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April 27th Balance Preview Mod Release Notes

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21 Apr 2016, 22:02 PM
#201
avatar of Grim

Posts: 1094

Lot of OKW players scared of losing shreks.

The fear is real XD
21 Apr 2016, 22:04 PM
#202
avatar of nigo
Senior Editor Badge

Posts: 2238 | Subs: 15

jump backJump back to quoted post21 Apr 2016, 21:59 PMSlaYoU
If this goes live as is, welcome to a new era of early game light vehicles to rape OKW. Especially if Volks faust doesn't snare. Lame patch tbh, that brings back the Puma opening as the only viable opening for the faction. Hopefully beta test for this will end in utter failure.


https://en.wikipedia.org/wiki/8.8_cm_Raketenwerfer_43

21 Apr 2016, 22:08 PM
#203
avatar of ElSlayer

Posts: 1605 | Subs: 1

jump backJump back to quoted post21 Apr 2016, 21:59 PMSlaYoU
If this goes live as is, welcome to a new era of early game light vehicles to rape OKW. Especially if Volks faust doesn't snare. Lame patch tbh, that brings back the Puma opening as the only viable opening for the faction. Hopefully beta test for this will end in utter failure.

21 Apr 2016, 22:11 PM
#204
avatar of renvitros

Posts: 25

Are people seriously exaggerating this OKW schreck nerf??? I mostly play OKW and I am completely fine with this and I'm a top 500 player. It's not that fucking bad. In fact, it's not even bad at all.
21 Apr 2016, 22:14 PM
#205
avatar of Aerohank

Posts: 2693 | Subs: 1

Pretty much everything in this patch is either good or excellent except the Volksgrenadier and the mine dmg vs infantry change.

Mines will now never score any kills on full health squads. This will mean that aggressive mine placement is now pretty useless against UKF and OKW with their free self-healing abilities. They need to at least cause a death crit on the triggering model to cause some form of manpower bleed. It's silly that you can step on a mine and survive.

Volksgrenadiers with STG44 upgrades just interferes too much with every other OKW infantry squad, be it doctrinal or nondoctrinal. Sturmpioneers, jeagers, fussies, obers, falls... they are all anti-infantry specialists that cover the whole range spectrum from close to far. Most of these units are now obsolete because volks can do it too. Why would I now go for panzerfussies? They were the most appealing thing in that doctrine. Why would I now go for multiple sturmpioneers? I would have preferred have OKW keep their panzerschreks since they will be getting a buffed MG34 as a stock unit to deal with enemy infantry.
21 Apr 2016, 22:26 PM
#206
avatar of SlaYoU

Posts: 400

jump backJump back to quoted post21 Apr 2016, 22:04 PMnigo


https://en.wikipedia.org/wiki/8.8_cm_Raketenwerfer_43



Good luck killing light vehicles with Raketen without a snare on Volks.

That being said, i like Puma a lot, but it's a shame and a shitty change to pidgeonhole the faction into it.

Awesome balance change, OKW was the no supression faction, and now it is the no hand held AT one.
21 Apr 2016, 22:28 PM
#207
avatar of Katitof

Posts: 17891 | Subs: 8

jump backJump back to quoted post21 Apr 2016, 22:26 PMSlaYoU


Good luck killing light vehicles with Raketen without a snare on Volks.

You'll have a lot of muni for mines you know :snfPeter:
21 Apr 2016, 22:29 PM
#208
avatar of GreenDevil

Posts: 394

jump backJump back to quoted post21 Apr 2016, 17:07 PMKatitof


I hope you do realize that your crying this very moment.

Well, suck it up! :sibHyena:
Penals can into stronk!

They'll simply be as strong as pfussies, will cost more and will have shorter range, but still be good at max!

LOVE THE CHANGES, ALL OF THEM!


Spoken like the true Allied biased fanboy that you are. Well done Sovtitof, I like Sovs too so high five!
21 Apr 2016, 22:36 PM
#209
avatar of Thunderhun

Posts: 1617

Too late. Too little.

And mostly questionable.
21 Apr 2016, 22:36 PM
#210
avatar of elchino7
Senior Moderator Badge

Posts: 8154 | Subs: 2

-Mines

If the model that triggers the mine dies, the rest of the changes are golden.

-Core Infantry/Small Team Weapon Spawn Points
All Core Infantry Squads and Core Small Weapon Teams now spawn from its corresponding building rather than from Off-Map.


Not sure about this one. If it's really needed at all.

Snipers

• Target size from 1 to 1.15.

Will this affect SU snipers? Can we finally give them same cloaking capabilities as other snipers, make the spotter not be able to shoot, increase hp of sniper model (but reduce sight range and leave it to the spotter).

Trip-Wire Flare Mine


Can we make all type of flares reveal cloaked units ?


Volksgrenadier

• Panzershrek Package removed.
• Added StG 44 Package. Grants the squad two StG 44s that improve short-mid range combat for 60 munitions.
• Panzerfaust ability added which is unlocked after a truck is built.


There's no pretty nor easy way to fix this. ATM i prefer the current situation but i'm open to ideas.
I'll rather have a slightly worst Volk Shreck and improving the other Elite squads from OKW. Adjust Obers, and fix spacing from Falls. I'll like having the option to call them from base for their "real cost".


PD: while the changes are huge, there are still a lot of things that have been forgotten.
21 Apr 2016, 22:45 PM
#211
avatar of sherlock
Patrion 14

Posts: 550 | Subs: 1

jump backJump back to quoted post21 Apr 2016, 22:26 PMSlaYoU


Good luck killing light vehicles with Raketen without a snare on Volks.


That's just it. They will have a snare ;)

"Panzerfaust ability added which is unlocked after a truck is built."
21 Apr 2016, 22:50 PM
#212
avatar of Napalm

Posts: 1595 | Subs: 2

I'd be curious to know the logic behind mines not killing any models. Just seems like a bit of a waste of munitions now?
21 Apr 2016, 22:51 PM
#213
avatar of Stug life

Posts: 4474



That's just it. They will have a snare ;)

"Panzerfaust ability added which is unlocked after a truck is built."

No snare 120 damage because reason
21 Apr 2016, 22:52 PM
#214
avatar of __deleted__

Posts: 1225

jump backJump back to quoted post21 Apr 2016, 22:50 PMNapalm
I'd be curious to know the logic behind mines not killing any models. Just seems like a bit of a waste of munitions now?

Protect flanks, force premature retreats. Not to mention that wounded models will still drop. Its just ironic that the faction that arguably would need mines of this kind the most (that is Ostheer) does not have them.
21 Apr 2016, 22:53 PM
#215
avatar of sherlock
Patrion 14

Posts: 550 | Subs: 1


No snare 120 damage because reason


That's the way it's in the mod. We do not know how it will be implemented in the balance mod from relic. And even mirage did add a type of snare by adding a stun effect if I recall correctly ;)

So until we can play the balance mod from relic, I'll go with the assumption that the panzerfaust ability is a copy of the ost ability.
21 Apr 2016, 22:53 PM
#216
avatar of Mistah_S

Posts: 851 | Subs: 1

jump backJump back to quoted post21 Apr 2016, 22:02 PMGrim
Lot of OKW players scared of losing shreks.

The fear is real XD


They havent lost it entirely - you just have to tech now to get it...

Holy shit, Volks should be changed to Grim Reaper... OKW suddenly got early anti infantry ability
21 Apr 2016, 22:55 PM
#217
avatar of Katitof

Posts: 17891 | Subs: 8

Too little.


I have no idea what kind of drugs you do, but the shit is strong AF.



They havent lost it entirely - you just have to tech now to get it...

Holy shit, Volks should be changed to Grim Reaper... OKW suddenly got early anti infantry ability


Read more carefully.

Shrecks are REMOVED COMPLETELY from OKW.

The cancer is cured!
21 Apr 2016, 23:01 PM
#218
avatar of Doggo

Posts: 148

They can get Shrecks back, once UKF can get handheld AT that hits moving or stationary vehicles without an 'attack-ground' command.
21 Apr 2016, 23:04 PM
#219
avatar of Thunderhun

Posts: 1617

jump backJump back to quoted post21 Apr 2016, 22:55 PMKatitof


I have no idea what kind of drugs you do, but the shit is strong AF.


*Useless commanders/units cry in the corner.

Land Mattress, Ost Sniper, are still OP AF.
Bs like target weak point is still alive.
USF atg got no buffs.
Ost squads will be one shotted just like before
Cons will never have proper scaling :foreveralone:

OKW = Ost just without sniper...:romeoMug:

Thank god its not the final version.
21 Apr 2016, 23:06 PM
#220
avatar of Rappy

Posts: 526

jump backJump back to quoted post21 Apr 2016, 23:01 PMDoggo
They can get Shrecks back, once UKF can get handheld AT that hits moving or stationary vehicles without an 'attack-ground' command.

Translation: I want to do even less work to earn my Brit victories. I want to be able to play this game with a gamepad.

Also, PIATs can definitely hit stationary targets. Plus they have longer range than panzerschreks same damage, more deflection, less penetration, faster reload. Then factor in you can have two on one engineer or other squad and it's pretty damn good.
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