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CoH 2 DPS Spreadsheet

22 Dec 2013, 22:17 PM
#81
avatar of wooof

Posts: 950 | Subs: 1

i gave a link to the new sheet in my latest post. the old one is incorrect. id edit the original post, but it was made by endeav, and hes too busy playing dota 2 all the time.

EDIT: marcus has now updated the original post with the correct link
25 Dec 2013, 18:31 PM
#82
avatar of Funky Ducky

Posts: 18

Thanks for the work you guys put in on this :) It's a fantastic tool! I'm curious if you have a timeline for when we might expect vehicle dps and such.
26 Dec 2013, 08:58 AM
#83
avatar of wooof

Posts: 950 | Subs: 1

well i was planning on redoing the vehicle tab next since i figured that was the next sheet people wanted most.

i could do the general vehicle stats sheet pretty easily, but the specific sheets for each vehicle are a lot more time consuming. thats where the complicated formulas are, which got a lot more complicated this last patch. for example, penetration modifiers were added, so penetration will vary with range just like accuracy at some point. all the modifiers are 1 for now, so they have no effect, but thats 3 more stats i need to add to the formulas on top of all the new mid range stats.

unfortunately, it might be a while. im the only one that still works on this for the most part, but im pretty busy with other things currently. i should be able to get the general stats sheet done in the next week, and maybe another week or two for the specific sheets. it all depends on if i can find some free time.
7 Jan 2014, 19:43 PM
#84
avatar of wooof

Posts: 950 | Subs: 1

finally got around to adding the vehicle tab back in.
9 Jan 2014, 15:52 PM
#85
avatar of lethalpi

Posts: 120

Very nice, thnx! keep up the good work.
20 Jan 2014, 20:12 PM
#86
avatar of Jazzwind

Posts: 9

Couple quick questions

Are the numbers just changed because it's a game? The 76mm gun used on the ZIS, the SU76, and the T34/76 are the same exact gun. That's how they Soviets did it. They didn't manufacture three different 76mm guns. So why is the penetration all different? The ISU-152 had massively better penetration than the 76mm did - yet in here it is ZIS-3 as king of penetration, with the 152mm coming in quite behind. That's the entire reason they went with the 152. Direct firing the 152 in its towed howitzer platform was tearing tanks up, so they created that assault gun platform to give it (better) mobility, yet it rates lower than the 76mm towed version (though it does come in better than the poor SU-76 version.

Game numbers?
21 Jan 2014, 02:32 AM
#87
avatar of link0

Posts: 337

Yes, the numbers are completely made up because it's a game. It's not a war simulation.
22 Jan 2014, 18:43 PM
#88
avatar of coh2player

Posts: 1571

I feel you, Jazz. I know it's just a game but as a East front enthusiast, I would have preferred if they went with general accuracy
23 Jan 2014, 13:02 PM
#89
avatar of Mr. Someguy

Posts: 4928

But then we wouldn't have Shock Troops or Panzergrenadiers, and half the Tanks in the game would one-shot each other :P
30 Mar 2014, 20:52 PM
#90
avatar of wooof

Posts: 950 | Subs: 1

stats are now up to date with the latest hotfix.
30 Mar 2014, 21:21 PM
#91
avatar of bilsantu

Posts: 177

jump backJump back to quoted post30 Mar 2014, 20:52 PMwooof
stats are now up to date with the latest hotfix.


So, it takes 10 minutes for an Ostruppen squad to kill a normal squad?
30 Mar 2014, 21:35 PM
#92
avatar of wooof

Posts: 950 | Subs: 1

yea osttruppen seem to really suck this patch... their hp went way up but they dont do any damage anymore.
30 Mar 2014, 22:09 PM
#93
avatar of Mr. Someguy

Posts: 4928

I dunno about that, I ran one test (more to come when my comp fan is replaced) and Osttruppen in heavy cover beat Shocks in the open with no casualties and in one case, no health damage.

More to come on that later though.
30 Mar 2014, 22:38 PM
#94
avatar of wooof

Posts: 950 | Subs: 1

I dunno about that, I ran one test (more to come when my comp fan is replaced) and Osttruppen in heavy cover beat Shocks in the open with no casualties and in one case, no health damage.


i just tried to same test. its only possible if the shocks decide to fight from long range, which is the worst possible way to use shocks. they have horrible long range dps (as they should). even when osttruppen are in green cover against shocks in red cover, it still takes over 2 minutes to kill the shocks. if the soviet player isnt afk, it would never happen.

if the shocks wake up and decide to get close, the fight is over in a like 5 seconds.
30 Mar 2014, 22:44 PM
#95
avatar of Katitof

Posts: 17891 | Subs: 8

jump backJump back to quoted post30 Mar 2014, 21:35 PMwooof
yea osttruppen seem to really suck this patch... their hp went way up but they dont do any damage anymore.

Well, at least partisans are made of AWESOME this patch.
Had ppsh partisans mow down AGs easily and LMG partisans do not suck anymore.

I friggin love partisan tactics this patch, map hax, AT on demand, flanks on demand.

No idea why Osttruppen can't do damage anymore, I live their concept and I really miss using them with lightning war more often, but again, not much of a reason, thou more then last patch.
31 Mar 2014, 18:50 PM
#96
avatar of bilsantu

Posts: 177

jump backJump back to quoted post30 Mar 2014, 21:35 PMwooof
yea osttruppen seem to really suck this patch... their hp went way up but they dont do any damage anymore.


I mean, come on? 10 minutes? "Suck" is not enough of a word to describe the situation, pathetic.
24 May 2014, 06:04 AM
#97
avatar of agent__551

Posts: 9

are the numbers here that are not changed in the patch note still true?

we should have this updated
26 May 2014, 08:23 AM
#98
avatar of Marksnus

Posts: 12

Numbers need to be updated!
17 Jun 2014, 00:13 AM
#99
avatar of MVwhine

Posts: 107

Are these stats up to date?
17 Jun 2014, 05:13 AM
#100
avatar of Katitof

Posts: 17891 | Subs: 8

Nope.
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