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Tanks' accuracy on the move

Make all tanks' moving accuracy to 0.5, same as Ostheer's tanks
Option Distribution Votes
54%
46%
Total votes: 26
Vote VOTE! Vote ABSTAIN
22 Dec 2016, 16:08 PM
#1
avatar of William Christensen

Posts: 401

While many players want Ostheer tanks to get a better accuracy on the move, to be honest, I think all other tanks should get the same 0.5 moving accuracy (Same as Ostheer tanks). Having high accuracy on the move just make the tank play seem redundant: Just yolo charge through AT guns, knock it out and pass on. Meanwhile, if tanks having lower moving accuracy would make tank play more micro-managing: you have to stop when you want to fire before carry on moving or use infantry along with them to clear AT, more combine arms! 
22 Dec 2016, 16:25 PM
#2
avatar of Vipper

Posts: 13476 | Subs: 1

Unturreted TD could do without the moving penalty.

Generally speaking "Heavy thank" TD should have their long accuracy reduced so that they can actually miss vs mediums. firefly/M36/Su-85 with the firefly being the biggest offender here.

The continues buffing of unit should stop. It probably worth trying.
22 Dec 2016, 16:48 PM
#3
avatar of William Christensen

Posts: 401

jump backJump back to quoted post22 Dec 2016, 16:25 PMVipper


The continues buffing of unit should stop. It probably worth trying.


I know! That's why I would recommend making new factions' tanks to behave like the old factions one. Tanks shouldn't be highly accurate on the move for the sake of both gameplay and realism. Somehow, new factions got that! This needs to get revert!‎
22 Dec 2016, 16:52 PM
#4
avatar of vasa1719

Posts: 2635 | Subs: 4

Permanently Banned
So lets make another stats compared to ostheer vehicels ? Vet buff ? Better nerf cromewell ,than do it.
22 Dec 2016, 16:54 PM
#5
avatar of Dangerous-Cloth

Posts: 2066

So lets make another stats compared to ostheer vehicels ? Vet buff ? Better nerf cromewell ,than do it.


And nerf comet too, its way too good.
22 Dec 2016, 17:04 PM
#6
avatar of Vipper

Posts: 13476 | Subs: 1

Both Soviet and Ostheer tanks have low accuracy on the move this not a thread about Axis or allies being buffed.

It is an EF vs WF issue...
22 Dec 2016, 22:04 PM
#7
avatar of Mr. Someguy

Posts: 4928

jump backJump back to quoted post22 Dec 2016, 17:04 PMVipper
Both Soviet and Ostheer tanks have low accuracy on the move this not a thread about Axis or allies being buffed.

It is an EF vs WF issue...


For once you are correct, partially. OKW also does not have the boosted accuracy, this was USF exclusive. This was because US tanks had stabilizers that assisted in firing on the move, a feature unique to them. But since the British were the power creep faction, seemingly taking the best features from every other faction, they also got the boosted accuracy.
22 Dec 2016, 22:51 PM
#8
avatar of Mirdarion

Posts: 283


This was because US tanks had stabilizers that assisted in firing on the move, a feature unique to them.


No, this was done because the Sherman in the game back then was significantly worse than most other medium tanks it faced (its anti-armour performance was close to the T-34/76 without being as cheap). The price on the Sherman couldn't be lowered, because it was primarily meant to be an Infantry Support Tank, which is why it has such highly effective (against soft targets) HE shells. So the balancing idea was to enable the Sherman to fire on the move with more reliable accuracy, in order to enable flanking strategies (this is supposed to work together with the Radio Net passive upon vet1, so that a group of flanking Shermans gains some massive firepower buffs, that would otherwise lead to incredibly OP situations if done through normal buffs).

There is no realistic base for this, as even the (by today's standards) primitive gyro-stabilisation used on Shermans didn't allow the tank to fire on the move. It "merely" allowed the tank to acquire its target while moving and thus reduced the time standing still (and presenting an easier target). Shermans still couldn't be fired properly on the move, especially when travelling cross-country - that technology wasn't available until the '70s with the combination of fire solution computers and modern gun stabilisation.
22 Dec 2016, 23:19 PM
#9
avatar of skyshark

Posts: 239

i'd rather see moving accuracy be implemented by vehicle type rather than faction... so all mediums with a standard gun would have .5 or .6 accuracy on the move, while lighter tanks (especially those with auto cannons) should have slightly better moving accuracy.

but, you know, balance.
23 Dec 2016, 00:32 AM
#10
avatar of Vipper

Posts: 13476 | Subs: 1


For once you are correct, partially. OKW also does not have the boosted accuracy, this was USF exclusive. This was because US tanks had stabilizers that assisted in firing on the move, a feature unique to them. But since the British were the power creep faction, seemingly taking the best features from every other faction, they also got the boosted accuracy.


Well you are also correct, partially. Most OKW tanks have 0.50 accuracy on the move accept the Panther with 65% but they get a bonus accuracy from Combat Blitz of 100% so I said before it more a EFA WFA issue and not allied vs Axis issue(at least once OKW tank hist Vet 1 and gets access to combat blitz if you want to be more prices).

Generally speaking not only WFA have stat equal or better than EFA but they seem to get very good abilities and vet bonuses...
23 Dec 2016, 00:47 AM
#11
avatar of Outsider_Sidaroth

Posts: 1323 | Subs: 1

Is this a Nerf Brits or Nerf Shermans thread? Because honestly only the USF Shermans should have this feature, it deserves it.
23 Dec 2016, 03:03 AM
#12
avatar of William Christensen

Posts: 401

Is this a Nerf Brits or Nerf Shermans thread? Because honestly only the USF Shermans should have this feature, it deserves it.


No, this is not a nerf thread, but rather a standardize thread! The idea is to make all tanks (maybe with the exception of light vehicles due to the fact that they needs high mobilities) to have a 0.5 moving accuracy. This mainly aim to solve the problems in tank play, especially the concept of drive-by (Just rush through, take down its counter: AT guns, then run away) while at the same time, solve the problems where Ostheer tanks being considered underperform on the move (Panzer IV and Panther, for example).

After reading some discussions, the situation with the Shermans could be solve by not only lower its price but also make it more of a generalist tank (Similar to Panzer IV but weaker and cheaper). Same could go with the Cromwell, but make its gun (And Sherman's gun) to be more effective at close-medium range, while Panzer IV shine at long range (Sherman and Cromwell already/could have faster speed to closing in, but give low moving accuracy would result in you actually microing your armours: run, stop, shoot, repeat, rather than just run)‎
23 Dec 2016, 03:14 AM
#13
avatar of Outsider_Sidaroth

Posts: 1323 | Subs: 1



No, this is not a nerf thread, but rather a standardize thread! The idea is to make all tanks (maybe with the exception of light vehicles due to the fact that they needs high mobilities) to have a 0.5 moving accuracy. This mainly aim to solve the problems in tank play, especially the concept of drive-by (Just rush through, take down its counter: AT guns, then run away) while at the same time, solve the problems where Ostheer tanks being considered underperform on the move (Panzer IV and Panther, for example).

After reading some discussions, the situation with the Shermans could be solve by not only lower its price but also make it more of a generalist tank (Similar to Panzer IV but weaker and cheaper). Same could go with the Cromwell, but make its gun (And Sherman's gun) to be more effective at close-medium range, while Panzer IV shine at long range (Sherman and Cromwell already/could have faster speed to closing in, but give low moving accuracy would result in you actually microing your armours: run, stop, shoot, repeat, rather than just run)‎


But you got to consider without Premium Commanders those Shermans are the USF lategame, they were designed to fight on the move and are already pretty generalist, with the reward of using HE shells vs soft targets, you could ask for Panzer IV buffs but I don't think Shermans need to be looked at, British Tanks I could understand as they are cheaper and almost better all around.
23 Dec 2016, 04:38 AM
#14
avatar of Crumbum

Posts: 213

No, if anything the tanks with 50% should have their accuracy buffed but not reduced. Tanks in coh2 are already quite inaccurate whilst moving if you reduced their accuracy further then we would support more static style of play (tank destroyers would also overshadow mediums) and flanking would become less desirable.

I think you are probably concerned with over-performing tanks like the comet and cromwell who are too strong right now but I would argue this is due to other reasons not moving accuracy.
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