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russian armor

Inconsistencies that should be fixed

5 Apr 2017, 11:20 AM
#21
avatar of Highfiveeeee

Posts: 1740

jump backJump back to quoted post5 Apr 2017, 07:31 AMVaz


I don't know metric, but I had that converted to pounds and I got 3lbs. I know that this at gun had to weight more than 3 pounds, so your number is off. Tell us how many men would be needed to move a pak40.


You probably have to erase the dot in the number, so it's 1400 Kilograms which is about 3087 lbs.
You would probably need a lot of men, but in the real war it wasn't movable without a vehicle like a halftrack.

/Edit: Or some tasty horses as ferwiner added.
5 Apr 2017, 12:32 PM
#22
avatar of ferwiner
Donator 11

Posts: 2885



You probably have to erase the dot in the number, so it's 1400 Kilograms which is about 3087 lbs.
You would probably need a lot of men, but in the real war it wasn't movable without a vehicle like a halftrack.


Off topic:
5 Apr 2017, 12:58 PM
#23
avatar of Highfiveeeee

Posts: 1740



Off topic:


But still those two guys pulling the PaK ingame must look like this:

5 Apr 2017, 13:10 PM
#24
avatar of Crecer13

Posts: 2184 | Subs: 2

jump backJump back to quoted post5 Apr 2017, 07:31 AMVaz


I don't know metric, but I had that converted to pounds and I got 3lbs. I know that this at gun had to weight more than 3 pounds, so your number is off. Tell us how many men would be needed to move a pak40.


76 mm divisional gun M1939 (USV) - Weigh combat:1,470 kg (3,240 lb) - On the photo 4 man, but I think under the gun there is one more person.


76 mm divisional gun M1942 (ZiS-3) - Weigh combat: 1,116 kg (2,460 lbs) - 6 man (full gun crew)


45 mm anti-tank gun M1942 (M-42) - Weigh combat: 625 kg (1,378 lbs) - 4 man out of 6 gun crew
5 Apr 2017, 13:11 PM
#25
avatar of ferwiner
Donator 11

Posts: 2885



But still those two guys pulling the PaK ingame must look like this:



Yeah, I fully agree, the fact that relic jokes from their own historical accurancy doesn't mean that the historical accurancy is on point.
5 Apr 2017, 13:20 PM
#26
avatar of ZombiFrancis

Posts: 2742



Because you have no forward retreat point which means that vs double wielding allied forces a retreat every minute or so to the base sector just to heal. Meanwhile Brits and USF can just safely pull back to their closer FRT and simply heal and be back waiting for your fresh grens.


The power of AoE healing. And Brits don't even have to retreat.
5 Apr 2017, 13:41 PM
#27
avatar of Vipper

Posts: 13476 | Subs: 1

started compiling a list thanks for everyone contributing
5 Apr 2017, 16:41 PM
#28
avatar of Dangerous-Cloth

Posts: 2066



The power of AoE healing. And Brits don't even have to retreat.


Soviets have it worse, they can't let units self heal either, at least Ostheer infantry can do this..
5 Apr 2017, 20:13 PM
#30
avatar of __deleted__

Posts: 4314 | Subs: 7



Yet, at the moment, this is the biggest inconsistency in the game. If only the LeIG also had same values one could see it as a new type of unit that has different properties, but if it's only one unit then it's nothing more than an inconsistency.


Double men soviet snipers, 120mm mortar decrewing at 0 member, raketen being able to retreat, vehicle being able to cap (kubel), sniper being able to cripple tanks (UKF) and so on
5 Apr 2017, 21:33 PM
#31
avatar of ferwiner
Donator 11

Posts: 2885



Double men soviet snipers, 120mm mortar decrewing at 0 member, raketen being able to retreat, vehicle being able to cap (kubel), sniper being able to cripple tanks (UKF) and so on


No. Apart from soviet 120mm mortar, these are not inconsistencies becouse they are important to unit performance, this is just asymetric design. In case of pack howitzer it doesn't change much, just another thing we have to remember.
20 Apr 2017, 15:33 PM
#32
avatar of Vipper

Posts: 13476 | Subs: 1

added some vet bonuses
20 Apr 2017, 16:23 PM
#33
avatar of Angrade (Ægion)
Senior Modmaker Badge

Posts: 766 | Subs: 2

Here is another problem with emplacements in general, they can be build out of supply. One game I though, oh he is going to build here so I attacked the cut off. Nope did not work...
20 Apr 2017, 23:06 PM
#34
avatar of Nano

Posts: 212

Speaking of inconsistencies can someone explain to me the mechanics of the riffle grenade the Grens get. I swear some times it smacks a bunched up squad right in the middle and does 0 damage and other times it hits reasonably spread out squads and kill 3/4 of them or what ever.

It just seems all over the place.
21 Apr 2017, 01:26 AM
#35
avatar of ZombiFrancis

Posts: 2742

If it crosses directional (green) cover, it sucks.
21 Apr 2017, 02:52 AM
#36
avatar of Outsider_Sidaroth

Posts: 1323 | Subs: 1



But still those two guys pulling the PaK ingame must look like this:



Also Joe, the .50 cal Gunner, he can carry that HGM by himself!
25 Apr 2017, 12:37 PM
#37
avatar of Kothre

Posts: 431

Forward retreat points also need to be either added to both Soviets and Wehrmacht, or they need to be removed from OKW, USF, and Brits. I'd prefer the former, but the lack of forward retreat points is way too much of a handicap for the old factions compared to the new ones, especially on large maps and in team games.
25 Apr 2017, 13:01 PM
#38
avatar of Vipper

Posts: 13476 | Subs: 1

My suggestion for forward retreat points would be to be only usable in sector adjutant to base sector.
25 Apr 2017, 13:08 PM
#39
avatar of capiqua
Senior Mapmaker Badge

Posts: 985 | Subs: 2

jump backJump back to quoted post25 Apr 2017, 13:01 PMVipper
My suggestion for forward retreat points would be to be only usable in sector adjutant to base sector.


+1
25 Apr 2017, 15:11 PM
#40
avatar of le_saucisson_masque

Posts: 485 | Subs: 1

make forward retreat point visible through fog of war, not precisely but like when you can an airplane on a sector and it shows a red circle on the minimap.

Use a kind of red circle, which would be shown on minimap when someone put a forward retreat point somewhere.

Big enough to make sure that ennemies doesn't know exactly where it is until he got recon but small enough to make a flank with tank followed by artillery strike on it worth it.
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