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Sniper cloak

17 Aug 2016, 20:21 PM
#1
avatar of Latch

Posts: 773

Is too fucking quick, there is nothing more frustrating than being in the perfect position to counter sniping, the sniper fires, reveals himself yet, oh, whats this , my sniper is aiming, aiming, AIMING, and cloaked..

Quite simply, fuck off.
17 Aug 2016, 21:03 PM
#2
avatar of dasheepeh

Posts: 2115 | Subs: 1

you really like posting rage threads dont ya
17 Aug 2016, 21:28 PM
#3
avatar of Tiger Baron

Posts: 3141 | Subs: 2

Same thign with raketen altho it's aim is the problem, not the other way around lol.
17 Aug 2016, 22:28 PM
#4
avatar of Latch

Posts: 773

you really like posting rage threads dont ya


https://www.coh2.org/topic/55199/announcer-shit-at-his-job
https://www.coh2.org/topic/55064/sturm-stun-grenade
https://www.coh2.org/topic/55310/let-s-talk-grenades

Last three posts, no rage posts there, thanks for your contribution to this thread as always.
18 Aug 2016, 00:50 AM
#5
avatar of VindicareX
Patrion 14

Posts: 312

It's only this quick in heavy cover - but if you are fast enough on the click and have your sniper facing the direction, I believe its possible to get a counter snipe off even if the sniper is in heavy cover.

That being said, it is tough to do.
18 Aug 2016, 02:05 AM
#6
avatar of MoreLess3rd

Posts: 363

i think all sniper cloak should be like Sov, Move out of cover instant reveal
18 Aug 2016, 03:14 AM
#7
avatar of turbotortoise

Posts: 1283 | Subs: 4

too fucking true.

preach.
18 Aug 2016, 03:49 AM
#8
avatar of elchino7
Senior Moderator Badge

Posts: 8154 | Subs: 2

Stealth mechanics are just BS in this game.
Adapt or perish.




18 Aug 2016, 04:10 AM
#9
avatar of aomsinzana

Posts: 284 | Subs: 1

but Commados and Stromtroopers cloak is fine Kappa
18 Aug 2016, 04:15 AM
#10
avatar of Tobis
Senior Strategist Badge
Donator 11

Posts: 2307 | Subs: 4

Stealth mechanics are just BS in this game.
Adapt or perish.


Atleast it's not like in vCoH.
18 Aug 2016, 05:50 AM
#11
avatar of Latch

Posts: 773

Honestly stealth should imo work completely differently.

If a unit that can cloak is being engaged by another squad e.g An infantry squad is actively shooting at a sniper, it shouldn't be able to cloak until it is out of LOS range of said squad. The same goes for all cloaking units.

It makes sense logically, as it currently stands all factions (bar USF?) have access to alien camo technology or the MiB mind eraser tech. "I know exactly where the sniper is, he is right there god damn it!"
18 Aug 2016, 08:01 AM
#12
avatar of Australian Magic

Posts: 4630 | Subs: 2

Too many times I played againt player who used snipers badly but still couldn't counter-snipe.

For example, Kholodny:

North spawn, enemy is keeping sniper behind fence next to the building and sniping my squad in the church.

I keep my sniper behind broken wood beneath middle VP.

He shoots at the church, I immediately click to shoot him down by my sniper and.... cloaked.

I kept squad inside the church to bait him again, I was 100% ready, insta click to shoot and... cloaked :foreveralone:

18 Aug 2016, 11:27 AM
#13
avatar of Cruzz

Posts: 1221 | Subs: 41

It's only this quick in heavy cover


Type of cover makes no difference for cloak speed, and you will always have instant cloaking upon entering cover if you are only firing after your unit leaves camo.

18 Aug 2016, 12:15 PM
#14
avatar of __deleted__

Posts: 4314 | Subs: 7

Meamwhile jp4 is laughing at you all
18 Aug 2016, 13:10 PM
#15
avatar of d0ggY
Senior Caster Badge

Posts: 823 | Subs: 3

A latch post. LEL
18 Aug 2016, 19:12 PM
#16
avatar of VindicareX
Patrion 14

Posts: 312

jump backJump back to quoted post18 Aug 2016, 11:27 AMCruzz


Type of cover makes no difference for cloak speed, and you will always have instant cloaking upon entering cover if you are only firing after your unit leaves camo.



Really? I could've sworn that re-cloak speed was quicker under heavy cover than under light cover as a "feature" they introduced when they released this game.
19 Aug 2016, 07:51 AM
#17
avatar of shadowwada

Posts: 137



Really? I could've sworn that re-cloak speed was quicker under heavy cover than under light cover as a "feature" they introduced when they released this game.

they changed that stuff a while back.
19 Aug 2016, 10:32 AM
#18
avatar of skemshead

Posts: 609

Stealth mechanics are just BS in this game.
Adapt or perish


Lol. +1.

I don't have issues with countersniping atm as i am only playing usf.

However i do agree that cloaking in the game is poorly implemented.

Cloaked units moving along roads or cloaked rekketons blocking a point being capped is bs.

Stormtroopers are another glitchy poorly implimented gimick unit. On occasion i have been chasing this unit with rifles watching them phase in and out.
19 Aug 2016, 11:17 AM
#19
avatar of Shell_yeah

Posts: 258

If you think Sniper cloak is bullshit, then you probably never played against cloaked JagdPanzer 4 :snfPeter:
That is some science fiction stuff
19 Aug 2016, 15:06 PM
#20
avatar of Latch

Posts: 773

If you think Sniper cloak is bullshit, then you probably never played against cloaked JagdPanzer 4 :snfPeter:
That is some science fiction stuff


Ha, I think I had that horror once, doesn't it even completely remove the ability to use abilities such as Tulip rockets against them or even attack ground when they are cloaked?

https://www.youtube.com/watch?time_continue=236&v=yRB1vIvTIE0

That shit's fixed...Right?
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