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Balance Preview Patchnotes

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bC_
1 of 9 Relic postsRelic 18 Nov 2015, 23:05 PM
#161
avatar of bC_
Developer Relic Badge

Posts: 102 | Subs: 23

Just gonna clear the air a bit.

Obviously the costing of certain things will be off in this preview but that's mainly the point of a preview.

We are going to play, figure out things fine tune the numbers and go from there.
18 Nov 2015, 23:08 PM
#162
avatar of Doggo

Posts: 148

Please fix British Commanders! Vanguard is the only good one and its getting nerfed.

Previews will have stuff changed so pricing isn't bad so long as it will be changed.
18 Nov 2015, 23:08 PM
#163
avatar of Firesparks

Posts: 1930

the new tommies seems to hilariously under-powered. They stand no chance against either the sturmpio or the new volks.

The volks seems to be overpowered. The 2 extra damage do a lot. Even the US rifleman have problem against them.
18 Nov 2015, 23:10 PM
#164
avatar of Doggo

Posts: 148

That's a given, they only really had the cover bonus and the reduction in reinforcement.
18 Nov 2015, 23:10 PM
#165
avatar of Vuther
Senior Moderator Badge

Posts: 3083 | Subs: 1



Shocks, Lts and Airlanding Officers are still begging for help to cure their sickness. Guards have become amazingly reliable and effective though.

I just read that bugfix

I could cry right now
18 Nov 2015, 23:10 PM
#166
avatar of FichtenMoped
Editor in Chief Badge
Patrion 310

Posts: 4600 | Subs: 3

jump backJump back to quoted post18 Nov 2015, 23:05 PMbC_
Just gonna clear the air a bit.

Obviously the costing of certain things will be off in this preview but that's mainly the point of a preview.

We are going to play, figure out things fine tune the numbers and go from there.


Good to hear you are aware :)
18 Nov 2015, 23:12 PM
#167
avatar of Omega_Warrior

Posts: 2561

jump backJump back to quoted post18 Nov 2015, 23:05 PMbC_
Just gonna clear the air a bit.

Obviously the costing of certain things will be off in this preview but that's mainly the point of a preview.

We are going to play, figure out things fine tune the numbers and go from there.

Well at least we know you are reading the feedback. I know you can't always get it right the first time but still it feels like you just threw every idea you had into the mod and said "Lets see how it goes". It doesn't take a rocket scientist to know double buffing schrek attainability or making their tech cheaper then the other factions is a bad idea. And putting in such obvious things seems like it's just a waste of testing time.

edit: and this isn't the first time. It happened with the teching costs in alpha too. You should put them more closer to the standard set by the other factions, instead of having them be so drastically different. If there is already a good example in the game to base them off of you should put them near that and then see what they need. Instead of waiting for a week of testing to tell you the obvious. Not that I mean to offend you.
18 Nov 2015, 23:15 PM
#168
avatar of Intelligence209

Posts: 1124

Nice changes, some good outside the box changes. It's funny how I see some people complaining about a fast lunch when I see 7 min t70s and Stewart's at the 8 min mark. And I'm told to build an AT gun right? Lol and as for the guy with the 4 min p2. I'm glad you did that against the cpu. Do you make all your balance ideas from custom games against the cpu?
18 Nov 2015, 23:15 PM
#169
avatar of Iron Emperor

Posts: 1651

remove the cost adjustment of the schrek. 70 ammo is just too less and too spammable with the 100% income. And please, please when will our MG34 become non doctrinal. It forces you in 2 doctrines, which is just plain stupid. Also Jagdtiger price adjustment? it's even easier to get than a Elefant/ISU-152. I'd say fuel to 260 to be in line with the other heavy tank destroyers.
18 Nov 2015, 23:17 PM
#170
avatar of ATCF
Donator 33

Posts: 587

Has anyone tested the KV-2 yet?, im curious to see that has it become the "Axis Nightmare" in the new patch :D
18 Nov 2015, 23:21 PM
#171
avatar of Firesparks

Posts: 1930

suggestion:

revert the base change to the tommies, but keep the veterancy nerf.

remove the 40 starting fuel for the OKW. They don't need it anymore.

reduce the accuracy on the volks. its current dps is too high really.

replace schreck with faust.


18 Nov 2015, 23:24 PM
#172
avatar of Iron Emperor

Posts: 1651

I do like the new tier buildings with the units into it. the 12 dmg profile on the volks is good, finaly they can give you a punch in the face, without being run over. Although I do feel that if they keep the same dmg/accuracy that it has to be atleast 260 mp for that.
18 Nov 2015, 23:28 PM
#173
avatar of Napalm

Posts: 1567 | Subs: 2

My goodness. Much greatness.
18 Nov 2015, 23:28 PM
#174
avatar of Dullahan

Posts: 1383


... and as for the guy with the 4 min p2. I'm glad you did that against the cpu. Do you make all your balance ideas from custom games against the cpu?


Want to play some 1v1's under the preview patch then?
18 Nov 2015, 23:29 PM
#175
avatar of RedT3rror

Posts: 741 | Subs: 2

Nice changes, some good outside the box changes. It's funny how I see some people complaining about a fast lunch when I see 7 min t70s and Stewart's at the 8 min mark. And I'm told to build an AT gun right? Lol and as for the guy with the 4 min p2. I'm glad you did that against the cpu. Do you make all your balance ideas from custom games against the cpu?


A P2 is far deadlier than a T-70 or a Stuart. It is excellent in chasing down routed enemies and doesn't have to rely on RNG thanks to its high rate of fire.

Soviets need to collect about 155 fuel for a fast T-70 with T2 tech. USF needs about 30-20 less fuel. The OKW luchs comes after 80 fuel (!). That's about 2-4 min before Stuart or T-70 can hit the field. It would be worse than the Quad (less AT options as allies, can take 3 pak hits, better dps, etc.)
18 Nov 2015, 23:32 PM
#176
avatar of SpaceHamster
Patrion 14

Posts: 474

Tweak volk shrecks(or remove them and replace with fausts/stg44s/whatever) and you can fix 80% of the problems with this revamp for OKW.
18 Nov 2015, 23:33 PM
#177
avatar of ThoseDeafMutes

Posts: 1026



How much do you want to bet the game doesn't run smoothly on a 5820K, 980 Ti and 16GB of RAM?


I run a 4670, 980ti and 16GB RAM, can confirm it still stutters and occasionally freezes for no reason. To clarify, the average framerate is high, but the framerate tanks for fractions of a second at a time, which really impacts the experience. Bad frame pacing = the worst. My G-sync monitor also caused the game to crash on boot 90% of the time until I realized what was causing the crashes and manually disabled it for this game. Now it at least boots!

Technical disaster this game is. It reportedly runs better on AMD video cards.
18 Nov 2015, 23:33 PM
#178
avatar of US3K
Patrion 15

Posts: 104

Really fantastic changes. Best bit is seeing the redesign of some units - gives a lot of hope for the future of the game seeing as major changes aren't off the table
18 Nov 2015, 23:34 PM
#179
avatar of Doggo

Posts: 148

I hope the Vickers will be improved, as it will have to carry the torch against VolkBlob/P2 Rush.
18 Nov 2015, 23:36 PM
#180
avatar of kitekaze

Posts: 362

Munition / Fuel Transfer

Removed from the game


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