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russian armor

Target weak point nerf.

29 Dec 2015, 11:53 AM
#1
avatar of NEVEC

Posts: 708 | Subs: 1

Just 1 click kill jackson, it stuns for 5 seconds and no one second less, it's enough to fire almost 2 times, jackson dead.

Jackson don't stay a chance against this. it's simply to good for at gun.

Suggestion, replace target weak point on pak40 with turrent lock, or make stun ability don't do damage but first one is better.

29 Dec 2015, 12:22 PM
#2
avatar of DonnieChan

Posts: 2257 | Subs: 1

i suggest you create your own mod and adjust that ability by yourself.

---> limitless fun for you
29 Dec 2015, 12:30 PM
#3
avatar of newvan

Posts: 354

Same problem was with button on guards a while ago, well... button was changed and it was good thing for gameplay. Couple seconds stun is a very strong tool in any hands.
29 Dec 2015, 13:15 PM
#4
avatar of Australian Magic

Posts: 4630 | Subs: 2

jump backJump back to quoted post29 Dec 2015, 12:30 PMnewvan
Same problem was with button on guards a while ago, well... button was changed and it was good thing for gameplay. Couple seconds stun is a very strong tool in any hands.


Well, button could be countered at least. Stun shot cannot.
29 Dec 2015, 13:36 PM
#5
avatar of siuking666

Posts: 707

jump backJump back to quoted post29 Dec 2015, 11:53 AMNEVEC
Just 1 click kill jackson, it stuns for 5 seconds and no one second less, it's enough to fire almost 2 times, jackson dead.

Jackson don't stay a chance against this. it's simply to good for at gun.

Suggestion, replace target weak point on pak40 with turrent lock, or make stun ability don't do damage but first one is better.



How about stop running your Jacksons in front of the paks to begin with?

Jackson and Pak both have 60 range. You can shoot at someone's spearhead tank before his pak can touch you.

If it is too hard for you to comprehend that AT gun KILLS tanks, use bazooka.
29 Dec 2015, 13:57 PM
#6
avatar of Butcher

Posts: 1217

No. The StuG Vet1 was effectively nerfed out of the game already. No need to do this with the Pak also. Not going to waste ammo on a gun jam.

Paks can´t camo any longer, go ahead and spot with infantry.
29 Dec 2015, 14:30 PM
#7
avatar of NEVEC

Posts: 708 | Subs: 1



How about stop running your Jacksons in front of the paks to begin with?

Jackson and Pak both have 60 range. You can shoot at someone's spearhead tank before his pak can touch you.

If it is too hard for you to comprehend that AT gun KILLS tanks, use bazooka.



How about stop posting nonsense, ability that immobilizes your tank that easy and you have nothing to do with this is bullsh*t, third biggest bullsh*t after volks and kingtiger.

@Butcher, let's give same ability to all at guns, will see how nice it will be, you will be stunned every time that you use your armor. Pak40 was able to camo at vet 3 before, but barely it changed anything.
29 Dec 2015, 14:40 PM
#8
avatar of whitesky00

Posts: 468

i think you're right. in capable hands, it can be very deadly.
29 Dec 2015, 14:50 PM
#9
avatar of The_rEd_bEar

Posts: 760

Funny how the same people who complained about how op guards button was is defendino pak stun locks
29 Dec 2015, 15:02 PM
#10
avatar of IGOR

Posts: 228

Funny how the same people who complained about how op guards button was is defendino pak stun locks


yep , as long as is in axis hands... is fine , like why the hell would axis need this kind of ability, our tanks are not paper enough? :snfPeter:
29 Dec 2015, 17:37 PM
#11
avatar of miragefla
Developer Relic Badge

Posts: 1304 | Subs: 13

Do note the pak stun shot has gone through a ton of iterations. First it targeted the vehicle directly for a single shot, then we had it target the ground for a good while making it useless on any place with elevations, now its a timed ability where you have three seconds to get the shot in.

If you change Pak stun shot to not stun tanks completely then the ability should return to its first form where its just a single shot and will always hit because honestly, the current TWP, while powerful is also extremely iffy if the pak doesn't fire in the next three seconds which is an issue if it's tracking targets going in a horizontal fashion. Reliability for less effect.
29 Dec 2015, 17:45 PM
#12
avatar of nodickwilliams

Posts: 230

Permanently Banned
Lol nevec still thinks King tigers are OP.
29 Dec 2015, 18:20 PM
#13
avatar of siuking666

Posts: 707

jump backJump back to quoted post29 Dec 2015, 14:30 PMNEVEC



How about stop posting nonsense, ability that immobilizes your tank that easy and you have nothing to do with this is bullsh*t, third biggest bullsh*t after volks and kingtiger.

@Butcher, let's give same ability to all at guns, will see how nice it will be, you will be stunned every time that you use your armor. Pak40 was able to camo at vet 3 before, but barely it changed anything.


KT is OP now?
Learn to play and stop posting nonsense.

29 Dec 2015, 18:26 PM
#14
avatar of whitesky00

Posts: 468



KT is OP now?
Learn to play and stop posting nonsense.



A little off topic. I still think the stun round can be a very potent tool and game changer.
29 Dec 2015, 18:27 PM
#15
avatar of Hiflex

Posts: 43

Lets do it. And if we at it lets delete all AT utilitys Ost has. 'Cause we all know Ost is op as fuck.
(if this wasnt obvious: Kappa)
29 Dec 2015, 18:33 PM
#16
avatar of Vuther
Senior Moderator Badge

Posts: 3103 | Subs: 1

Do note the pak stun shot has gone through a ton of iterations. First it targeted the vehicle directly for a single shot, then we had it target the ground for a good while making it useless on any place with elevations, now its a timed ability where you have three seconds to get the shot in.

If you change Pak stun shot to not stun tanks completely then the ability should return to its first form where its just a single shot and will always hit because honestly, the current TWP, while powerful is also extremely iffy if the pak doesn't fire in the next three seconds which is an issue if it's tracking targets going in a horizontal fashion. Reliability for less effect.

Hm, sounds good to me.

Inb4 mod?
29 Dec 2015, 18:34 PM
#17
avatar of Australian Magic

Posts: 4630 | Subs: 2

Stun shot is fine, it's L2P issue if you drive your tank in front of pak.

Nerf Guards button, it makes me unable to move and let enemy snipe my tank. I have smoke to counter it, guards need additional units for damage(opposite to pak40), it's doctrinal, does not have 60 range but nerf it, is op.


I'm in paradise :hansGASM:
29 Dec 2015, 18:46 PM
#18
avatar of ElSlayer

Posts: 1605 | Subs: 1

TWP = "Your tank needs 1 less shot to get destroyed"
29 Dec 2015, 19:35 PM
#19
avatar of NEVEC

Posts: 708 | Subs: 1

Lol nevec still thinks King tigers are OP.


Because they are.

Reduce price of IS-2 from 230 to 190 fuel, will see how it won't be OP.

Thats exactly what was done to KT, compared to old 345 fuel price (with fuel penatly).
29 Dec 2015, 19:52 PM
#20
avatar of capiqua
Senior Mapmaker Badge

Posts: 985 | Subs: 2

A faction that has the best tanks, no need TWP to bring down the weak tanks other factions.
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