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russian armor

Inconsistencies that should be fixed

25 Apr 2017, 15:33 PM
#41
avatar of PanzerGeneralForever

Posts: 1072

Those German support crews are insane pushing that thing through crates, rivers etc. Under fire. Crazy.
25 Apr 2017, 19:31 PM
#42
avatar of Dangerous-Cloth

Posts: 2066

Those German support crews are insane pushing that thing through crates, rivers etc. Under fire. Crazy.


Well they were not called übermenschen for nothing!
25 Apr 2017, 22:21 PM
#43
avatar of insaneHoshi

Posts: 911

jump backJump back to quoted post4 Apr 2017, 17:08 PMVipper
List of things that could be fixed:
SU-85/M36/M10 and especially Firefly all get accuracy bonuses while their chance to hit is already very high.


When yous say chance to hit is high, do you also mean high hit chance when they are moving?
25 Apr 2017, 23:10 PM
#44
avatar of Vipper

Posts: 13476 | Subs: 1



When yous say chance to hit is high, do you also mean high hit chance when they are moving?

Yes a firefly has accuracy of 8%/7%/5% and get x1.1 from commander and x1.3 from vet 3. It has a 0.75 moving multiplier.

That means that a vet 3 firefly with a commander moving has a 120%/105%/75% chance to score a hit on kubel and it you add collision the chance is even higher.

26 Apr 2017, 01:19 AM
#45
avatar of Kasarov
Senior Modmaker Badge

Posts: 422 | Subs: 2



Fallshirmjager moving a Pak40 through mud in Italy on foot



Wehrmacht personnel moving a Pak40 in Hungary on foot


Of course it wasn't supposed to be moved by infantry, but the Germans were under-motorized throughout the entire war with the exception of Kampfgruppe Lehr, the only unit fully equipped at all times with 250s and 251s instead of Opel Blitzes and horses. There were never enough trains, half tracks, or trucks to cover the massive logistics of the Eastern Front, and perhaps not even enough horses. Not saying that 2-man push/pulling a Pak40 is practical, but at the very least the crew would be able to reposition the gun without horses or vehicles.
26 Apr 2017, 02:39 AM
#46
avatar of ZombiFrancis

Posts: 2742

The other guys in the squad are just giving really good moral support. That's what it is.
26 Apr 2017, 03:01 AM
#47
avatar of DanielD

Posts: 783 | Subs: 3

If it crosses directional (green) cover, it sucks.


Is this a mechanic unique to the rifle grenade?
26 Apr 2017, 03:29 AM
#48
avatar of Waegukin

Posts: 609

No, its not unique to the rifle grenade. Any bullet, grenade, tank shell, mortar etc. that crosses a squad's green cover will deal half damage, which is why it seems weak sometimes. Meanwhile, squads in yellow cover clump, which compensates for RG's smaller AoE, and don't receive any damage reduction which is why it seems so lethal much of the time.
26 Apr 2017, 04:47 AM
#49
avatar of Doppelkrone

Posts: 15

BRACE. A game set in the 1940's, yet future alien like technology exists.

+1
26 Apr 2017, 05:18 AM
#50
avatar of LoopDloop

Posts: 3053

jump backJump back to quoted post4 Apr 2017, 18:20 PMLeo251

lol +1
Relic should give that magic "brace" ability to all fortifications (pak43, bunkers, etc) or to none. Why only Brits? Completily nonsense.

Lol brace on pak43. If we give brace to pak43 can we give the 17pdr the ability to go through houses and the range of a howitzer?
26 Apr 2017, 05:19 AM
#51
avatar of LoopDloop

Posts: 3053

No, its not unique to the rifle grenade. Any bullet, grenade, tank shell, mortar etc. that crosses a squad's green cover will deal half damage, which is why it seems weak sometimes. Meanwhile, squads in yellow cover clump, which compensates for RG's smaller AoE, and don't receive any damage reduction which is why it seems so lethal much of the time.

I always get anxiety when I tell my tommies to clump up in a bush or behind a fence while fighting grens. They get wiped like crazy from that shit.
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