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Company of Heroes 3 Factions/Nations

25 Aug 2018, 15:14 PM
#21
avatar of Lugie
Senior Modmaker Badge

Posts: 327


It is possible to mix and match the nations, surely? In COH1, there were Canadian Gunners with British infantry; and in COH2, there were the 'infamous' Ostruppen :D mixed with Ostheer. From an immersive standpoint, we know the Wehrmacht backed up the Italians, so you could have German tanks with Italian infantry. In fact, the voice acting could be quite exquisite. :D e.g. German Panzer Commander: "Those bloody Italians are retreating again", "Stand and fight" or "I'm going home to Mutti if this carries on". The Italian voice acting could be infinite. :D


I guess I could see that, but once again, historical accuracy might get in the way. The Germans and Italians didn't really get along during the war, alot of disagreements between command. The most I could see is putting in some Italian prototypes, or really rare tanks as standard units, like the Ostwind in CoH2.
25 Aug 2018, 15:31 PM
#22
avatar of Tiger Baron

Posts: 3138 | Subs: 2

Just remaster CoH1 transferring over some of the features of CoH2 to improve QoL and call it a day.


This.

This so much it hurts.

Especially the redesign of the Brits with mobile team weapons.

Edit: And maybe like, Soviets and a mixed Italian-German Army in the place of the Ostheer?

I would just light to also be able to fight in Italy and the Eastern Front, that's all.

Africa, Pacific, Asia and the Winter War with Finland are just wayyy too early war to compete with the rest of the Armies.
25 Aug 2018, 15:43 PM
#23
avatar of Harry

Posts: 159

Here are the ideas I have been thinking about for a long time:
If COH is planning on staying with the WWII topic, the game should include experimental weapons and tanks, and even, some countries that may not even exist during that period. Purely building another historical WWII base game won't attract customers anymore since this topic has been over-used in these two years. I love both the COH game and the WWII topic so much, but I worry if Relic keeps on making another pure historical base WWII COH. The new game will be as bad as DOWIII

So, here below are my ideas of how the game should be like:

Original game: France and Germany.
There is no need to talk for the German faction since they have tones of small arms and tanks already.
France may need a little bit of creativity and imagination. 47 mm APX anti-tank gun is very light but could penetrate up to 100mm in very long range with special ammo historically which could make it perform similarity as the Rak 43 88mm rocket gun in COH2. The G series tanks did not get produced in history but could be built into the game to run a role similar as the other MBTs like the Shermans, PZ 4, and the T-34. Things like ARL44, Ribeyrolles1918, and even FCM F1 can also to add into the game base on needs.

DLC1: CommonWealth and Italy.
I don't think these two nations need to be mentioned a lot. The reason that I say CommonWealth instead of the UK is because countries like Australia and Canada also had excellent weaponry during the war which should be introduced in the game probably in the forms of unique commanders. Italy should more be like a defensive faction. It did not have any great tanks historically or on paper. But it did have some of the best arties during the war.

DLC2: Soviet and Austria-Hungary ( If this country's name has aggressive meanings to some people especially those who live in that region, please tell me, and I will delete this idea immediately.)
No need for extra talk for the Soviets. However, I do want to add T-44 and SU-100Y to give this faction some extra fun. The reason that I think Austria-Hungary will be a good faction is that countries like Hungary, Czechoslovakia, and some other pre-AH nations had some really interesting tanks and small arms but just too few to build as a single nation. Combining them together could make into a good faction.

DLC3: USA and Japan.
Both of these two nations have some excellent stuff that could be built into the game. Check ideas on Wikipedia.

DLC4(Very Hard to build): Poland and Sweden.
As the topic, both of these two did have some good weapons during the war but just too few to be created as an independent faction. But still worth to give them a try.
25 Aug 2018, 17:47 PM
#24
avatar of empirescurropt

Posts: 708 | Subs: 1

coh3 will be just a dificulty expansio to explore most of the events are truly "gore" that will take coh3 ban on a few cuntrys its just dificult territorys in base of storyline campaing , i truly think should be focus on italy cuntry side and story line of early italy conquest on etiophia and rise to britsh "desert rats " its just a dificult and sensitive matter of events for a asia campaing !
but theres a need of this "PTW" pay to win commanders that should not be the future of coh or will just take the game to death,on early days of coh2 it was fine and balance occur between oster and soviets !
25 Aug 2018, 18:10 PM
#25
avatar of GrenadierIT19

Posts: 141



While accepting that gameplay>real life, for immersion to begin to work, I don't see the Japanese being introduced into COH3, if Relic are looking at North Africa/Meditteranean as the front. And much the same goes for SU. However, Relic could circumvent the SU issue, if they extend campaign into Austria.

Agreed. Then it comes down to whether Relic continue with the current Commander system, or revert to COH1. Either way, it is doable. If Commanders, you simply sell Commanders from nations such as you list.

I don't see how, unless the campaign extends into Austria. Otherwise, immersion is reduced, as it has been to a degree in COH2.

I am afraid I disagree. I think it should either be a series of backdrops like COH1, or a dynamic map selection similar to the Ardennes Assault.




I think that the immersion has been already broken with the western allies being able to fight on the eastern front, so I think that also a Japanese faction wouldn't be a problem.

I honestly prefer CoH2 commanders, and yes, also my idea would be to have those nations as possible commanders for those armies, the french for the USF and poles & greeks for the UKF.

Even in CoH2 originally we didn't have the western front! So why not just a new DLC, adding some maps that haven't been done in CoH2 like Kursk, Budapest or Berlin, and to me Stalingrad is of course a map that can't miss a new CoH.

Probably the best idea would be to me the Ardennes Assault way, so in CoH1 we have the backdrops, in CoH2 the linear story and in CoH3 the dynamic map!

About the Italian Faction:

Announcer:
When it comes to the Italian faction, Jesus I hope it won't be stereotyped heavily because it would only feel stupid, I mean, to foreigners at the beginning it could be funny to hear but I think that it would be even more annoying since you play to defeat your enemy not to hear a plumber that doesn't do his job. The fun fact is that in italian the voices aren't even dubbed, CoH2 in Italy is completely italian except the voices, which are in english (don't know why). Also I heard italians trying to speak english but nobody speaks in that way.
I think that in making the announcer they should try just like any other foreign announcer to focus on the distinctive way they pronounce some letters, many Italians when they try to speak english they roll the R just like the russian announcer, the S generally is softer than in english, or the TH that in italian doesn't exist, generally it is pronounced like a D (De Door for example) and the vowels are pronounced differently in italian, they are pronounced in the same way as in german. Also the W in italian is a double V not U, but this is very ear bleeding I hope that if they're going to do it they should avoid or doing just sometime.

Gameplay:
About the gameplay of course Italy will rely on infantry, team weapons and SPGs, not really on tanks. In that case I think that Italy's game will be more denfensive than offensive. When it comes to prototypes or rare tanks I see there working the P26 (100 built), the M41 da 90/53 SPG (30 built) and used also by the germans, those tanks have been produced in larger numbers than Ostwinds and Sturmtigers, so I don't see the problem of the few numbers built.
To me the italians would also have the possibilty to build heavy guns emplacements (the M34 75/46 gun and the 90/53 AT and AA gun).

25 Aug 2018, 18:36 PM
#26
avatar of Crecer13

Posts: 2181 | Subs: 2

jump backJump back to quoted post25 Aug 2018, 15:43 PMHarry

DLC2: Soviet and Austria-Hungary ( If this country's name has aggressive meanings to some people especially those who live in that region, please tell me, and I will delete this idea immediately.)
No need for extra talk for the Soviets. However, I do want to add T-44 and SU-100Y to give this faction some extra fun. The reason that I think Austria-Hungary will be a good faction is that countries like Hungary, Czechoslovakia, and some other pre-AH nations had some really interesting tanks and small arms but just too few to build as a single nation. Combining them together could make into a good faction.

T-44 think acceptable. A number of descriptions of the combat route of 100 Czestochowa Tank Brigade indicate that in December 1944 - January 1945, it received 60 T-44 tanks, as some historians confirm the T-44 front-line tests.

SU-100Y, was used during the Defense of Moscow, so if the game is based on early years, of course. It will be the early years JagdTiger.

If you look at the Hungarian operations, then one of the most important roles was in the SU-100, they perfectly prove themselves against the King of Tiger attack.
27 Aug 2018, 13:25 PM
#27
avatar of Felinewolfie

Posts: 868 | Subs: 5

They could make brits a USA-copied cloned, and then no one could say
anything wrong about them.
Brits-USA-Soviets being clones w identical gameplay, just different skins
and voices.

Make italians and Japanese be German clones just w different skins
and voices. Balance issues solved!

Hmm, Japanese tiger in Italy ;)
27 Aug 2018, 16:17 PM
#28
avatar of Tobis
Senior Strategist Badge
Donator 11

Posts: 2307 | Subs: 4

They could make brits a USA-copied cloned, and then no one could say
anything wrong about them.
Brits-USA-Soviets being clones w identical gameplay, just different skins
and voices.

Make italians and Japanese be German clones just w different skins
and voices. Balance issues solved!

Hmm, Japanese tiger in Italy ;)

They need to come up with alternatives if they are going to take stuff out of factions by design.
Having no non doctrinal flamethrowers on WFA and locking indirect fire behind teching was completely moronic on release. Now we have volks flame nade and usf shortrange mortar, which plays alot differently from normal mortars.

I don't know why relic loves to gimp factions and give them gimmicks to crutch on. They would do so much better with faction design if they just included standard tools on each faction AND some gimmicks as alternatives.

I wish they would refine the Panzer Elite model from coh1, that was really fun. The different veterancy system that was intuitive and easy to understand; a simple evolution from the basic US veterancy. Fucktons of global upgrades that gave multiple different openings to go. They just needed to add a minesweeper and take out the blobbing mechanics. PE was the way to do OKW right with regards to support weapons. The MG halftrack was 10x more interesting and nuanced than the suppressing kubel, and they also had the mortar ht to lightly suppress too. Then there was the light AT halftrack in place of an AT gun with low damage but really string abilities. They gave alternatives to the basic faction tools that still functioned to fill their roles.

Then you have brits in both games where they just removed everything useful and stuck it on the sidelines. If they are gonna give factions weird shit that isn't as effective as normal units, they need to offer more ways to get them. Locking USF and OKW and Brits only anti garrison tools behind expensive teching just seriously gimps faction design with their specialist units. Look at soviets and ostheer, multiple affordable choices on multiple teching paths.

Relic really just needs to add more content to base faction design. Factions can't have only one unit in their roster to fill a basic need and then make it skippable with tech. It's just asking for half the faction to be ignored; see USF where LT/CPT meta changes every patch.
27 Aug 2018, 17:50 PM
#29
avatar of Felinewolfie

Posts: 868 | Subs: 5

People keep bitching about expac factions ie: Brits, OKW, USF.

Solution : Make 2 well made factions as in USA and Wehrmacht in vCOH1.
Don't gimp any faction, but give them a lot of tools, so they're not
locked into any single type of gameplay.

Then clone them for brits/japs/italians/Brazil

No more PE only.
No more Brit only.
No more Brit only emplacements.
No more factions that make people howl in pain because bad design.

Relic had to really scratch their heads to make Factions different in
COH2. And honestly, people did NOT like that.

Solution? Make COH3 w USF-reskinned brits. Ta-daa well balanced brits :)
Now we can have Japanese Tigers in Italy that don't break the balance!

The time for mirror stat factions has arrived! As I predicted.
27 Aug 2018, 19:57 PM
#30
avatar of dOPEnEWhAIRCUT

Posts: 239


Relic had to really scratch their heads to make Factions different in
COH2. And honestly, people did NOT like that.

Solution? Make COH3 w USF-reskinned brits. Ta-daa well balanced brits :)
Now we can have Japanese Tigers in Italy that don't break the balance!

The time for mirror stat factions has arrived! As I predicted.


I think it's just that people don't like losing. Most of the balance discussion on these forums comes from people who prefer one faction and play it more frequently than the others, and when they lose they blame the game before they blame themselves. That isn't to say that the game hasn't had its obvious overperformers (vanilla obers, lol) but every iteration has had the same people coming to the forums complaining about the same factions and grasping at straws to make an argument for why x unit was/is OP. Relic simply needed to refine the game with slight tweaks to unit costs and stats, but instead felt the need to redesign the game numerous times and here we are now.

That being said I guarantee you that if we copy paste axis and allied factions so that they're mirrored and they only thing that distinguishes them is the skins, the same people who come on here now and bitch about balance are going to be complaining about which army gets the coolest color scheme and how that makes them have an unfair advantage.

If CoH3 is to avoid the blunders of CoH2 it's going to require a rigorous inhouse testing and feedback phase (maybe include some of the higher ranking players in both CoH1 and CoH2), limit the amount of "Army A is strong with early game so MUST be weak in later game" thinking that goes into faction design, and design every faction so they come with and can easily access the basic tools (snares, at and ap mines, mgs, indirect etc.). As nice as it sounded, community driven balance patches really are the wrong way to go when it comes to the longevity and overall health of the game - Concurrent player counts are indicative of this and show a correlation between "balance patch" go-live dates and player count dips. I hope Relic has learned it's lesson and is more careful with community influence in the future.
28 Aug 2018, 15:59 PM
#31
avatar of Felinewolfie

Posts: 868 | Subs: 5

That being said I guarantee you that if we copy paste axis and allied factions so that they're mirrored and they only thing that distinguishes them is the skins, the same people who come on here now and bitch about balance are going to be complaining about which army gets the coolest color scheme and how that makes them have an unfair advantage.

- Solution : Give axis and allies the same skins and uniforms, just with
different badges. Make the badges small. Call them OFFFORCE and DEFFORCE.
or call them "Red and Blue" :)

Concurrent player counts are indicative of this and show a correlation between "balance patch"

- Blizzard fixed the problem. The took the 2 most played classes and the
2 LEAST played classes and nerfed those, and buffed the other - Hard.
Result: Strong dip in most played, and huge rise in least played.
Do this a few times, and everyone has 10+ level 110+ characters, selling
more monthly passes in the process.
"When everyone bitches equally, THEN the game will be balanced".

Other solution is to make multiple versions :
* Axis OP * The first pio is indestructible and cannot be controlled,
it is immune to suppression, and runs right up to enemy HQ and blows it
up. You get no xp for this, and your multiplayer ranking takes a hit.
* Allied OP * Huge Laser rises out of the ground and nukes all enemy
HQ within seconds. You are victorious. You get no points for this.
* Mirror stat factions : Where you actually go for skill and gameplay
and no pleasing axis or allied fanbois.

If they still insist that blue team's tanks are too strong vs infantry,
simply nerf everyone's tanks AND infantry by 50%. Balance kept :)

Run back to Blizzard's caption that "When everyone bitches equally, then
the game will be balanced".


As for Community Balance, right or wrong, it kept the game fresh and kept
reinventing it. It's why the game stayed alive thus far, to be honest.
- Dev balance - And genuine balance (mirror) = Soon forgotten game.

Reminds me of Madonna's words :
Haters are fans. If your fans are vomiting torrents of bile at you...
It's because they care.

It's when they've stopped caring that it's dangerous for companies.
27 Sep 2018, 15:42 PM
#32
avatar of Hayro

Posts: 6

Vichy France Army would be nice for third expansion
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