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russian armor

June 21st Balance update

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19 Jun 2016, 14:12 PM
#241
avatar of PanzerGeneralForever

Posts: 1072

jump backJump back to quoted post18 Jun 2016, 21:35 PMKatitof


Just before you go into tear waterfall mode, let me remind you that penals are NOT basic general infantry, but AI specialists in AI exclusive tier and barely cheaper then PGs.

Also, there is this thing in T0 called MG42, use it.


While mg42 is my go to for countering infantry, penals are gonna be a bit of a problem I think. They still get oorah and satchel. This spells dead mg42 imo. Unless you retreat right away which means your pak and mortar and a good chunk of your army have to retreat as well :( the penal changes just added one more reason for Ostheer to veto all city maps again.
19 Jun 2016, 14:14 PM
#242
avatar of PanzerGeneralForever

Posts: 1072

Move the puma to T2. About time lulic.


If you are serious, then the only sensible nerf is a ROF decrease, along with a slight fuel cost reduction and MP cost increase.


You should see t70 spam on a map like vaux farmlands followed by su76 spam.
19 Jun 2016, 16:42 PM
#243
avatar of Smiling Tiger

Posts: 207

jump backJump back to quoted post18 Jun 2016, 10:54 AMKatitof

I presume you already forgot about dual ISG on schwerer with med hq behind cheeze which was meta for quite some time.


Well I presume you forgot to actually respond to my post and to understand why OKW sim cities will never be as effective as British ones but I guess its my fault for even trying to respond to someone who always wants to make a smarmy little joke.
19 Jun 2016, 18:15 PM
#244
avatar of Esxile

Posts: 3600 | Subs: 1



Well I presume you forgot to actually respond to my post and to understand why OKW sim cities will never be as effective as British ones but I guess its my fault for even trying to respond to someone who always wants to make a smarmy little joke.


Who cares if it is not as effective as Brit one? It exists and is enough powerful to win games since WFA release.

Brit best tool to win games is nerfed => Cromwell. At least crush didn't make it through the patch.

19 Jun 2016, 18:46 PM
#245
avatar of Smiling Tiger

Posts: 207

jump backJump back to quoted post19 Jun 2016, 18:15 PMEsxile


Who cares if it is not as effective as Brit one? It exists and is enough powerful to win games since WFA release.

Brit best tool to win games is nerfed => Cromwell. At least crush didn't make it through the patch.



Powerful enough to win games does not equal overpowered and the Cromwell is still really good because of its incredibly low price.
19 Jun 2016, 21:22 PM
#246
avatar of RedT3rror

Posts: 747 | Subs: 2


Soviets buffed in general. The thing is that you can go for T1 and stay on pair with ostheer inf for a long time, and because penals have their vet bonuses, they can scale into mid\late game pretty good. Considering fact that SU-85 and T34 got buffs aswell, you dont really HAVE to pick doctrines with armor call-ins.

So you can pretty much pick even defensive commander, use penals covered by DSHK, mortars and light AT gun against fast light armor and then roll over your tanks. Or used schreck partysans, or even guards. The thing is that, soviets loosing absolutely nothing now if they picked right commander. And they could chose when they want to have advantage.


So what? Those things that were buffed are core units which were extinct because they sucked so hard. Soviets are the worst faction without commanders. Their stock infantry couldn't even get close to the term "scaleing". Their tanks were outreight useless against infantry and became obsolete once the heavy axis armor rolled out. There's nothing wrong with buffing useless units into usefulness.
19 Jun 2016, 21:37 PM
#247
avatar of Xutryn_X7

Posts: 131

jump backJump back to quoted post16 Jun 2016, 21:10 PMKatitof


Actually, this is EXACTLY why brace exists.

This is the very reason for it.

And where it's brace for pak 43?,bunker,OKW trucks,flak emplacements,lefh18 and so on???
19 Jun 2016, 21:46 PM
#248
avatar of Katitof

Posts: 17884 | Subs: 8


And where it's brace for pak 43?,bunker,OKW trucks,flak emplacements,lefh18 and so on???

Probably the same place as british AT snare, durable forward reinforce and retreat point, free AA, non doctrinal close range combat infantry, stock mobile indirect fire, variety of useful light vehicles and so on.
19 Jun 2016, 22:26 PM
#249
avatar of RealName

Posts: 276


And where it's brace for pak 43?,bunker,OKW trucks,flak emplacements,lefh18 and so on???


pak 43 can shoot behind buildings and isn't waste of popcap like the Brit 17 pdr. Bunker and OKW are fine. Flaks are useless anyway. and lefh18 is heavy artillery.

IMO brace should be 5 second duration with 15-17 second cd.
20 Jun 2016, 02:57 AM
#250
avatar of Diogenes5

Posts: 269



pak 43 can shoot behind buildings and isn't waste of popcap like the Brit 17 pdr. Bunker and OKW are fine. Flaks are useless anyway. and lefh18 is heavy artillery.

IMO brace should be 5 second duration with 15-17 second cd.


Brace should be like 5 to 15 second duration with a one or 1:30 minute cooldown. It literally makes the emplacement invulnerable and is sh*t game design. It should be used to counter railroad artillery and stuka dive bomber, some insta-kill ability. Thus smart usage of brace would stop a one-button counter while brace itself wouldn't let emplacements live forever against overwhelming firepower.

But Relic won't do any of this sh*t. Brits and their commanders are paid DLC and they have every incentive to leave the game broken and the community a middle finger. That's what happens to games that are pay2win and have non-cosmetic DLC.

Remember that in the future if you consider buying DOW3.
20 Jun 2016, 03:23 AM
#251
avatar of Drink

Posts: 27


That's what happens to games that are pay2win and have non-cosmetic DLC.

Remember that in the future if you consider buying DOW3.


^
Sad but true.
20 Jun 2016, 06:56 AM
#252
avatar of Xutryn_X7

Posts: 131

jump backJump back to quoted post19 Jun 2016, 21:46 PMKatitof

Probably the same place as british AT snare, durable forward reinforce and retreat point, free AA, non doctrinal close range combat infantry, stock mobile indirect fire, variety of useful light vehicles and so on.

The free AA truck cost 300mp and 135 fuel,can't outrange mortar pit nor an AT gun,can't insta kill like bofors,royan engineers are more durable than Sturms at same vet,you have an instant button(brace)to reduce best flanking moves,abilities and so on,you just turtle on fuel,get enough fuel and roll comets and it's GG.It take's too much in 2vs2+ to destroy bofors+mortar emplacements with forward retreat free repair,stand fast,and mortars,at guns a lot of time don't do full damage vs emplacements because some sort of bug/hitbox.Sometimes it takes 80hp,sometimes 32,8 and so on.That's more stupid.Osther mortar seems to shoot"between"the emplacements more often than support gun for okw so it doesn't do full damage.
20 Jun 2016, 07:07 AM
#253
avatar of Katitof

Posts: 17884 | Subs: 8


The free AA truck cost 300mp and 135 fuel

Wrong.
T4 tech costs 300 mp 135 fuel.
AA on it costs 0 mp 0 fuel, therefore is free.
20 Jun 2016, 07:57 AM
#254
avatar of pigsoup
Patrion 14

Posts: 4301 | Subs: 2

jump backJump back to quoted post20 Jun 2016, 07:07 AMKatitof

Wrong.
T4 tech costs 300 mp 135 fuel.
AA on it costs 0 mp 0 fuel, therefore is free.


Stupid America gets free Lieutenant, Captain and Major!! :*(:*(:*(


a few posts later...


OKW flak on top of T4 costs 300mp 135fu. >:(>:(>:(

or vice versa

:huhsign:

can we just all agree that American officers, OKW T4 flak, ostheer grenades, fausts etc etc are free?

it's so weird how sometimes you see people saying the cost of the riflenade is the tech cost.
20 Jun 2016, 08:12 AM
#255
avatar of ZombiFrancis

Posts: 2742

jump backJump back to quoted post20 Jun 2016, 07:57 AMpigsoup


Stupid America gets free Lieutenant, Captain and Major!! :*(:*(:*(


a few posts later...


OKW flak on top of T4 costs 300mp 135fu. >:(>:(>:(

or vice versa

:huhsign:

can we just all agree that American officers, OKW T4 flak, ostheer grenades, fausts etc etc are free?

it's so weird how sometimes you see people saying the cost of the riflenade is the tech cost.


Given the argumentative nature of the people involved, I doubt you're going to see any agreement. When people are intentionally fighting over technicalities, they're just flexing nuts. They know better, but choose not to.

They may as well be arguing over whether a spork is a spoon or a fork.
20 Jun 2016, 09:44 AM
#256
avatar of Cultist_kun

Posts: 295 | Subs: 1



So what? Those things that were buffed are core units which were extinct because they sucked so hard. Soviets are the worst faction without commanders. Their stock infantry couldn't even get close to the term "scaleing". Their tanks were outreight useless against infantry and became obsolete once the heavy axis armor rolled out. There's nothing wrong with buffing useless units into usefulness.


You are right. Soviet really requared buffs and they got it. But ostheer dont.

Ostheer is by far the most frustrating, hard and annoying faction to play as. Because of useless vet abilities, kinda meh commanders, which not changing your gameplay. Probably the most usefull commanders - osttroopen and mech. assault and puma doctrines, simply because they at least somehow, allow ost to stay and counter all kinds of BS.

Whole ost gameplay is based around soviets and allow to play more or less effectively against old soviets (while new soviets will have advantage over ost after patch). Pretty much ostheer have weakest early and mid game, without any good shock unit, without good light armor, without any usefull vet abilities aside from sniper and MG42.

The old aurgument was - but ost have good armor. True, but this aurgument is irrelevant now, because Brits have, if not the better, but armor which is on pair with Ostheer. Soviets had numerious SU-76 and now SU-85 which will be able to counter whole T4 and cheap and powefull T34\85.

The thing is that ostheer is so badly out-dated and out of meta, so pretty much its pointless and frustrating to play as them. Pretty much all factions got re-made. Even mortar for USF means HUGE changes in general gameplay, not to mention soviets and OKW, which were fully re-made.

While ostheer remain the same ostheer from 2013, which was meant to fight only against soviets. All changes were nerfs and minor changes, which made them weaker in general. Sure something got buffed, but its more like it was things like bundlenades, which was simply useless or badly over-priced tech.
20 Jun 2016, 10:05 AM
#257
avatar of CartoonVillain

Posts: 474

What concerns me is the lack of fixes to any of the issues Ost faces now, in particular the small and clumped together squads. At least they can't be wiped by a single mine now. Meanwhile, the flame HT gets a substantial buff even though it was good enough alreay imo.
20 Jun 2016, 11:37 AM
#258
avatar of OZtheWiZARD

Posts: 1439

In my opinion few game changes actually buff OH indirectly. Like mentioned mine changes.
For me personally, OH squad wipes were the biggest problem.
Did anyone of you actually play balance mod? What is the feedback regarding the issue from there?
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