Ur feelings are not correct, unfortunately.
I have no objective evidence, I think the projectile is different and it hits terrain and other obstacles more. About the response time, its godawful.
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Ur feelings are not correct, unfortunately.
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I have no objective evidence, I think the projectile is different and it hits terrain and other obstacles more. About the response time, its godawful.
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I don't wanna seem mean or unfriendly, but to be honest, ur playercard shows u have played zero games at least in automatch during the last month! and if by response time you mean the aim time, it actually has very short aim time which is one of the advantages of it.
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I don't wanna seem mean or unfriendly, but to be honest, ur playercard shows u have played zero games at least in automatch during the last month! and if by response time you mean the aim time, it actually has very short aim time which is one of the advantages of it.
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and if by response time you mean the aim time, it actually has very short aim time which is one of the advantages of it.
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I haven't actually, except a couple of customs, have been waiting for a patch -not simply for balance but to see things refreshed- but I don't recall any changes regarding the Puppchen. But in my experience, raketen has issues. I haven't used it in a long time granted (haven't played OKW for about 2 months), but I still remember some issues.
Anyways, only because the OKW was cancerous for quite some time, doesn't mean that it has to be the trash it was a couple of patches ago. It's not like "Let's take revenge on those sons of bitches for blobbing volks".
And no, I haven't tried this mod, that's why I'm not commenting on its content. I'm only talking about some issues regarding this particular unit. And I'm not even commenting on Volks and the removal of Schreks, I'm simply commenting on Raketen, and its known balance and technical issues.
Don't wanna go Off-Topic so if you still don't agree with me, then lets agree to disagree.
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This is going to push OKW into a very defensive position, wherein they are reliant on snares and mines to keep them alive. I think if Relic intends to keep this change, they should move the JP4 into the battlegroup HQ again.
Will be interesting to see how it plays out when the balance patch hits, but I think this has made OKW into the weakest faction the game has ever seen which is fucking ironic because they were reworked in the first place because people thought they were too weak.
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Shrek blob is anti everything? xD
1 Calli, 1 B4 shot, Katy's, Churchill Croc with more HP than a KT, and the list could go on and on. Not to mention the power of Rifles, Bren Tommies, etc.
OKW will be the only faction without infantry base AT options and they have the most expensive tanks in the game. Yet they buff the 80 fuel T34 lol.
OKW is gonna get trashed...
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Shrecks on Volks are totally OP. Now where did I put my two bazookas...?
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OK, for everyone screaming that removing shrecks from OKW will destroy them as a faction, my playercard is living proof that this is not true. I have managed to get where I am in OKW 1v1s without upgrading a single shreck, and this is without the balance mod panzerfausts.Not very convincing.
ur playercard showsOld
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I also used to be against volk shrecks. But allies arty is getting buffs on an unimaginable scale.
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