Giving Driver Squads Slot Items From Start?
20 May 2017, 07:18 AM
#1


Posts: 422 | Subs: 2
I'm trying to add a single SMG as a slot item to tank crews through a squad_action_apply, but it seems this doesn't execute since the crew spawns inside the vehicle. I've given thought on making another entity with an SMG weapon, but I prefer it to be specifically a slot weapon, so other members will pick it up when the wielder dies. Is there another way to force a slot item onto them as soon as they come out?
20 May 2017, 08:44 AM
#2
20 May 2017, 09:27 AM
#3

Posts: 2636 | Subs: 17
What SneakEye said, basically.
Note that I have seen the M20 crew bug occasionally when recrewing MGs, etc.
A possible workaround that -might- work (I haven't tried it) is the following:
- Give a requirement action on the sbps for the squad
- The requirement is for your squad to start moving
- Once the squad moves, you should add a slot item
You should probably make this a fire and forget action and, possibly no-retrigger; you only want this to execute once.
Note that I have seen the M20 crew bug occasionally when recrewing MGs, etc.
A possible workaround that -might- work (I haven't tried it) is the following:
- Give a requirement action on the sbps for the squad
- The requirement is for your squad to start moving
- Once the squad moves, you should add a slot item
You should probably make this a fire and forget action and, possibly no-retrigger; you only want this to execute once.
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