat and try again. Blobbing doesn't working against it, but attacking from multiple directions (aka micro) does the trick. In: COH2 Balance |
Thread: WC 51 comes too late.13 Sep 2014, 18:35 PM
edit: wrong thread. In: COH2 Balance |
Thread: The buffed Assault Engineers13 Sep 2014, 00:39 AM
Durability, DPS, mobility, utility. Please elaborate your points in more detail. AssEns rape AssGrens. In a direct engangement AGs are therefore not more durable. There is not one match up (except for closing in over red cover against gren cover) that could be won by AssGrens. It's not balanced out like Grens vs Cons (dps vs duarbility) as the DPS of the AssEns overshadows the Durability of the AssGrens. Might be different if they would be a 6 man squad - but they are not. Clearly shows that you are trolling as you imply the sprint ability has the same value (price wise) like explosives and repairs. they're a 4 man squad fighting axis units Thanks, I didn't knew that before! Keep of posting if you can only spam one-liners that don't have any value. In: COH2 Balance |
Thread: P-47 Thunderbolt13 Sep 2014, 00:31 AM
You do not get to whine about offmaps when you've got the strongest offmaps yourself. It should stay powerful, my general wish for the game is just that all the abilites are balanced cost wise. The 37mm stuka attack cost 240 munitions and is pretty bad compared to the p47 rockets. You still derail, referring to abilites and units that are not discussed here and have nothing to do with the balance of this ability. In: COH2 Balance |
Thread: P-47 Thunderbolt12 Sep 2014, 22:52 PM
Why do you compare tanks with abilities? In: COH2 Balance |
Thread: Are Guards Ok Now?12 Sep 2014, 22:35 PM
I think button got overnerfed, in my opinion no nerf was needed at all. In team games it punished blind tank rushes into the enemy line and therefore provided a huge threat to enemy armour when properly used in combined arms. The button needs to be reversed to pre patch status or the costs decreased. However the guards AI is good for it's price, a lot of players just saw the as the button guys and are simply frustrated because of that. They are a long range combat unit and should be used like that. In: COH2 Balance |
Thread: P-47 Thunderbolt12 Sep 2014, 22:30 PM
It either needs a cost increase or a damage reduction. Just compare it with the 37mm Stuka Strafe, taking out full health heavies is just insane - due the fact that the ability doesn't require any micro and it covers a huge area. In: COH2 Balance |
Thread: The buffed Assault Engineers12 Sep 2014, 22:23 PM
Can anybody reasonably explain me, why Assault Grenadiers, while costing the same, are blatantly outperformed by Assault Engineers? -They come at the same -Their effective range is the same -Assault Engineers scale better due flamethrowers & satchels In: COH2 Balance |
Thread: So Sturmpioneers... what do?12 Sep 2014, 16:33 PM
It means learn to adapt. Don't assault, with these "assault" pionneers. Put them in buildings, keep them always at their effective range and try to avoid Shocks and Assault Engineers (I'm pretty sure those will be nerfed soon). In: COH2 Balance |
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Latest replays uploaded by AchtAchter
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Crazy game vs BPX clan, both teams less than 10 vpsby: AchtAchter map: Ettlebruck Station12-3,148
46656454724525944873425603296032885316543078530126
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