- Inconsistencies 
 
 
-  Brit Sandbags, IIRC, have more health than the ones for the other factions
 
 
-  Brit trenches have a size of 2 vs 22 for others
 
 
-  Valentine is the only light tank to have crush and one of the highest rotation rates
 
 
- Valentine pop too high at 12
 
 
-  Heroic charge is cheaper and way strong than other munition boosts such as the Arty Officer's Concentrate Fire ability.
 
 
-  For some reason, its impossible to repair a damaged glider.
 
 
-  B4 costs 20 pop, dramatically higher than the other howitzers
 
 
-  Maxim and puppchen has the deathloop and motorcycle pathing, unlike the other MGs.
 
 
-  Dank Hunter AT barrage has heavy enough scatter that most grenades won't hit a static target at short range.
 
 
- ZiS guns (and USF M1s) enter crawl mode when moving through crater cover.
 
 
- -Lend Lease Guards in a Halftrack arrive at 5cp, significantly later than any other Halftrack battlegroup.
 
 
- USF AT grenade and Panzer fusiliers has a minimal range.
 
 
- USF Recon paras have the same vet as their Airborne cousins, but their vet heals don't work.
 
 
- Heavy Cav smoke arrives at 1cp and drops instantly. Ostheer smoke planes take time to arrive and come at 4cp.
 
 
- USF Recon Runs (and Soviet) will reveal cloaked units. Ostheer ones don't. No clue on Brits or OKW.
 
 
- The tooltips and icons for the Mechanized M3 show it arriving at 3cp. Its actually unlocked at 2.
 
 
- Fusiliers only cost 6 pop.
 
 
- Jagdtiger vet 5 literally does nothing.
 
 
- Ostheer Halftrack Grens still have their Vet2 bonus range on Rifle Grenade.
 
 
-  Centaur gun has some of the lowest penalties when firing on units in cover 
 
 
-  120mm mortar can survive with a crew of 1
 
 
- M10 rotation rate allow it to crush infantry to easily
 
 
- T34/76 rotation rate allow it to crush infantry to easily
 
 
- Churchill rotation rate, acceleration, deceleration are to high
 
 
-  OKW thorough salvage takes around 20 secs too long compared to allied ones.
 
 
-  Soviet engineer salvage kits to expensive for what the provide
 
 
- Soviet "Armor vehicle detection" and AT stormtroopers too expensive compared to the "Tank Hunter Infantry Section Detection" 
 
 
-  Tank traps come to late for non USF faction.
 
 
-  Tank traps are built way too fast compared to wire or reinforced wire
 
 
- UKF "destroy cover" ability can be a very powerful ability that cost nothing
 
 
- Demo charges vs Goliath. Goliath explosion does less damage if shot demo charge do more. 
 
 
- HMG34 crew is more expensive to reinforce than HMG42 crew 
 
 
- tanks that can damage only infantry vet too slow
 
 
- Researching Ostheer battle-phases awards no CP.
 
 
- Some unit do not get veternacy like 250/S.Officer/251/20
 
 
- UKF artillery does very little friendly damage
 
 
- UKF 6 pounder has more accuracy via target tables(?)
 
 
- repair speed across factions
 
 
- Forward retreat points give a massive advantage to WFA and their should be some limitations.
 
 
 
- Vet bonuses 
 
 
-  SU-85/M36/M10 and especially Firefly all get accuracy bonuses while their chance to hit is already very high.
 
 
 
-  Stug -E and -G get armor at vet 2 that simply does not help them allot
 
 
original post(a very big thanks to Waegukin for bringing allot of the issues.)
-  Most vet abilities/vet abilities should scale with veterancy
 
 
 
-  Sprint ability (officers/PF/Obers) should be a timed ability
 
 
 
-  suppresion for Obers  should be a timed ability
 
 
 
 
	
 
			 
			
 
  
  
  
					 
										 
									
 
 

 
 
 
 





 
 
 
 



 
 
 
    		            							



 
						 
					 
					 
					 
					 
					 
					 
						 
						 
						 
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