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OKW, the only faction with constant cloak

4 Feb 2016, 12:13 PM
#1
avatar of The amazing Chandler

Posts: 1355

I really think that this is unfair and also gives a very strong faction a lot more power.
Rakettens and JP (and maybe also other units, not sure) can always be cloaked, even in red cover.
I believe that Relic should bring OKWs cloak in line with the other factions. And no, its not about asymmetrical balance, it has to do with the new way cloak works (and should work for all factions) in COH2.

Let the "conversation" begin :D
4 Feb 2016, 12:21 PM
#2
avatar of ruzen
Patrion 15

Posts: 243

I dont feel like Its an issue.
4 Feb 2016, 12:26 PM
#3
avatar of niutudis

Posts: 276


I believe that Relic should bring OKWs cloak in line with the other factions. And no, its not about asymmetrical balance, it has to do with the new way cloak works (and should work for all factions) in COH2.

If relic does that .... how long will it take before there are threads about how op luchs, jp4 and raketenwerfer are because now they automaticaly cloak and have no movement-penalty?
4 Feb 2016, 12:42 PM
#4
avatar of Talore

Posts: 73

This is such a non-issue it hurts.
4 Feb 2016, 12:57 PM
#5
avatar of Kozokus

Posts: 301

Number of times i have seen/done a proper use of cloak in OKW : 0

Kozo.
4 Feb 2016, 12:59 PM
#6
avatar of The amazing Chandler

Posts: 1355

Number of times i have seen/done a proper use of cloak in OKW : 0

Kozo.


Look at this then.

4 Feb 2016, 13:03 PM
#7
avatar of Katitof

Posts: 17884 | Subs: 8

jump backJump back to quoted post4 Feb 2016, 12:21 PMruzen
I dont feel like Its an issue.
4 Feb 2016, 13:17 PM
#8
avatar of Australian Magic

Posts: 4630 | Subs: 2

JP4 camo is an issue cause you even can't hit it with ground attack of maybe they already fixed it? I don't recall any fix about it..
4 Feb 2016, 13:26 PM
#9
avatar of DAZ187

Posts: 465

Raketenwerfer cloak should atleast be vet 1. its bad enough going vehicle offensive with volks running around. but rushing in and finding out they hiding to ambush u is gamebreaking.
4 Feb 2016, 13:37 PM
#10
avatar of The amazing Chandler

Posts: 1355

If its not an issue, why not bring it line with the other factions. I would say that changing it is not an issue!
4 Feb 2016, 13:40 PM
#11
4 Feb 2016, 13:47 PM
#12
avatar of Katitof

Posts: 17884 | Subs: 8

If its not an issue, why not bring it line with the other factions. I would say that changing it is not an issue!

Because fixing what isn't broken isn't the answer and neither is generalization?

JP4 is broken, puppchen is fine.
4 Feb 2016, 13:48 PM
#13
avatar of Mr.Smith

Posts: 2636 | Subs: 17

Having out-of-combat persistent cloak for those units is fine; it gives the game a bit of flavour.

However, in the way this is implemented, stealth is completely broken in this game:
- You can abuse stealth so that your JP4 is CONSTANTLY stealthed (even while firing)
- It even causes some phasing issues, where you can't hit stealthed units with attack round.

Here's a video that elchino created about it a long time ago:

(watch at the 1:05 mark about how to properly "use" JP4 camo)

JP4 camo is an issue cause you even can't hit it with ground attack of maybe they already fixed it? I don't recall any fix about it..


I'm 99% sure that the predator phasing bug hasn't been fixed, yet. Last night I used the cloak to dodge some Tulip rockets (and kill off the 2 fireflies that fired them on me).

I will concede that at vet0, the Raketenwerfer is rather situational (slow speed, reduced range etc). However, to those of you complaining that the Raketenwerfer sucks, have you actually checked its veterancy?
- At vet1 there is no movement penalty to cloak
- At vet4, it can even outrun infantry

I would like to know how you guys manage to counter AECs/Calliopes without Raketens (no, mines don't count)
4 Feb 2016, 13:49 PM
#14
avatar of JohnSmith

Posts: 1273

More importantly: Does the OKW Raketen cloak have the same advantages as the OKW Phase Shift cloak?
4 Feb 2016, 13:49 PM
#15
avatar of Kubelecer

Posts: 403

people defending jp4 cloak as fine should play the game, because they obviously dont
4 Feb 2016, 13:55 PM
#16
avatar of vasa1719

Posts: 2635 | Subs: 4

Permanently Banned
Hard to say about raketen (but camo dont must work in red cover), coz not big range (but good penetretion for this unit). But JP vet1 camo need nerf 100 %. Why OKW units have so power vet, obers supress and have sprint really OpieOP tahy just run into all infatry with vet.
4 Feb 2016, 13:56 PM
#17
avatar of Grim

Posts: 1093

I think that while JP4 and Pakken cloak should not be so 'user friendly' (read between the lines) they are a minor issue.

Shrekblobs into panther meta must be changed and I would LOVE to see more JP4 s on the field just for a change in gameplay.
4 Feb 2016, 14:08 PM
#18
avatar of dasheepeh

Posts: 2115 | Subs: 1

JP4 predator camo surely is broken. Why hasnt it been patched ages ago??
4 Feb 2016, 14:15 PM
#19
avatar of Highfiveeeee

Posts: 1740

Just for the interest of everyone who didn't play vCoH:
The Wehrmacht's PaK had 3(!) camo shots a few patches ago before it revealed itself. Good old times.
4 Feb 2016, 14:22 PM
#20
avatar of WhySooSerious

Posts: 1248

jump backJump back to quoted post4 Feb 2016, 13:26 PMDAZ187
Raketenwerfer cloak should atleast be vet 1. its bad enough going vehicle offensive with volks running around. but rushing in and finding out they hiding to ambush u is gamebreaking.


raketen has less range and its a light rocket AT Gun. Also raketens arent an issue. JP4 dodge camo is though.
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