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Why not Jagdpanther?

1 Feb 2021, 15:25 PM
#101
avatar of Widerstreit

Posts: 1392

Ah you guys are saying reskin or replace vCoH style.

Didn't think about doing it like vCoH. This could be some good $$$ for Relic


That is my wish, yes. It would bring in a lot of fresh wind.
1 Feb 2021, 20:28 PM
#102
avatar of Katitof

Posts: 17892 | Subs: 8



How can you explain that they removed all CoH1 units we had? I think it has to do with legality.

Legality of what?
Hitler, Stalin and Churchill are dead and, believe it or not, they didn't held copyright rights for WW2 equipment.

And yeah, I can explain it very easily:
WW2 had SHITLOAD of units and there is ZERO reason to use the exact same ones in 2nd game, its not Warhammer40k, where it took actually 50.000 years for technology to improve and you were forced to use the exact same things over and over.

If necro gives us options to fix some ingame-problems like animation or wepons, I will take it.
-> new Weapons (new sticky-bomb or M18 Recoilless Rifle)
-> new Vehicles (e.g Wirbelwind, 88FlaK or Hs129)
-> new Animations (e.g. V1-Explosion, fire-storm-rockets or bouncing-animations)

We both know its a crack dream.

How I would like to see different blue-prints for soldiers or different Air-crafts.

I'm sure you would.
And it still is impossible and will forever be impossible for CoH2.

2 Feb 2021, 18:43 PM
#103
avatar of Widerstreit

Posts: 1392


Legality of what? ...blablabla speaking shit blaböabla...


Legality of using stuff of other games. It is their game, sure, but if they sell CoH1 to an other company it could get a problem.
Pip
2 Feb 2021, 19:30 PM
#104
avatar of Pip

Posts: 1594



Legality of using stuff of other games. It is their game, sure, but if they sell CoH1 to an other company it could get a problem.


Only if they're directly reusing assets. Even if they sold CoH1 they can't get copyright struck for something like a Jagdpanther.
2 Feb 2021, 20:21 PM
#105
avatar of Katitof

Posts: 17892 | Subs: 8



Legality of using stuff of other games. It is their game, sure, but if they sell CoH1 to an other company it could get a problem.

You're batshit insane and have no slightest idea how any of it works...
You do realize there was P4, grenadiers, volksgrenadiers, tigers, panzergrenadiers, shermans, cromwells and so on in CoH1 and are in CoH2?
2 Feb 2021, 21:32 PM
#106
avatar of elchino7
Senior Moderator Badge

Posts: 8154 | Subs: 2

jump backJump back to quoted post2 Feb 2021, 19:30 PMPip


Only if they're directly reusing assets. Even if they sold CoH1 they can't get copyright struck for something like a Jagdpanther.


And in this cases, you generally sell a whole IP, not a single title.
2 Feb 2021, 21:37 PM
#107
avatar of Widerstreit

Posts: 1392


You're batshit insane and have no slightest idea how any of it works...
You do realize there was P4, grenadiers, volksgrenadiers, tigers, panzergrenadiers, shermans, cromwells and so on in CoH1 and are in CoH2?


And all of them have new models, you little retarded troll. So please be nice and shut up, if you simple don't undestand it.

Edit: If they make CoH1 open licent the hole franchise will beome useless, no sells. But then they could use the stuff without problems for the future.

We want new stuff for vanilla, I am not talking about better mod-support.

So they could make cheap addons by using CoH1 stuff instead.
2 Feb 2021, 21:40 PM
#108
avatar of Katitof

Posts: 17892 | Subs: 8



And all of them have new models, you little retarded troll. So please be nice and shut up.

Apparently, old model was good enough for Ostwind, stubby P4(ToW), 250, 251, 222 and plenty others(inb4 you confuse texture with model).

Again, you're batshit insane and you have no slightest idea what you are talking about.
CoH1 models are OWNED BY FUCKING RELIC, THE SAME COMPANY THAT MADE CoH2. The IP belongs to relic and their -CURRENT- publisher, not past one.

So cut the bullshit before it overflows.
2 Feb 2021, 21:47 PM
#109
avatar of Widerstreit

Posts: 1392


Apparently, old model was good enough for Ostwind, stubby P4(ToW), 250, 251, 222 and plenty others(inb4 you confuse texture with model).

Again, you're batshit insane and you have no slightest idea what you are talking about.
CoH1 models are OWNED BY FUCKING RELIC, THE SAME COMPANY THAT MADE CoH2. The IP belongs to relic and their -CURRENT- publisher, not past one.

So cut the bullshit before it overflows.


It is called blue-print in CoH-folders. It includes the textures, polygones and animations.

Relic doesn't own anything, it is Sega. And if you want to sell the rights of a game, you can't put stuff of a. and put it into b. without any problem.

Thats is why most mods of any game are more or less illegal, they intermix stuff of other games using same engine.
2 Feb 2021, 21:57 PM
#110
avatar of Katitof

Posts: 17892 | Subs: 8



It is called blue-print in CoH-folders. It includes the textures, polygones and animations.

Relic doesn't own anything, it is Sega. And if you want to sell the rights of a game, you can't put stuff of a. and put it into b. without any problem.

Thats is why most mods of any game are more or less illegal, they intermix stuff of other games using same engine.

It is truly astonishing how much crap you can pull out of your ass on this one...
Please, stop embarrassing yourself with "knowledge" you've just invented.
I fucking WORKED in the industry, publisher doesn't own SHIT other then rights to publish the game. Even if publisher owns the developer company, its company who owns its IPs, unless they have originated from publisher itself and let me assure you on this one - SEGA did not invented CoH and neither did THQ.
3 Feb 2021, 07:25 AM
#111
avatar of Widerstreit

Posts: 1392


...blablabla more shit and stupid stuff blablabla...


As I know in january 2013 Sega acquired Relic Entertainment and along with it the Company of Heroes intellectual property from THQ. It really depends on how good each entity’s [creator/company] lawyer/s is/are. Who owns a. owns b. in this case, often developers sell the right etc. to get money collected.

And I don't invent anything, you are simply stupid and don't know what blue-prits are. Sad you. It simply went to far with you, Mr. troll.
3 Feb 2021, 11:24 AM
#112
avatar of Hannibal
Senior Moderator Badge

Posts: 3106 | Subs: 2


It is truly astonishing how much crap you can pull out of your ass on this one...
Please, stop embarrassing yourself with "knowledge" you've just invented.
I fucking WORKED in the industry, publisher doesn't own SHIT other then rights to publish the game. Even if publisher owns the developer company, its company who owns its IPs, unless they have originated from publisher itself and let me assure you on this one - SEGA did not invented CoH and neither did THQ.

But you do realize that laws are not the same in every country and that IPs can actually be - you know - "sold"?
3 Feb 2021, 11:33 AM
#113
avatar of Katitof

Posts: 17892 | Subs: 8


But you do realize that laws are not the same in every country and that IPs can actually be - you know - "sold"?

Its not about laws, but about acquisition contract, but in Relic case, CoH and DoW IPs are a whole, for the time, inseparable bundle, sega can't develop another coh or dow game with any other studio of theirs but Relic.

When THQ went bankrupt they made multiple sales, sold studios with their IPs(like Relic), sold some IPs spearately(homeworld for example, sold to Gearbox) and kept some for whatever reason(Relic developed Space Marine).
3 Feb 2021, 20:33 PM
#114
avatar of Widerstreit

Posts: 1392


Its not about laws, but about acquisition contract.


If you break "acquisition contract" you break the law. English isn't my native language, I was hoping, that it is easy to understand my statement. Breaking rights.

Relic could use CoH1 stuff in CoH2, but if they sell one game, there could be problems.

If Microsoft buys Relic there shouldn't be any money-problems anymore. And if it is possibl to make cheap Addons etc. why not use CoH1 stuff. The models are still very good.
4 Feb 2021, 09:54 AM
#115
avatar of Katitof

Posts: 17892 | Subs: 8



If you break "acquisition contract" you break the law. English isn't my native language, I was hoping, that it is easy to understand my statement. Breaking rights.

Relic could use CoH1 stuff in CoH2, but if they sell one game, there could be problems.

If Microsoft buys Relic there shouldn't be any money-problems anymore. And if it is possibl to make cheap Addons etc. why not use CoH1 stuff. The models are still very good.

Just for the record.... you are aware I'm not talking about directly porting models, but about making them(or not, because its pointless, because they already were present in 1 game and there is no need for them in 2nd one when there is plenty of other interesting possibilities, as I have fucking said initially, because as clearly evidenced with multiple examples I gave, there is nothing stopping relic from having the same unit in 2 games)?
Pip
4 Feb 2021, 15:32 PM
#116
avatar of Pip

Posts: 1594


Just for the record.... you are aware I'm not talking about directly porting models, but about making them(or not, because its pointless, because they already were present in 1 game and there is no need for them in 2nd one when there is plenty of other interesting possibilities, as I have fucking said initially, because as clearly evidenced with multiple examples I gave, there is nothing stopping relic from having the same unit in 2 games)?


If they're remaking models then any IP concerns would be irrelevant anyway, I'm not sure why anyone's even bothering talking about IP if the discussion is revolving around creation of new models of WWII era vehicles, rather than directly using existing assets.

That said... you were talking about reusing models in post #108.
4 Feb 2021, 16:19 PM
#117
avatar of Katitof

Posts: 17892 | Subs: 8

jump backJump back to quoted post4 Feb 2021, 15:32 PMPip


If they're remaking models then any IP concerns would be irrelevant anyway, I'm not sure why anyone's even bothering talking about IP if the discussion is revolving around creation of new models of WWII era vehicles, rather than directly using existing assets.

That said... you were talking about reusing models in post #108.

105th and earlier ones provided enough context to not be confused about it.

From the very beginning I was talking about ideas of units and replacing old with new ones for variety, while Widerstreit seemed to choke on ww2 viagra and get rage boner about actual coh1 assets.
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