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20 Sep 2018, 08:54 AM
#1041
avatar of Widerstreit

Posts: 1392

Buff Sturmtiger's range, maybe? Not much, 5 is enough to perform better, because of fog of war benefits. Also removing the close-combat grenade for smoke etc could be a option.

Edit: If a unit should be able to heal, then 223 in hull-down should have the ability. Maybe also the option to be a retreat point could work.

Overwork the hull-down for it e. g.
- increase hp
- overworked defensive structures
- one Medic
20 Sep 2018, 08:55 AM
#1042
avatar of Katitof

Posts: 17891 | Subs: 8

Buff Sturmtiger's range, maybe? Not much, 5 is enough to perform better, because of fog of war benefits.

That is exactly why its range was reduced.
20 Sep 2018, 08:56 AM
#1043
avatar of ullumulu

Posts: 2243

now even the sherman gets better than the p4...even at the same cost. Great biased decission.

now usf need only shermans rudel to overrun you..because they can easily penetrate panthers and tigers. Wile you need combine armys...allies get every patch the possibilty to spam 1-3 units and can be effectiv like axis whith combine army from 5-7 unit.

nice.
20 Sep 2018, 08:57 AM
#1044
avatar of KKomrade1337

Posts: 11

Well wasnt the sherman in a fine place beforehand? It had decent AP with the normal AP rounds and nice anti infantry with the HE shells. I dont understand why they implemented it.
20 Sep 2018, 08:58 AM
#1045
avatar of ullumulu

Posts: 2243

pls remove the mg from the Stumtiger...it fires and show the enemy early the ST. the mg is useless on a tank which is not long on the front. it is in most cases a ealy detection debuff
20 Sep 2018, 08:59 AM
#1046
avatar of KKomrade1337

Posts: 11

pls remove the mg from the Stumtiger...it fires and show the enemy early the ST. the mg is useless on a tank which is not long on the front. it is in most cases a ealy detection debuff


Is it there by default? Maybe just make it a possible upgrade so players who want the mg can upgrade it.
20 Sep 2018, 08:59 AM
#1047
avatar of ullumulu

Posts: 2243

Well wasnt the sherman in a fine place beforehand? It had decent AP with the normal AP rounds and nice anti infantry with the HE shells. I dont understand why they implemented it.

because they dont need now jackson or other AT for heavy..spam shermans and rush aorunf the map and deal with all targets
20 Sep 2018, 08:59 AM
#1048
avatar of Katitof

Posts: 17891 | Subs: 8

Well wasnt the sherman in a fine place beforehand? It had decent AP with the normal AP rounds and nice anti infantry with the HE shells. I dont understand why they implemented it.

Its doctrinal sherman, not regular one. They had nothing better to put into mechanized, so they have put soviet lend-lease sherman and do not seem to know where to go with it.
It wants to be somewhere between easy8 and jackson, but I don't see why would I want it over any of the two.
20 Sep 2018, 09:03 AM
#1049
avatar of Widerstreit

Posts: 1392

jump backJump back to quoted post20 Sep 2018, 08:55 AMKatitof

That is exactly why its range was reduced.


After the nerf it can be incread again.

It could also block some units if you get the commander. Maybe King like commando-panther, or StuKa zu Fuß?
20 Sep 2018, 09:04 AM
#1050
avatar of KKomrade1337

Posts: 11

jump backJump back to quoted post20 Sep 2018, 08:59 AMKatitof

Its doctrinal sherman, not regular one. They had nothing better to put into mechanized, so they have put soviet lend-lease sherman and do not seem to know where to go with it.
It wants to be somewhere between easy8 and jackson, but I don't see why would I want it over any of the two.


thanks for pointing that out to me in a rational way, I mistook this sherman for the normal one in my last game :D
20 Sep 2018, 09:18 AM
#1051
avatar of Sander93

Posts: 3166 | Subs: 6

jump backJump back to quoted post20 Sep 2018, 08:47 AMKatitof

Why wouldn't you just get a cheaper jackson with 50% more range then?


Because the Sherman has decent AI and could get armor/HP buffs with the upgrade. It could serve alongside the E8 as the USF's 'main battle tank' that the stock lineup lacks, I don't know. I'm just trying to suggest ways to implement both flavour and utility while retaining balance.

Instead of just shooting everything down, maybe try to be constructive for once and offer solutions.
20 Sep 2018, 09:19 AM
#1052
avatar of Kirrik

Posts: 573

What are the stats of HVAP rounds it fires? Do veterancy bonuses affect HVAP? It's not clear in patchnotes
20 Sep 2018, 09:49 AM
#1053
avatar of jagd wölfe

Posts: 1660

jump backJump back to quoted post20 Sep 2018, 09:19 AMKirrik
What are the stats of HVAP rounds it fires? Do veterancy bonuses affect HVAP? It's not clear in patchnotes

76mm Sherman:
Target size: 22
Pen: 220/180/165
Accuracy: 0.06/0.425/0.035
Reload: From 4.1/4.5 -> 5.6/6.0
Armor: 160
Moving accuracy debuff: 0.75
20 Sep 2018, 09:54 AM
#1054
avatar of Dead Bear

Posts: 59

the lock down ability of scout car are dumb .. for map like hill 400 u are able to complete cutoff and not allow opponent control fuel point just outside ur base and at 1v1 map like crossroad / langre u can protect ur own cutoff using it while protected by base flak
20 Sep 2018, 09:55 AM
#1055
avatar of Dead Bear

Posts: 59

like concrete bunker for wm tho . althought we all believed brit was the turtle faction they even have a bunker yet :)
20 Sep 2018, 09:57 AM
#1056
avatar of Dead Bear

Posts: 59

the 250 ht have super op line of sight with the scope and vet ... i think it surpress the vet 3 t70. needed nerf
20 Sep 2018, 10:08 AM
#1057
avatar of Esxile

Posts: 3600 | Subs: 1

the lock down ability of scout car are dumb .. for map like hill 400 u are able to complete cutoff and not allow opponent control fuel point just outside ur base and at 1v1 map like crossroad / langre u can protect ur own cutoff using it while protected by base flak


Even better, your T3 locks 1/3 of the map (your side) and then after a good push you can lock your opponent own cutoff for quite some time for a cheap price.

What could go wrong. :nahnah:

223 is going to create a Monster, can't wait for it.
20 Sep 2018, 10:50 AM
#1058
avatar of Sander93

Posts: 3166 | Subs: 6

Didn't know the lockdown ability disabled capture for the enemy. That can be exploited too easily. Think Crossroads, capturing the cutoff for a second and putting the 223 at the far edge of the sector (near the center VP) and the enemy won't be able to recapture their cutoff for quite some time. Is the lockdowned sector even displayed as such on the enemy's minimap?

I think that should be removed.
20 Sep 2018, 11:19 AM
#1059
avatar of MakiesKurisu

Posts: 130

Scout scope upgrade for 250 should be adjusted to be consistent with that for 222.
20 Sep 2018, 11:19 AM
#1060
avatar of Stark

Posts: 626 | Subs: 1

Unless it would be possible to place 223 ONLY on capping circle...:huh:
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