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Walking Stuka consistency issue

6 May 2019, 11:26 AM
#41
avatar of Balanced_Gamer

Posts: 783




sure

nerf AOE and make him shoot circle shape



I like that idea
6 May 2019, 11:43 AM
#42
avatar of VIGNASH

Posts: 187



I like that idea


It is a brilliant idea!
7 May 2019, 06:32 AM
#43
avatar of ullumulu

Posts: 2243

stuka is ok...the joke are katjuscha and caliope...since they work as a fast shooting shotgun in near range....their sound to rockets hits is to fast.
you have even with normal squads problems to evade this...
team weapons will be killed easily.

and than katj has more range and work better when you have a blobb of them...its MUCH more easier and efficent with 4 katj than with 4 stukas to kill something

7 May 2019, 09:08 AM
#44
avatar of ElSlayer

Posts: 1605 | Subs: 1

stuka is ok...the joke are katjuscha and caliope...since they work as a fast shooting shotgun in near range....their sound to rockets hits is to fast.
you have even with normal squads problems to evade this...
team weapons will be killed easily.

and than katj has more range and work better when you have a blobb of them...its MUCH more easier and efficent with 4 katj than with 4 stukas to kill something


Complaining about Caliope is so 2017.
7 May 2019, 09:09 AM
#45
avatar of ullumulu

Posts: 2243


Complaining about Caliope is so 2017.


you didnt test the NEW one, right?
7 May 2019, 09:12 AM
#46
avatar of Katitof

Posts: 17914 | Subs: 8



you didnt test the NEW one, right?

New one works exactly like land matress, except its only half of the rockets and needs to get much closer.
In fact, its AoE is also lower then LM, 4 for calli, 6 for LM.
Git gud and don't stay in barrage.
7 May 2019, 09:24 AM
#47
avatar of ullumulu

Posts: 2243


New one works exactly like land matress, except its only half of the rockets and needs to get much closer.
In fact, its AoE is also lower then LM, 4 for calli, 6 for LM.
Git gud and don't stay in barrage.


new one wortks like katj when in close range....fast shotgun reload on target.
7 May 2019, 12:08 PM
#48
avatar of blancat

Posts: 810



new one wortks like katj when in close range....fast shotgun reload on target.



rocket barrage like shotgun in close range

fucking nice

you gonna keep using Calliope, right?
7 May 2019, 12:10 PM
#49
avatar of Katitof

Posts: 17914 | Subs: 8



new one wortks like katj when in close range....fast shotgun reload on target.

Psst, all rocket arty is devastating when used at close range - have you ever used pwerfer below 40 range?
It'll erase everything that isn't a tank.
7 May 2019, 12:24 PM
#50
avatar of ullumulu

Posts: 2243


Psst, all rocket arty is devastating when used at close range - have you ever used pwerfer below 40 range?
It'll erase everything that isn't a tank.


you dont understand, right? katj at close range shot DIRECT on the target...a PW will shot INDRIECT on a target....even in close range...so the rockets will be slower at the target



7 May 2019, 13:33 PM
#51
avatar of Musti

Posts: 203

Sooooo... Can Stuka and Katy Swap places then? please? pretty please?
I mean if is sooo useless no one wil mind, right?
7 May 2019, 14:49 PM
#52
avatar of Balanced_Gamer

Posts: 783

jump backJump back to quoted post7 May 2019, 13:33 PMMusti
Sooooo... Can Stuka and Katy Swap places then? please? pretty please?
I mean if is sooo useless no one wil mind, right?


Yes, I would not mind. Cheaper and better.
7 May 2019, 16:12 PM
#53
avatar of insaneHoshi

Posts: 911


Psst, all rocket arty is devastating when used at close range - have you ever used pwerfer below 40 range?
It'll erase everything that isn't a tank.


Not all rocket artillery, Stuka is the exception.
9 May 2019, 09:38 AM
#54
avatar of Balanced_Gamer

Posts: 783

Nerf the price. 100 fuel is a bit too much and it does not perform any better than the other does although comes a little earlier. Make it 85 fuel which is still costy but more justified for its current performance.
9 May 2019, 10:36 AM
#55
avatar of SupremeStefan

Posts: 1220

Nerf the price. 100 fuel is a bit too much and it does not perform any better than the other does although comes a little earlier. Make it 85 fuel which is still costy but more justified for its current performance.
a little earlier.. U serious ?
Something like one minute after first pack howie #balanced
God bless they change pack howie from six man to five if u lost pack howie crew its now cheaper to reinforce lol
9 May 2019, 11:52 AM
#56
avatar of Balanced_Gamer

Posts: 783

a little earlier.. U serious ?
Something like one minute after first pack howie #balanced
God bless they change pack howie from six man to five if u lost pack howie crew its now cheaper to reinforce lol


Walking Stuka is not that strong or overpowered. Imagine if it were Katusha coming earlier instead, it would be even more devastating.

I am think that Walking Stuka should come last base to replace it with Obers. That means Obers should be accessible in HQ after only 2 bases are built.

I mean, who goes for Walking Stuka in 1v1. It is always a huge gamble with the vehicle that seems to consistently get streaks of no kills due to its incredibly easy predictability. Other mobile arty, you always seem to always taken by surprise but not Walking Stuka.

Do not get me wrong. It is devastating but its incredible high predictability ruins it. Maybe they should change it. Circle radius (a bit big) because it was in reality inaccurate and unpredictable. Shoots for 4 projectiles, shoots faster, projectiles move faster. Quicker reload. Price in last base should be 85 fuel instead.

I think OKW needs to switch Obers with Walking Stuka. Both place in bad timing.

Walking Stuka only available last base, to balance.
Obers become available in HQ after any 2 bases built. It would take mid game until they get Obers.

This would interesting since it would give the people the opportunity to use the unit a bit than it is currently.
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