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russian armor

All AT guns need obtain cloak in cover

12 May 2016, 09:47 AM
#1
avatar of Aradan

Posts: 1003

Hi,

in my opinion, all AT guns need obtain cloak in yellow and green cover.
OKW AT gun still keep their advantage because, can gain cloak anywhere and dont lost it during move.

This adjustment help in game and reflects history (little target and well camouflaged in terrain).

Thank you for your opinions
12 May 2016, 10:00 AM
#2
avatar of Aerohank

Posts: 2693 | Subs: 1

No thanks. Scouting with recon planes or other means before you launch your armored assault should be rewarded.
12 May 2016, 10:21 AM
#3
avatar of Bergstrand
Patrion 26

Posts: 19

I like the idea. It makes AT guns a more viable option than it is today.
12 May 2016, 10:22 AM
#4
avatar of Katitof

Posts: 17884 | Subs: 8

No thanks. Scouting with recon planes or other means before you launch your armored assault should be rewarded.

^This.
12 May 2016, 10:26 AM
#5
avatar of ElSlayer

Posts: 1605 | Subs: 1

No thanks. Scouting with recon planes or other means before you launch your armored assault should be rewarded.

Actually, recon planes reveal cloaked units, so I don't see how it contradicts the idea. ^_^

Disagree with idea, though. IMO would be too OP with lots of headache.
12 May 2016, 12:07 PM
#6
avatar of Vuther
Senior Moderator Badge

Posts: 3103 | Subs: 1

ATG walls that can't easily been seen before tanks run into them would be pretty problematic.

Light vehicles would also become free vet for them pretty fast.
12 May 2016, 12:16 PM
#7
avatar of Bergstrand
Patrion 26

Posts: 19

Yes recon planes can anyway detect it, and it will reward good players by being able to spot good locations for guns and read the opponents placements. Bigger ATGs could also be limited to only green cover.
12 May 2016, 12:19 PM
#8
avatar of Aradan

Posts: 1003

jump backJump back to quoted post12 May 2016, 12:07 PMVuther
ATG walls that can't easily been seen before tanks run into them would be pretty problematic.

Light vehicles would also become free vet for them pretty fast.


Recon light vehicles and recon infantry could reveal them on long distance.
12 May 2016, 14:02 PM
#9
avatar of Vuther
Senior Moderator Badge

Posts: 3103 | Subs: 1

jump backJump back to quoted post12 May 2016, 12:19 PMAradan


Recon light vehicles and recon infantry could reveal them on long distance.

Reasonable potential, though recon infantry is decisively lacking in the base factions' tiers as are recon vehicles. UKF can literally lock themselves out of their only recon vehicle, and USF will have their tanks significantly delayed to backtech to LT if they went Cap. OKW might have a rough time with it if their version of the recon vehicle you have in mind is the Kubelwagen since I'm assuming they'll have to use vet 1 for that, and as we know those die super fast so they could get really screwed over by losing their Kubel early.

I'm sure to make this work as you envision, recon vehicles will need to be as guaranteed as rifle infantry. Such as, the M20 would need to be moved to T0, UKF would have to be able to get AEC along with Bofors upgrade (certainly unlikely as the two being mutually exclusive was an advertised feature to the UKF), and Kubelwagen would need its detection ability made non-vet 1 (I'm guessing making it require a first tier would be a good way to do it, as just making the Kubelwagen have a maphack ability once it arrives sounds pretty broken to me).
12 May 2016, 14:08 PM
#10
avatar of Kamzil118

Posts: 455

If this was to be implemented, then Relic needs to rework the Soviet commanders which have their passive Anti-tank abilities. Interesting, but it would drastically change the game.
12 May 2016, 14:54 PM
#11
avatar of kitekaze

Posts: 378

Zis-3, Pak40 and Raket have already received camouflage abilities.

57mm and 6 pounder do not get camouflage, but 57mm can extend its range(but get nerfed with balance preview) and 6 pounder have 50% acc bonus.

In other word, all at-guns are quite balanced now. Only 57mm and M42 atgun need to be revised.
12 May 2016, 15:04 PM
#12
avatar of vietnamabc

Posts: 1063

Zis-3, Pak40 and Raket have already received camouflage abilities.

57mm and 6 pounder do not get camouflage, but 57mm can extend its range(but get nerfed with balance preview) and 6 pounder have 50% acc bonus.

In other word, all at-guns are quite balanced now. Only 57mm and M42 atgun need to be revised.

Zis camo should only work when stationary, currently with cloak every animation of the gun is slowed as a turtle, so after the first shot player need to deactivate cloak which is really annoying.
12 May 2016, 16:24 PM
#13
avatar of MoerserKarL
Donator 22

Posts: 1108

would make the PAK40 even more superior, combined with TWP. imo
15 May 2016, 22:52 PM
#14
avatar of Mistah_S

Posts: 851 | Subs: 1

No thanks. Scouting with recon planes or other means before you launch your armored assault should be rewarded.


jump backJump back to quoted post12 May 2016, 10:22 AMKatitof

^This.


Im with these fine gentlemen
16 May 2016, 01:16 AM
#15
avatar of Hans G. Schultz

Posts: 875 | Subs: 2

No thanks. Scouting with recon planes or other means before you launch your armored assault should be rewarded.


jump backJump back to quoted post12 May 2016, 10:22 AMKatitof

^This.



Im with these fine gentlemen


Agreed.
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