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Worst than brace : multiple OKW's flak trucks camping vp

25 Mar 2017, 03:46 AM
#1
avatar of voltardark

Posts: 967

In any team format:

Worst than brace : Multiple OKW's flak trucks + a forward retreat truck camping a VP or the best fuel point.

When the map make it possible, it's a lot worst than brace. Dual OKW team are hard to beat when using it and playing well .(2vs2)

It permit to the Axis team to concentrate elsewhere, and to retreat to it in case of something happen.

Sure it can be beaten, but it's as fun as Brit's brace...

My 2 cents
25 Mar 2017, 07:22 AM
#2
avatar of Loxley

Posts: 223

They still can't brace and are fast destroyed, while 2 bofors at the same point would do more damage and live longer and the players have lower disadvantages when they got destroyed, compared to flak hq.
25 Mar 2017, 07:45 AM
#3
avatar of Fred9001

Posts: 25

Obvious troll


I can't even hear you over the sound of loosing 2 full health squads retreating through a bofors kek
25 Mar 2017, 08:09 AM
#4
avatar of some one

Posts: 935

FRP that - is cancer. FOR USF, Brits and OKW. Its just remove strategic design of COH2 map.
25 Mar 2017, 08:34 AM
#5
avatar of blvckdream

Posts: 2458 | Subs: 1

Building your flak truck in order to protect an area of the map is a great way of loosing it. Every faction has counters for it and unlike Brit emplacements they actually work well.

It is easily destroyed and loosing it comes close to loosing the game because you can´t build tanks (other than call-ins) and lost 120 fuel. Compare that to loosing a cheap Bofors.
25 Mar 2017, 13:39 PM
#6
avatar of Tiger Baron

Posts: 3143 | Subs: 2

Building your flak truck in order to protect an area of the map is a great way of loosing it. Every faction has counters for it and unlike Brit emplacements they actually work well.

It is easily destroyed and loosing it comes close to loosing the game because you can´t build tanks (other than call-ins) and lost 120 fuel. Compare that to loosing a cheap Bofors.


So what, we should fight WW1 style in WW2 with 2 camping sides, the OKW with their truck bases and the Brits with their emplacement bases, and cry for whoever loses to Arty first because they can't repair their god damn sim city in time.

STOP fucking comparing BULLSHIT and actually suggest a way to fix this shit.

If you want less WW1 stalemate warfare then make the Armies more mobile with less options to just camp.

And emplacement camping is basically in the British core design, THEY ARE BUILT AROUND USING EMPLACEMENTS.

MAKE THEM LESS RELIANT ON FUCKING EMPLACEMENTS.

Does the solution need to hit you in the face in order for you to recognize it?

Are we all this daft?

Are Relic this daft?

God help us all.
25 Mar 2017, 14:05 PM
#7
avatar of Intelligence209

Posts: 1124

OP is clearly drunk and doesn't know what he is talking about.. KATUSHAS/Calliopes/Landmattress/120mm/USF mortars/UKF motar pits/SU heavy arty all make short work of any OKW emplacement. Oh and the countless artillery options and air strikes all the factions have such as the bombing run, insta drop arty from USF. The delete OKW building bombing drop from UKF, Shit even the valentine with the combined artillery. Shit even 2 AT guns with a spotter can knock out a tier in short time, at least EVERY SHOT COUNTS.

Now let's talk about the invincible alien technology I like to call brace. You know when some sandbags stop a ST shot, or a Stuka dive bomb does virtually nothing. All for the quarter of the price, and a click of a button... you know when you have doctorines that completely support emplacements. Emplacements that can go invincible and heal themselves all with a push of a button, all at the same time.

Yea...
25 Mar 2017, 14:37 PM
#8
avatar of Xutryn_X7

Posts: 131

OP is clearly drunk and doesn't know what he is talking about.. KATUSHAS/Calliopes/Landmattress/120mm/USF mortars/UKF motar pits/SU heavy arty all make short work of any OKW emplacement. Oh and the countless artillery options and air strikes all the factions have such as the bombing run, insta drop arty from USF. The delete OKW building bombing drop from UKF, Shit even the valentine with the combined artillery. Shit even 2 AT guns with a spotter can knock out a tier in short time, at least EVERY SHOT COUNTS.

Now let's talk about the invincible alien technology I like to call brace. You know when some sandbags stop a ST shot, or a Stuka dive bomb does virtually nothing. All for the quarter of the price, and a click of a button... you know when you have doctorines that completely support emplacements. Emplacements that can go invincible and heal themselves all with a push of a button, all at the same time.

Yea...

That moment when 2 sturms with flames + ieig18 shooting a braced bofors who is repaired with stand fast faster than they can damage it.That's what i call OP, not 120 truck who get destroyed easy.Also sturms cost a lot to just repair a flak that can't wipe infantry.
25 Mar 2017, 14:44 PM
#9
avatar of le_saucisson_masque

Posts: 485 | Subs: 1

In any team format:



coh2 is (supposed to be) balanced around 1v1, any discussion around team games is pointless.

But if you want my point of view, even in team games, the okw flak is easy to destroy because only sturm can repair it and are very weak while doing that.

a single 120 mm mortar can get rid of a flak HT, and if you get countered by leifh then you can reinforce your squad with cons/m3 halftrack.
25 Mar 2017, 15:39 PM
#10
avatar of Mr.Smith

Posts: 2636 | Subs: 17

Make the gun an opt-in upgrade, and put 5-8 popcap on it, like the Bofors (which has 10).

#fixed
25 Mar 2017, 15:45 PM
#11
avatar of Cafo

Posts: 245

You have to realize its a big risk losing a flak HQ, a lot of resources are wasted if its destroyed and you lose access to T4... a flak emplacement however is pretty cheap and still has brace...

Should be fixing brits before anything else who just have superior everything for some unknown reason.
25 Mar 2017, 16:00 PM
#12
avatar of Xutryn_X7

Posts: 131

Make the gun an opt-in upgrade, and put 5-8 popcap on it, like the Bofors (which has 10).

#fixed

Then it's defensive mode will be useless.Usually is got to have it near your medic hq so you can be protected from flanks,infiltration units,etc.It can't be just like that placed near VP and fuel without risking 120 fuel and constant repair.
25 Mar 2017, 16:15 PM
#13
avatar of Grumpy

Posts: 1951

In any team format:

Worst than brace : Multiple OKW's flak trucks + a forward retreat truck camping a VP or the best fuel point.

When the map make it possible, it's a lot worst than brace. Dual OKW team are hard to beat when using it and playing well .(2vs2)

It permit to the Axis team to concentrate elsewhere, and to retreat to it in case of something happen.

Sure it can be beaten, but it's as fun as Brit's brace...

My 2 cents


Not with you on this one. Destroying aggressively placed OKW tanks is the most fun thing to do in large team games. People putting trucks by vp's are the people that make Priests look good. They can even manage to make pack howie look good (which is normally an overpriced POS), as the damage helps vet them fast and they sound really good when they hit vet 3. I especially like using the Priests because I can't stop laughing when I hear the Priest crew say "That's it, they all f'ing dead!" RIP Sturms
25 Mar 2017, 16:15 PM
#14
avatar of Outsider_Sidaroth

Posts: 1323 | Subs: 1

Make the gun an opt-in upgrade, and put 5-8 popcap on it, like the Bofors (which has 10).

#fixed


Yes please.
#DownwithOKWFreebies
25 Mar 2017, 16:20 PM
#15
avatar of Dangerous-Cloth

Posts: 2066

Make the gun an opt-in upgrade, and put 5-8 popcap on it, like the Bofors (which has 10).

#fixed



Even more side tech for OKW? Would be nice if we could lower the overpriced 150 fuel OKW p4 then while we are at it huh?
25 Mar 2017, 16:22 PM
#16
avatar of ShadowLinkX37
Director of Moderation Badge

Posts: 4183 | Subs: 4

Just nerf comets/cromwells/lend lease before you ever nerf other less gamebreaking things :facepalm:
25 Mar 2017, 16:34 PM
#17
avatar of Thunderhun

Posts: 1617

Make the gun an opt-in upgrade, and put 5-8 popcap on it, like the Bofors (which has 10).

#fixed


Free squads for USF MVGame
25 Mar 2017, 16:37 PM
#18
avatar of Mr.Smith

Posts: 2636 | Subs: 17



Free squads for USF MVGame


Free squads?
You mean the 8 (Lieutenant) + 8 (Captain) + 5 (Major) + 4 (Ambulance) popcap squads the USF gets?

I only talked about popcap cost.

inb4: yes; USF popcap abuse is actually fixable
25 Mar 2017, 17:09 PM
#19
avatar of Switzerland
Donator 33

Posts: 545

Mr Smith how bout doing other useful thing's like all OKW base defence cannot target aircraft #freeaa. In b4 tge upgrade suggestion for flak truck is pathetic 100mp charge.

Find it funny how many people cant concede that any form of emplacment near points in numbers is annoying British or not. OP had a point but the trolls came out. Also flak truck should have mode for target ground or air to make a player weigh the choice as been lot of talk of "no brainers" and the flak truck in present statw is one for OKW. Honestly the free anti air base defence combined with the free flak from the flak hq makes allied air abilities look like an alternative history dimension.
25 Mar 2017, 18:02 PM
#20
avatar of miragefla
Developer Relic Badge

Posts: 1304 | Subs: 13

Here's my solution to the flak cannon and HQ.

-100-120 munitions for flak cannon no population
-Panzer HQ cost halved but can only call in Obers and maybe jagdpIV
-Upgrade required for the other tanks which brings back the cost to standard levels in total.
-Gun can choose targets.

Finally

-AA no longer based on RNG
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