I think too many people take this game too serious.
Bugs are more frustrating than any balance issues some guys of you are imagining.
Moreover Relic has released quite some content in 2014 and showed that they continue and support a game that was released in 2013.
I remember games that were released and then forgotten by their developers because the next project is starting.
Just whine less... it makes you look like Kindergarten children.
Profile of AchtAchter
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If you need to know stats of certain unit: http://stat.coh2.hu
Which faction is OP and which is UP? Check it out here
Tips for beginners and wannabe pro's
Which faction is OP and which is UP? Check it out here
Tips for beginners and wannabe pro's
Post History of AchtAchter
Thread: Well that stream was... *sigh*18 Jan 2015, 13:12 PM
In: Lobby |
Thread: OKW Panzer Schwer HQ17 Jan 2015, 23:43 PM
Don't forget its fire radius is higher than it should be. It's radius was buffed endless patches ago, thy circle that indicates the range just never got adjusted. In: COH2 Balance |
Thread: vs luvnest & trafalgar #esports17 Jan 2015, 13:14 PM
Nice game, congratulations on Sarantini trying to play non meta! In: Replays |
Thread: snipers and useful mines for every faction17 Jan 2015, 13:04 PM
Have you ever used BARs on pathfinders? You would be surprised how effective they are. Snipers just shit over all the coh2 mechanics which focus on cover and units positioning. Sniper battles in COH1 were boring as fuck and pretty stupid because sometimes: lose your sniper = gg. How narrowminded you have to be in order to call something op that is not even in game. I guess soviet flares are op and unfair as well? It's really childish to call people noobs just because they disagree with you. In: COH2 Balance |
Thread: snipers and useful mines for every faction17 Jan 2015, 03:14 AM
I honestly hate snipers and I'm happy relic implemented them in a very good way with Pathfinders and jäger light infantry in the new factions. Secondly I have to disagree with concerning mines. S mine fields are a good area denying tool and reliably wipe squads if placed correctly. Honestly I'm against copy paste abilities to every faction. Found it stupid of relic to give okw exactly the same mine Soviets have instead of trying out something new like eg undetectable glass mines. In: COH2 Balance |
Thread: Should shreks be removed from volks? Poll16 Jan 2015, 22:55 PM
one schreck one sturmpios would be enough. This way you couldn't spam it(unless you can allow high mp bleed) and you need combined arms with mines and raketenwerfer - that fits the spirit of coh. In: COH2 Gameplay |
Thread: Should shreks be removed from volks? Poll16 Jan 2015, 22:40 PM
Shrecks should definitely be removed from volks. Volks should then get Pzfausts + AI upgrade as replacement. Only in our dreams. Sturmpios once were the squad with the panzerschreck, if you pick up a schreck with a sturmpio squad there are audio files for that. I don't know why relic changed that, it seems so much better. In: COH2 Gameplay |
Thread: Quick Update: That Nasty “On Me” Bug15 Jan 2015, 17:04 PM
If you check CaptainPrice's twitch channel he may have a couple of videos of it. The closest I can find is this. "Fallsbusters are here!" Fallsbuster... If there's somethin' strange popping out in your neighbourhood Who ya gonna call (fallsbusters) If it's somehow OP an it will wipe your retreating squad Who ya gonna call (fallsbusters) In: COH2 Bugs |
Thread: Will wehrmacht be fixed or not?Clear answer.15 Jan 2015, 16:58 PM
Tournaments are a good way to show balance, simply because the same players play all the factions. However to give profound proof, we need a tourney with more gamers and games. However this statistic seem to indicate that Ostheer is simply in a need of buff and all other factions are balanced between each other. I think it would be enough just to tweak grens a bit, since the mainline infantry has the highest impact on the game. In: Lobby |
Thread: Panzer II Luchs15 Jan 2015, 16:49 PM
The canister shot definately needs no nerf and needs to stay as deadly as it is, simply to discourage blobbing. You take that commander for the greyhound and the IR Pathfinders. Nerf the greyhound and you will never see this commander again. In your calculation you don't take the decreased fuel income into account which has a major impact on the whole faction. All your pricing must be multiplied by 1,5 since okw has a 66 % fuel income. On the other hand that means okw is the faction that starts with the most fuel (60) and indeed OKW can field a panther about 3-4 minutes later then a sherman but then again, the decreased fuel income will make the next panther hit the field when the usf player can afford 2-3 additional tanks. Additionally this means any light vehicle a okw player deploys has a higher impact on the economy than a t70 or stuart because the delay it causes to needed tanks in late game is higher, means its riskier for okw player to deploy a light vehicle, but then again the whole faction was designed around the high risk, high reward aspect. In: COH2 Balance |
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Latest replays uploaded by AchtAchter
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Crazy game vs BPX clan, both teams less than 10 vpsby: AchtAchter map: Ettlebruck Station12-2,820
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