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New Commander Patch bugs.

21 Mar 2019, 18:21 PM
#1
avatar of Tiger Baron

Posts: 3143 | Subs: 2

Seeing as other people are making these topics I've taken the initiative to make life easier for the community mod team making the new commander patch/mod/update and compile a list of bugs me and other people have found here.

So I'll start off with the UKF here:

IS have invisible Thompsons when upgraded with the Assault Package. I also noticed one of their Stens being out of place I think for the person that threw a white white phosphorus grenade.

Forward Assembly cannot be upgraded with Forward Retreat Point even after Company Command Post is upgraded/built as shown in this picture:

UC can be upgraded with both the flamethrower and vickers upgrades.

M10 has USF crew, I know it's obvious but I would again like to point it out.
22 Mar 2019, 01:27 AM
#2
avatar of BeastHunter

Posts: 186

Soviet medics do not appear (but can be bought in the HQ)

British Infantry Sections cost 350 mp after teching bolster squads for the 5th man.

Typos:
In the soviet airborne doctrine: (in the name) it is airborne not airbourne (which is just a bandname); it is correct in the 2 abilities in the commander.

The description of the 2nd ability of the Ostheer Commander (Strategic Reserves): "Breakthrough Equipment" uses cane instead of cane "... Pioneers can[e] be upgraded to Destroy Cover ..."

I can provide screenshots if needed.
24 Mar 2019, 14:27 PM
#3
avatar of BeastHunter

Posts: 186

Found another Bug: I had a M1 Mortar as Brits which started to move really slow after i used Smoke Raid operations. I am unsure whether this bug did exist before the New Commander Mod aswell and was just very unlikely to get triggered or if it is a new bug. I am not completely sure about the trigger but that was the only thing i could imagine as it didn't touch White Phosphorous or Blendkörper 2H grenades.

Here is the replay:
https://www.coh2.org/replay/88252/bugged-m1-mortar-in-a-new-commander-mod-game
26 Mar 2019, 00:39 AM
#4
avatar of zerocoh

Posts: 930

yeah, brits have a lot of bugs:

M10 don't get the Hammer abilities (the blitz and the tracking shot)
Bren carrier with vickers has no supressing fire.

also, the new HT seems to be very slow (was it nerfed?)
26 Mar 2019, 01:46 AM
#5
avatar of Vipper

Posts: 13476 | Subs: 1

jump backJump back to quoted post26 Mar 2019, 00:39 AMzerocoh
yeah, brits have a lot of bugs:

M10 don't get the Hammer abilities (the blitz and the tracking shot)
Bren carrier with vickers has no supressing fire.

also, the new HT seems to be very slow (was it nerfed?)

Combined War speed and flank speed would be broken thou.
26 Mar 2019, 03:11 AM
#6
avatar of Tiger Baron

Posts: 3143 | Subs: 2

jump backJump back to quoted post26 Mar 2019, 01:46 AMVipper

Combined War speed and flank speed would be broken thou.


I'd trade flank speed for a stock self repair ability to be honest if they don't get the VCR ability.
26 Mar 2019, 03:59 AM
#7
avatar of zerocoh

Posts: 930

jump backJump back to quoted post26 Mar 2019, 01:46 AMVipper

Combined War speed and flank speed would be broken thou.


they should just implement an upgrade, if you go for hammer. If you go anvil you get normal ability.
26 Mar 2019, 09:02 AM
#8
avatar of Vipper

Posts: 13476 | Subs: 1

jump backJump back to quoted post26 Mar 2019, 03:59 AMzerocoh


they should just implement an upgrade, if you go for hammer. If you go anvil you get normal ability.

M10 has little reason to have 2 abilities. Flank speed could remain the USF ability and AP rounds the UKF ability. AP rounds should probably limited to 1 the same way TWP is.

The M3 does not get warspeed either.
26 Mar 2019, 09:26 AM
#9
avatar of ZXCBNM456

Posts: 4

I cannot see the camouflage on OKW'S new tiger, can you?
26 Mar 2019, 10:35 AM
#10
avatar of Farlon

Posts: 184

I cannot see the camouflage on OKW'S new tiger, can you?

Because it has none
28 Mar 2019, 13:48 PM
#11
avatar of MrBananaGrabber.
Patrion 26

Posts: 328

When you select the 'Lend Lease Tactics' commander with the patch mod, the DShK slot is duplicated.
13 Apr 2019, 21:58 PM
#12
avatar of BeastHunter

Posts: 186

The british M5 halftrack can still reinforce nearby squads after it got upgraded with the M17 Quad AA package. The soviet M5 seems fine.

On a sidenote the soviet forward position can be build in enemy bases and be used as a forward retreat point (thankfully not reinforce).
13 Apr 2019, 22:40 PM
#13
avatar of Mr. Someguy

Posts: 4928

Wehrmacht seems to get the Panzer IV Ausf. H buildable from their HQ (still requires T3 or T4 to exist) regardless of what doctrine they have.
13 Apr 2019, 23:00 PM
#14
avatar of Widerstreit

Posts: 1392

No bugs, but an optical adaptation:

- remove the cover up animation of tank-commander on Commando-Panzer-4 and Tiger-Ace. It looks like meerkats… also all other fractions don't use that Animation on their tanks (OKW and UK).

- Remove the MG on StuG-3-G if MG isn't upgraded. All other vehicles spawn their extra MG with the upgrade, don't show the gun before.

- Give Tiger-Ace a normal skin. The kurrent design looks disgusting.

- Sturmtruppen should get a PPsh instead of MG40. The weapon-profile fits better.
13 Apr 2019, 23:37 PM
#15
avatar of TheGentlemenTroll

Posts: 1044 | Subs: 1

Tommies with double bren can still be upgraded with the assault kit.
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