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CoH 2 DPS Spreadsheet

24 Jun 2014, 20:32 PM
#101
avatar of wooof

Posts: 950 | Subs: 1

after a looong break, im back and ill try to update the spreadsheet soon.
24 Jun 2014, 21:40 PM
#102
avatar of ATCF
Donator 33

Posts: 587

jump backJump back to quoted post24 Jun 2014, 20:32 PMwooof
after a looong break, im back and ill try to update the spreadsheet soon.



Nice to hear!
24 Jun 2014, 22:01 PM
#103
avatar of ThumbsUp

Posts: 182

Dogs do killer math
24 Jun 2014, 23:06 PM
#104
avatar of TensaiOni

Posts: 198

jump backJump back to quoted post24 Jun 2014, 20:32 PMwooof
after a looong break, im back and ill try to update the spreadsheet soon.


Sorry for hijacking... but in the meantime, everyone can check out http://coh2-stats.herokuapp.com/ - it's now updated with the Oberkommando and US Army.

Curtsey of not having to do most things by hand.
25 Jun 2014, 05:35 AM
#105
avatar of elchino7
Senior Moderator Badge

Posts: 8154 | Subs: 2



Sorry for hijacking... but in the meantime, everyone can check out http://coh2-stats.herokuapp.com/ - it's now updated with the Oberkommando and US Army.

Curtsey of not having to do most things by hand.


Thx :D
27 Jun 2014, 22:35 PM
#106
avatar of wooof

Posts: 950 | Subs: 1

small arms are done. credit goes to ipkaifung, firesparks and milkacow for doing a lot of the data entry. still working on the vehicle stats.
3 Jul 2014, 00:25 AM
#107
avatar of wooof

Posts: 950 | Subs: 1

the sheet is now completely up to date with all the new units. as requested by wuff, i made graphs of small arms dps. i sorted them into categories by weapon profiles because theres just too many weapons now to read on a single graph.

3 Jul 2014, 00:33 AM
#108
avatar of HelpingHans
Strategist Badge
Donator 11

Posts: 1838 | Subs: 17

Great job woof. Would it be possible to do a graph with comparison between the tier 1 units from all factions? E.g cons, rifles, grens and volks? I think this would make it much easier to see the differences.
3 Jul 2014, 00:45 AM
#109
avatar of wooof

Posts: 950 | Subs: 1



keep in mind this is per entity, so rifles will beat grens at all ranges
3 Jul 2014, 07:18 AM
#110
avatar of wuff

Posts: 1534 | Subs: 1

3 Jul 2014, 13:27 PM
#111
avatar of ArchonHawk

Posts: 16

Cheers dude, nice graphs.
3 Jul 2014, 13:34 PM
#112
avatar of Katitof

Posts: 17884 | Subs: 8

Nice graph.

Its sad seeing SVTs are the only carbines that are ineffective at long range(excluding RET ones, but I'm talking REAL troops).
3 Jul 2014, 14:31 PM
#113
avatar of Bryan

Posts: 412

Cheers lads, much appreciated.

The doctrinal lmg for Rifles/Paratroopers. Urrrrrrrrgggggh :rolleyes:

3 Jul 2014, 21:18 PM
#114
avatar of KovuTalli

Posts: 332

Wow Rifles beat Volks by quite a bit at all ranges, I'd like to see Volks do better at range just slightly or given some kind of upgrade/support package to help them scale to mid and late game better, it takes them far too long to Vet up, otherwise it means you will need 1 and a half Volks squads to go toe to toe with one basic rifle squad. Which the way US tend to blob 3+ rifles and how fast you can get them means you will need 6+ Volks which just seems silly and takes
3 Jul 2014, 23:51 PM
#115
avatar of Napalm

Posts: 1595 | Subs: 2

Would be lovely to see that chart with some early units as well such as Pios, SturmPios, and Assault Grens.
8 Jul 2014, 15:13 PM
#116
avatar of FriedRise

Posts: 132

@ the Stats gods, is the spreadsheet up to date to reflect latest patch? Noticed some incorrect values such as the WC51 being listed at 290MP / 10FU where in fact it's 240MP / 20FU.
8 Jul 2014, 15:19 PM
#117
avatar of Hirmetrium
Patrion 14

Posts: 179

The changes to Conscript PPsh don't seem to be on there either.
8 Jul 2014, 15:20 PM
#118
avatar of MilkaCow

Posts: 577

The unit is 290 MP / 10 Fuel, but it seems that the call-in ability is 240 MP / 20 Fuel. As you do not produce the unit, it's cost does not have to be the same as the call-in cost. In the end it doesn't make a difference (50 MP == 10 Fuel for all calculations like experience etc), so I'll just change it then.

Edit: PPSh41 changes are in. Line 129 and 134 show 10 / 16 not 8 / 12 ranges.
8 Jul 2014, 15:35 PM
#119
avatar of Hirmetrium
Patrion 14

Posts: 179

My bad, I was reading it wrong. Duuur...
8 Jul 2014, 16:56 PM
#120
avatar of tokarev

Posts: 307

Sorry for a silly question, but what do vertical and horizontal numbers mean?
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