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Bugs after December 3rd

4 Dec 2015, 13:05 PM
#1
avatar of Janne252
Admin Black Badge
Patrion 15

Posts: 3421 | Subs: 11

  • Modbuilder.exe copies the built mod .sga file to the wrong My Games directory (My Games/Company of Heroes 2 Alpha)
  • Player names (including your own) doesn't always show up

  • The new blue player color for the local player is too dark. Also, it would seem the player dropped messages were the only thing not broken by this patch.

  • Either transparent faceplates are popular now or they randomly disappear.

  • Kingtiger cannot be called in before selecting a commander. (The ability should be secondary category)

  • Tidle ~ or Ö no longer displays the chat history in-game -> http://www.coh2.org/topic/44439/chat-history-broken
  • Volksgrenadiers are now the first squad in OKW HQ (all the other factions have pioneers/engineers as the first squad) This is confusing for users used to clicking the #1 slot

  • Attack-move on 15 meter radius also makes the vehicle back if the vehicle is not facing the attack move target position. Doesn't exactly make sense.
  • The way how custom inventory items are downloaded instead of subscribing the Workshop item is starting to cause problems: A lot of items are now out of date.

  • New minimap style? Not enough time to create proper tactical map images?



Bugs reported by TheMachine
  • When playing the Tactical Support Commander, there seems to be a voice over saying new vehicle deployed every few minutes.

  • The reticle on the minimap for the Sector Assault seems to be off. It vehicles outside of it's radius as well as remaining for longer than it suggests.

4 Dec 2015, 13:19 PM
#2
avatar of Stafkeh
Patrion 14

Posts: 1006

  • New minimap style? Not enough time to create proper tactical map images?



I liked the old mini map better to. But in the patch notes they say:

Faymonville Approach, Tac-map art updated.

So they see it as an improvement?
4 Dec 2015, 13:23 PM
#3
avatar of Janne252
Admin Black Badge
Patrion 15

Posts: 3421 | Subs: 11



I liked the old mini map better to. But in the patch notes they say:

Faymonville Approach, Tac-map art updated.

So they see it as an improvement?


Lack of employees, I bet.
4 Dec 2015, 15:26 PM
#4
avatar of Janne252
Admin Black Badge
Patrion 15

Posts: 3421 | Subs: 11

Updated with 3 additional bugs: KT cannot be called in without selecting a commander, Chat history button ~/Ö no longer works, and OKW HQ Sturmpioneers and Volksgrenadiers a have swapped their position in the grid.
4 Dec 2015, 16:25 PM
#5
avatar of Mithiriath
Director of Social Media Badge

Posts: 788 | Subs: 3

The "Chat history button ~/Ö" bug was here before December patch. ^^
4 Dec 2015, 16:27 PM
#6
avatar of Janne252
Admin Black Badge
Patrion 15

Posts: 3421 | Subs: 11

The "Chat history button ~/Ö" bug was here before December patch. ^^


Apparently almost a month wasn't enough time to fix it. Thanks for letting me know though!
4 Dec 2015, 16:32 PM
#7
avatar of pigsoup
Patrion 14

Posts: 4300 | Subs: 2

also, all the names in in game chats are dark blue to me.

hard to see and when multiple people are typing, it's a chore.
4 Dec 2015, 16:40 PM
#8
avatar of TheMachine
Senior Caster Badge

Posts: 875 | Subs: 6

When playing the Tactical Support Commander, there seems to be a voice over saying new vehicle deployed every few minutes.

The reticle on the minimap for the Sector Assault seems to be off. It vehicles outside of it's radius as well as remaining for longer than it suggests.
4 Dec 2015, 17:03 PM
#9
avatar of EtherealDragon

Posts: 1852 | Subs: 1

Wait... so if you try to Attack Move with a vehicle beyond 15 meters it'll A-move in reverse? OR am I misreading that?
4 Dec 2015, 17:26 PM
#10
avatar of Janne252
Admin Black Badge
Patrion 15

Posts: 3421 | Subs: 11

Wait... so if you try to Attack Move with a vehicle beyond 15 meters it'll A-move in reverse? OR am I misreading that?


It will reverse if the vehicle's back is facing that direction.
4 Dec 2015, 18:14 PM
#11
avatar of EtherealDragon

Posts: 1852 | Subs: 1



It will reverse if the vehicle's back is facing that direction.


Thanks... on the bright side at least the USF AAHT is less of a pain to micro that way? LoL
4 Dec 2015, 18:27 PM
#12
avatar of JohnSmith

Posts: 1273

The recticle for friendly planes on the minimap should be a different colour than enemy planes.
1 of 8 Relic postsRelic 4 Dec 2015, 18:34 PM
#13
avatar of SpaceBus
Developer Relic Badge

Posts: 160 | Subs: 12


  • New minimap style? Not enough time to create proper tactical map images?




I liked the old mini map better to. But in the patch notes they say:

Faymonville Approach, Tac-map art updated.

So they see it as an improvement?


Haha was trying to bring out more detail from the environment, almost a cross between CoH1 and CoH2 tac-maps (like Trees and Walls). It can easily be changed to the older style CoH2 style.
4 Dec 2015, 18:40 PM
#14
avatar of UGBEAR

Posts: 954

still no projectile for 17pdr/77HV guns.... can't use attack ground to hit anything that is in FOW.
4 Dec 2015, 19:07 PM
#15
avatar of Janne252
Admin Black Badge
Patrion 15

Posts: 3421 | Subs: 11



Haha was trying to bring out more detail from the environment, almost a cross between CoH1 and CoH2 tac-maps (like Trees and Walls). It can easily be changed to the older style CoH2 style.


I knew it was someone trying their luck! Did any of the bugs reported above end up on Relic's bug/issue database? I could cross out the ones that did.
4 Dec 2015, 19:15 PM
#16
avatar of Mittens
Donator 11

Posts: 1276

jump backJump back to quoted post4 Dec 2015, 18:40 PMUGBEAR
still no projectile for 17pdr/77HV guns.... can't use attack ground to hit anything that is in FOW.

Another thing is that these rounds sometimes phase through tanks and the dirt splash will appear under the tank but no damage will be given.

Still no fix for para/ranger nade bug that takes your muni with no nade.
2 of 8 Relic postsRelic 4 Dec 2015, 19:18 PM
#17
avatar of Cuddletronic
Developer Relic Badge

Posts: 559 | Subs: 18

1. Being looked at, Issue Entered
2. Issue Entered into Database
3. Issue Entered into Database
4. Do you have more Steps and Info on this one? Which Faceplate was missing and what screen were you in?
5. Known Issue, Thanks
6. Issue is already in our database
7. Entering Issue
8. This is the intended Design, part of the new Pathing Change.
9. This is being caused by a User Unsubscribing to Content, but not deleting the Content. If the Author Updates the Content this issue will occur. Known Issue, thanks
10. As Designed, Mini Map Improvement

Still looking into Machine's Issues
4 Dec 2015, 19:31 PM
#18
avatar of madin2

Posts: 199

The recon plane from the UKF Command vehicle has no sight radius anymore!!

I guess this change affect this plane too.



Strafing Support

Ease of life change.

Sight decreased to 0
3 of 8 Relic postsRelic 4 Dec 2015, 19:44 PM
#19
avatar of Cuddletronic
Developer Relic Badge

Posts: 559 | Subs: 18

Bugs reported by TheMachine

1. When playing the Tactical Support Commander, there seems to be a voice over saying new vehicle deployed every few minutes.
- unable to reproduce. The recharge Speech for the M5 halftrack is generic (says "New vehicle Ready), I only heard it when the M5 was ready for use again.


2. The reticle on the minimap for the Sector Assault seems to be off. It vehicles outside of it's radius as well as remaining for longer than it suggests.
- This is working as Intended. If a Vehicle is tagged and moves outside the UI reticle, the Planes will sometimes still attack them


4 Dec 2015, 19:50 PM
#20
avatar of pigsoup
Patrion 14

Posts: 4300 | Subs: 2





Haha was trying to bring out more detail from the environment, almost a cross between CoH1 and CoH2 tac-maps (like Trees and Walls). It can easily be changed to the older style CoH2 style.


the new one is much much better.

shows trees, heavy vegetation, etc etc. not just water and houses.
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