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For F*** sakes Relic buff useless soviet units

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15 Jul 2016, 08:44 AM
#21
avatar of CartoonVillain

Posts: 474

So basically you're saying that 80% of Soviet units are useless. Then how do people ever win with Soviets?
15 Jul 2016, 09:15 AM
#22
avatar of Shanka

Posts: 323

I stopped reading when i saw mortar and cons being useless :snfPeter:

15 Jul 2016, 10:37 AM
#23
avatar of Danyek

Posts: 294 | Subs: 1

Playercard please. I'm just amazed how can some people be so dumb :snfPeter:
The units and abilities are not even close to bad - you are :hansREKT:

You are like a little crybaby. You lost a match? Get over it and don't cry on forum please.

Seriously tho. Soviets are really good and versatile - you just have to find the mighty zen between unit types.
15 Jul 2016, 11:44 AM
#24
avatar of Lago

Posts: 3260

I generally find it much more productive to assume the fault is mine and ask the forum for help using the units than to assume fault is with the units and receive replies containing mockery rather than tactical advice.

The units won't change unless Relic notices statistical trends they don't like and the forum certainly can't change them. How you play is something you can change and the forum can help with that.
15 Jul 2016, 11:45 AM
#25
avatar of adamírcz

Posts: 955

Twas a hell of an overexageration, but some of the Soviet stuff sucks hard. For example mainline infantry, which gets once again replaced in its role. Rate of fire increase would be really deserved. Then there is Zis At gun which cant hit a damn barn from inside of that barn. M3 and the mortar are bad jokes for their cost, maybe if the mortar could garrison the M3 it could work a bit.
But nobody actually cares for these units because Penals, Flame engies, Guard with occasional sniper support works well enough until T34 blob arrives
15 Jul 2016, 12:30 PM
#26
avatar of rein001

Posts: 87

i would like to see ISU-152 buffed i mean how often do you see this thing on the field, i get it it has long range but how should you bnefit on that if you dnt have anything to see through fog of war like okw searhlight or wemacht scout car . atm for me it's always , is-2 over isu-152. Pretty much same story with kv-2 no1 uses them and tht too me shows this unit needs some work. isu-152, kv-2, kv-1 these units just dnt see any action .


on topic though i defenitely dnt approve buffing maxims, also conscripts feel nice as they have hurahh. snare, and molotov . so late game u can use conscropts as snare.
zis at , i dnt use this much, probably needs something done.
6man mortar squad ain't bad
molotov is like mehh, if u go conscript spam it works .
15 Jul 2016, 12:51 PM
#27
avatar of strafniki

Posts: 558 | Subs: 1

jump backJump back to quoted post14 Jul 2016, 21:41 PMzerocoh

Maxims are a joke and too expensive now, but you NEED mgs because conscripts are just cannon fodder right now.


wow maxims cost so much now. OHMYGOD 20 MANPOWER MORE!!!!! (TWENTY!!!!!!!!!)
15 Jul 2016, 12:57 PM
#28
avatar of Obersoldat

Posts: 393



wow maxims cost so much now. OHMYGOD 20 MANPOWER MORE!!!!! (TWENTY!!!!!!!!!)


Maxim also got a triple buff last patch:

-Buildtime nerf negated with spawning out of building.
-Deathloop fixed.
-33% nade range while suppresed,
15 Jul 2016, 13:23 PM
#29
avatar of EtherealDragon

Posts: 1890 | Subs: 1

So let me get this straight, somehow Soviets Mainline Infantry, HMG, Mortar, AT Gun, AND some doctrinal units are all useless and yet somehow people still manage to do well with them. Man, with all those handicaps Soviet players must be pretty god-like to manage to even win at all.
15 Jul 2016, 13:25 PM
#30
avatar of Danyek

Posts: 294 | Subs: 1


-82mm mortar
-CONSCRIPTS
-Clown car
-Zis AT gun
-Guards button
-Maxim
-SU 152
-Molotov
-PTRS gun



***
-82mm mortar - pretty average mortar imho not that bad, tho 120mm is king compared to it

-CONSCRIPTS - yeah, at least they deal good damage and are 6 men squads

-Clown car - best kübelkiller and infantry harasser, even good at chasing retreating squads (and you know that you can get a squad in it, right?i hope so)

-Zis AT gun - same here as mortar: totally average AT gun, nothing better, nothing worse

-Guards button - a really useful ability, but i admit it's price is a bit harsh it should be around 25-30

-Maxim - it's a shit unit because of it's narrow arc of fire, but hey even DShK suffers from the same disease

-SU 152 - SU-152 is not even in the game (yeah i know you ment ISU), but seriously it's not THAT bad

-Molotov - maybe don't throw them on every enemy squad you see, and note that it's purpose is to DENY that location

-PTRS gun - kills kübels and 222s and etc easily and can scare off luchs and other things. a luchs that comes too close to your double guards won't get away if you button it.

Everything has it's purpose :)
But this is just my POV.
Thanks for reading :)
***
15 Jul 2016, 13:40 PM
#31
avatar of Crumbum

Posts: 213



Maxim also got a triple buff last patch:

-Buildtime nerf negated with spawning out of building.
-Deathloop fixed.
-33% nade range while suppresed,


Buildtime nerf isn't negated by spawning out of a building because all other weapon teams and inf squads do this as well, so its relative.

Deathloops isn't entirely fixed is largely based upon rng whether the maxim gunner will continue to die.
15 Jul 2016, 16:10 PM
#32
avatar of shadowwada

Posts: 137

all their stuff is pretty good except for cons not scaling well into late game & T1 sucks. You really have to use guards if you want elite inf or you just use cons + maxims to counter enemy inf
15 Jul 2016, 16:19 PM
#33
avatar of Australian Magic

Posts: 4630 | Subs: 2



-82mm mortar
-CONSCRIPTS
-Clown car
-Zis AT gun
-Guards button
-Maxim
-SU 152
-Molotov
-PTRS gun



M3 is great unit in the first 1-4mins.
82mm what's wrong with it?
Cons are mostly fine. Meat-shield for Guards, Shocks or Penals + great utility.
What's wring with ZiS? 6 men, barrage, good penetration.
Guards button is a bit UP but it's better than OP.
Maxim is fine.
ISU152 is super fine.
Molo is fine for its cost but research should be cheaper (AT nades+molo in 1 ugrade)
PTRS on Cons is a bit useless agasint inf - true but still it's not downgrade.


If something needs a buff, it is:
KV1
B4
KV2 (it's mostyl fine but 1 commander limits it's so so much...)
AA abilities of Quad.
15 Jul 2016, 16:56 PM
#34
avatar of Grittle

Posts: 179


-PTRS gun


Finally, I get to reuse some of my old pr0 skillz arts

PTRS is best Hybrid AT weapon in game

better than mosin in terms of AI with a tad bit of AT.

Though gets shafted quickly in the match for the sweet mediums and heavies, but with all the light vehicle buffs recently, PRO-TRS is getting bit better.
15 Jul 2016, 17:08 PM
#35
avatar of WhySooSerious

Posts: 1248

I dont think you understand. Kappa Conscripts are meant to be cannon fodder.
15 Jul 2016, 17:24 PM
#36
avatar of strafniki

Posts: 558 | Subs: 1



Maxim also got a triple buff last patch:

-Buildtime nerf negated with spawning out of building.
-Deathloop fixed.
-33% nade range while suppresed,


exactly. -33% nade range is a very big buff for the maxim.
15 Jul 2016, 17:35 PM
#37
avatar of Katitof

Posts: 17875 | Subs: 8

M-42
KV-1
M3
conscript PTRS

These are the only 4 things you can argue are too weak.

Remaining ones, git gut son.

@Grittle
Guard PTRS yes, con PTRS shoots blanks.
15 Jul 2016, 17:35 PM
#38
avatar of NEVEC

Posts: 708 | Subs: 1

Rage thread. +100% to post rate.
15 Jul 2016, 17:38 PM
#39
avatar of X1Alpha2

Posts: 49

http://coh2chart.com/

Look at Soviets 1v1 w/l ratio. Yeah, let's buff soviets.


Funny how everyone ignores the guy who is actually providing a source/proof to make a point.
15 Jul 2016, 17:55 PM
#40
avatar of Waegukin

Posts: 609

jump backJump back to quoted post15 Jul 2016, 17:35 PMKatitof
M-42
KV-1
M3
conscript PTRS

These are the only 4 things you can argue are too weak.

Remaining ones, git gut son.

@Grittle
Guard PTRS yes, con PTRS shoots blanks.

Its super depressing that it took this long for anyone to mention the M42 in a post about UP Soviet units.
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