1. Usf still has a lower wr
On the previous patch, before they were redesigned.
Actually volks beat rifles at long range and stg volks beat bar rifles at cqc..
Now i understand why volks are cost efficient... its to keep up with wfa infantry by having greater field presence... but grens and conscripts are now left in the dust compared to volks which are far superior for 10mp more...
Can we stop doing this? I already posted this in response to your post in another thread regarding this topic (Edit: oops, that was actually dark armadillo).
"From my post in another thread:
"I did this comparison for cons, but now I think it would help to do it for riflemen too. Raw numbers in the top section, relative ratios at the bottom, sorry for the formatting:
Rifle squad effective durability: 5.15 effective models
Volks: 5 effective models
Rifle squad DPS at max range: 8.49 DPS
Volks: 9.035 DPS
Rifle squad DPS at 3 range: 33.945
Volks squad DPS at 0 range: 23.71
Rifle squad vet 0, 1 bar, 34* range DPS: 10.835 DPS
Volks vet0, 2 stgs, 34* range: 9.488 DPS
(*volks stgs spike up in DPS from 1.446 at 35 to 1.96 DPS at 34, given this detail, its probably more useful and informative to take the DPS at 34 and not 35)
Rifles, vet 0, 1 bar, close (3 range): 40.36 DPS
Volks, vet 0, 2 stgs, close (0 range): 29.266 DPS
Rifles, vet 3 effective durability: 7.81
Volks vet 3 durability: 6.49
Rifles, vet 3, 2 bars, 34 range: 18.062
Volks, vet 5, 2 stgs, 34 range: 13.326
Rifles, vet 3, 2 bars, 3 range: 64.439
Volks, vet 3, 2 stgs, 0 range: 39.779
Rifles/volks vet 0 effective durability: 103%
Rifles/volks vet 0 DPS max range: 94%
Rifles/volks vet 0 DPS close: 143%
1 bar squad/2 stg squad, vet 0, 34 range: 114%
1 bar squad/2 stg squad, vet 0, close range: 138%
Rifles/volks vet 3 effective durability: 120%
2 bar squad/2 stg squad, vet 3, 34 range: 136%
2 bar squad/2 stg squad, vet 3, close range: 162%
Didn't double check my calculations. Even counting the difference in utility (flame nades, and sandbags) and rack costs, to me, these numbers justify rifles costing 12% more. If you make rifles 260/26 as some have suggested, then ask yourself whether or not the utility that volks bring is actually equivalent to these combat advantages rifles have."
So yes, I DO think volks are operating according to cost. I could do the same comparison against tommies or penals, but there's no point. The results are already pretty obvious. I already did the work for this comparison though, so it's at least fairly easy to copy paste this every time someone decides to make a post that either makes up random numbers, rewrites facts, or ignores how the game ACTUALLY works."
So rifles are basically even with volks at long range, and single bar rifles beat stg volks at close range.