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British Emplacement Brace Counterplay Ideas

2 Nov 2017, 08:59 AM
#21
avatar of Vipper

Posts: 13476 | Subs: 1


As Mr Smith says, specialisation probably isn't technically possible where brace is concerned :(


I was not suggesting that brace becomes less effective vs artillery but that this weapons get bonus damage vs emplacements similar to what Avre gets (or vs braced emplacements). Or that they get special munition/abilities suitable for the job.

For instance Brumbar get the "bunker busting barrage" but its hardly busting any emplacements. If one lower the damage vs other target but gives a bonus vs building similar to what Goliath gets that migh help countering emplacements allot.
2 Nov 2017, 09:41 AM
#22
avatar of Cyanara

Posts: 769 | Subs: 1

jump backJump back to quoted post2 Nov 2017, 08:59 AMVipper

I was not suggesting that brace becomes less effective vs artillery but that this weapons get bonus damage vs emplacements similar to what Avre gets (or vs braced emplacements). Or that they get special munition/abilities suitable for the job.

For instance Brumbar get the "bunker busting barrage" but its hardly busting any emplacements. If one lower the damage vs other target but gives a bonus vs building similar to what Goliath gets that might help countering emplacements allot.


I suspect it's the same thing, as either way it would rely on target tables being able to tell if an emplacement is braced or not, which they apparently can't.

So for any unit to do significantly more damage against a braced emplacement, it would also have to do the same absolute damage to a regular emplacement, which means they would totally wreck any that didn't immediately brace. Maybe it could be done, but it would be a tricky balancing issue and a bit beyond what I was trying to explore with this thread.
2 Nov 2017, 09:49 AM
#23
avatar of Vipper

Posts: 13476 | Subs: 1



I suspect it's the same thing, as either way it would rely on target tables being able to tell if an emplacement is braced or not, which they apparently can't.

So for any unit to do significantly more damage against a braced emplacement, it would also have to do the same absolute damage to a regular emplacement, which means they would totally wreck any that didn't immediately brace. Maybe it could be done, but it would be a tricky balancing issue and a bit beyond what I was trying to explore with this thread.

I actually see little problem in late game units like brumabr vet 1 or ST or stuka bombing totally wrecking emplacement.

If your opponent is spamming emplacement and you manage to reach late game you should have access to tools that are very effective against them.

Imo opinion thou a simpler solution worth trying would be to "swap brace" with individual "stand fast".
1) Stand fast has a cost
2) Stand fast allows emplacements to continue to fire
3) Powerful emplacement fits the engineer commander thematically

It would be even better if the actual choice between hammer and anvil actually effected emplacements (more fire power or more durability)
2 Nov 2017, 09:51 AM
#24
avatar of Tiger Baron

Posts: 3143 | Subs: 2

I favor AELegion's mod suggestion, but also think that Planet Smasher's solution to the problem is better because of 2 things on top of what Legion suggests, and those are that the British will be more mobile without having to rely on static in-direct fire positions thus crumbling Sim-City's support, effectively killing it and that it's still preserving the British uniqueness.

Using the USF Fighting Position as a static emplacement is only unique 50% of the time due to the USF using it as an MG emplacement already, while the British mortar emplacement model will go to waste then.
2 Nov 2017, 09:57 AM
#25
avatar of Angrade (Ægion)
Senior Modmaker Badge

Posts: 766 | Subs: 2

I favor AELegion's mod suggestion, but also think that Planet Smasher's solution to the problem is better because of 2 things on top of what Legion suggests, and those are that the British will be more mobile without having to rely on static in-direct fire positions thus crumbling Sim-City's support, effectively killing it and that it's still preserving the British uniqueness.

Using the USF Fighting Position as a static emplacement is only unique 50% of the time due to the USF using it as an MG emplacement already, while the British mortar emplacement model will go to waste then.


The reason why I chose the fighting position model, was because it was nice and small. I did look around for the CoH1 mortar emplacement model but it is not in the game while the 25 pounder pit is in the game.
2 Nov 2017, 12:03 PM
#26
avatar of Tiger Baron

Posts: 3143 | Subs: 2



The reason why I chose the fighting position model, was because it was nice and small. I did look around for the CoH1 mortar emplacement model but it is not in the game while the 25 pounder pit is in the game.


I know, I saw it in the All Units mod.

Plus I don't know how Relic would feel on abandoning a model their team wasted time and money on.
2 Nov 2017, 12:54 PM
#27
avatar of Brick Top

Posts: 1159

I think the problem woth brace is it offers a HUGE buff to defense with no real downside.


The downside is it temporarily takes the emplacement out of the fight, so you have a window to punish his supporting infantry and give him bleed that way. Or if his force is strong, pull back and wait to push with hopefully indirect fire when brace wears off. Also that its left vulnerable after brace wears off, obviously.

When you face most strong units in coh your always going to need several counters combined, so a tank needs snares, ATG, maybe mines too.. most counter problems are not one dimensional.

Given that emplacements can not move, they are very vulnerable to thought out strategical counters. You can say that it takes little micro or skill to have an emplacement locking a portion of the map down, but the skill and micro comes in defending from a well executed attack on an emplacement.

In the late game of course there are some arty strikes that will just nuke them, which is why its nice to take railway arty or zeroing arty vs brits, but before that stage it should need a combined effort to take them down.


Bonus tip: If you are barraging a damaged emplacement, place the barrages on the rear egde of it where your likely to kill any repairing engies :D


jump backJump back to quoted post2 Nov 2017, 00:26 AMVipper

MHT is less effective than you think.

First off all the weapon can easily miss the shot (scatter) if you fire without vision
Second a un-braced MP will drop to around 1/3 HP even if it get a direct hit
Third a braced MP will laugh at wasting 45 munition in causing around 25% damage.



This isnt Mortar Half Track Hero... hopefully you have an army which is supporting and protecting it, providing spotting and why on earth would you waste an incendiary round if the emplacement was not just about to have brace wear off. The standard barrage is probably enough to make him brace

2 Nov 2017, 15:01 PM
#28
avatar of ullumulu

Posts: 2243

the skill it need to play with emplcament is muuuuuch less than it needs to destroy thes thing...and its far to cheap compared to similar units

the price/ performance is in so many ways wrong...for its perofmanche it should cost a much more Mp + fuel

u can get a bofors in under 4min and now can hide behind it with no big fear into the late mid/ endgame. that t is totally wrong
2 Nov 2017, 15:18 PM
#29
avatar of Intelligence209

Posts: 1124

I just hope the morons who thought of brace, and emplacements in general don’t work for relic anymore.

It completely changes games in favor of static artillery fest, who can build more, who can rebuild faster.

And the risk vs reward is completely one sided as on maps such as crossing in the woods or Minsk pocket, pits are murderous and with a good teammate/brace virtually cannot be destroyed.

No micro>micro is what emplacements are
2 Nov 2017, 20:30 PM
#30
avatar of Mr.Flush

Posts: 450

Just delete mortar pits and give the uc a mortar upgrade.
2 Nov 2017, 23:33 PM
#31
avatar of Brick Top

Posts: 1159

pits are murderous and with a good teammate/brace virtually cannot be destroyed.



But if you have a good team mate you can both have an off map arty, force him to brace with any old AT, then just move back in for LOS as brace wears off and both use off maps. Bye bye for virtually no risk and hardly any skill. If he bothers to rebuild after first one, hes unlikely to bother after a second one goes down.
2 Nov 2017, 23:54 PM
#32
avatar of Intelligence209

Posts: 1124



But if you have a good team mate you can both have an off map arty, force him to brace with any old AT, then just move back in for LOS as brace wears off and both use off maps. Bye bye for virtually no risk and hardly any skill. If he bothers to rebuild after first one, hes unlikely to bother after a second one goes down.


So your telling me, that my teammate and I both have to choose a commander soly based off of British emplacement. And I guess if he is behind an hedge or building like most of them are well that counts out the AT option doesn’t it.
3 Nov 2017, 00:07 AM
#33
avatar of Brick Top

Posts: 1159



So your telling me, that my teammate and I both have to choose a commander soly based off of British emplacement. And I guess if he is behind an hedge or building like most of them are well that counts out the AT option doesn’t it.


Nope not really, use a tank, flame nade thru bush, FHT thru bush etc etc, many ways to force brace, even just couple mortars, in which case you probably only need one off map.

Its honestly not that difficult to do, and it sucks for them when they go down.
3 Nov 2017, 02:18 AM
#34
avatar of Intelligence209

Posts: 1124



Nope not really, use a tank, flame nade thru bush, FHT thru bush etc etc, many ways to force brace, even just couple mortars, in which case you probably only need one off map.

Its honestly not that difficult to do, and it sucks for them when they go down.


For now on, any time you have a balance issue or suggestion I’ll reply the same way
3 Nov 2017, 03:15 AM
#35
avatar of zerocoh

Posts: 930

Every day there is these threads, how about you guys just l2p? Emplacements were never that good, and nowadays they are pretty weak, this is why you never see them on 1v1, the hassle alone to defend is not worth it.


You could also make brace less effective vs flame weapons, howitzers and call in artillery since logically those are the supposed counters



LOL, flametrack already kills anything in seconds even when braced, you want to make even more effective?!
3 Nov 2017, 03:20 AM
#36
avatar of ZombiFrancis

Posts: 2742

Just delete mortar pits and give the uc a mortar upgrade.


Now that's just being historical.
5 Nov 2017, 15:11 PM
#37
avatar of thedarkarmadillo

Posts: 5279

Brace itself isnt too hard to defeat, being able to combine it with stand fast is just a joke however.
5 Nov 2017, 22:41 PM
#38
avatar of Mr.Flush

Posts: 450

the mortar pit needs to be removed or nerfed, but ukf still needs an alternative to help them fight vs mg, mortar spam and leigs. They need to implement both ideas at the same time. It is a pain in the a$$ to deal with mortar pits, mortars, and indirect fire in small maps.
6 Nov 2017, 01:11 AM
#39
avatar of Cyanara

Posts: 769 | Subs: 1

Every day there is these threads, how about you guys just l2p?


How about you read the first post? This thread was never about balance or even winning. It was about making the gameplay mechanics fun. It even had some interesting and constructive posts before you came along.
6 Nov 2017, 08:27 AM
#40
avatar of Esxile

Posts: 3600 | Subs: 1



How about you read the first post? This thread was never about balance or even winning. It was about making the gameplay mechanics fun. It even had some interesting and constructive posts before you came along.


There are a lot of game mechanisms that aren't fun to fight in each factions. And I'm not sure removing the mortar pit will make Brit funniest to fight.
I really mean it, are you really sure you want to fight one or two mobile brit mortars supported by a Bofors? Like any other mortar, the moment you'll focus them, they'll move somewhere else. But unlike any other mortar, they'll be able to heal on the fields with a BS medic nearby so they stay longer. I'm not sure you'll find any difference fighting it than the actual mortar emplacement.

Now if the idea is to also make the bofors useless, well it could work but that's mean you are fighting a weaker faction than yours. You may find some fun in it, not me.
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