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26 Nov 2015, 07:44 AM
#901
avatar of Leepriest

Posts: 179

SU conscripts and penals definetely need some love and foremost "unit identity" especially after this patch.
26 Nov 2015, 07:46 AM
#902
avatar of ClassyDavid

Posts: 424 | Subs: 2

On Brits they need some more tinkering with. Not unplayable by any means but some things could be streamlined and other units be buffed.

Weapon racks (Bren & PIAT) and grenade access be combined into one upgrade for 250MP & 25 fuel. Similar to how the weapon racks of USF was combined. It would streamline both upgrades into one and would encourage more grenade usage as it is rather overpriced for just grenades and with long animation time.

Base 25.pdrs need a aoe buff as it really lacks with only becoming good thanks to airburst shells due to Anvil specialization. Without airburst shells they don't have enough explosive effect to discourage attacks or deny caps with such a low aoe effect.

Saxton is also lacking with small aoe and short barrage resulting it to be of debatable usefulness. Put barrage to 7 from 5 and give a aoe buff. Range can be kept the same.
26 Nov 2015, 07:48 AM
#903
avatar of Iron Emperor

Posts: 1653

Good changes!! Vet 5 is fine, please don't whine about the vet 5, it's the one thing that OKW still have from it's old roots
26 Nov 2015, 07:53 AM
#904
avatar of Omega_Warrior

Posts: 2561

I'm still worried that they haven't done anything to the OKW T4 units yet. I don't think anyone would argue it would be fair if UKF was able to build comets or churchills without upgrading hammer or anvil. So why is it fair for OKW to get such good armor at such a low tech cost.
26 Nov 2015, 08:01 AM
#905
avatar of __deleted__

Posts: 4314 | Subs: 7

I'm still worried that they haven't done anything to the OKW T4 units yet. I don't think anyone would argue it would be fair if UKF was able to build comets or churchills without upgrading hammer or anvil. So why is it fair for OKW to get such good armor at such a tech low cost.


Lock panther behind upgrade.

Also lock tiger 2 call in behind upgrade and make it come at 14 CP.

Or give them only 1 tiger2 per match - it would decribe late war problems and also players wont get another one once they loose it . NOTE: its not all in unit . it does not decrease anything except manpower- due popcap=upkeep. You simply can make ony 1 per match becuase right now with 100 % fuel it does not hurt you so much even if you loose him after you bashed 3 shermans with it.

And i think okw need side upgrades on greandes , shrecks , medics (for 150 MP you get medics at batlefield hq, like all faction need to play for them - or even more). Also flakhq should only attack planes until you upgrade it for 100 munny - troop did some flak modification , removed something that oes not allowed flak to be fired at less than 30 degree
26 Nov 2015, 08:11 AM
#906
avatar of AchtAchter

Posts: 1604 | Subs: 3

jump backJump back to quoted post26 Nov 2015, 06:33 AMMittens
I still think that since OKW have 100% resource income that their truck boons should be upgrades to them such as the engineers on the mech and the AA on the t4.


Sure the moment USF has to pay for Lieutenant, Captain & Major since these units come also for free.
Or UKF can pay for their crappy base howitzers as those are also for free.

I think different, we should rather give Ostheer & Soviets some free stuff when they upgrade.
Ostheer could use a 5th men on grens. Soviets could get some global weapon improvement that increases their dps.
26 Nov 2015, 08:21 AM
#907
avatar of MoerserKarL
Donator 22

Posts: 1108




Also lock tiger 2 call in behind upgrade and make it come at 14 CP.

Or give them only 1 tiger2 per match - it would decribe late war problems and also players wont get another one once they loose it . NOTE: its not all in unit . it does not decrease anything except manpower- due popcap=upkeep. You simply can make ony 1 per match becuase right now with 100 % fuel it does not hurt you so much even if you loose him after you bashed 3 shermans with it.


Wait I thought they already limited the KT to 1 per match?!
26 Nov 2015, 08:27 AM
#908
avatar of Katitof

Posts: 17887 | Subs: 8



Sure the moment USF has to pay for Lieutenant, Captain & Major since these units come also for free.
Or UKF can pay for their crappy base howitzers as those are also for free.

I think different, we should rather give Ostheer & Soviets some free stuff when they upgrade.
Ostheer could use a 5th men on grens. Soviets could get some global weapon improvement that increases their dps.


Or we could make USF pay side costs in menpower and fuel for stuff like healing, weapon upgrades or nades, say 500 menpower and 60 fuel additionally in total!

But on the second thought, giving something to vanila armies is also an option, after all it is they who have highest costs and no free perks for it(except for ost upgrades/nades).
26 Nov 2015, 08:31 AM
#909
avatar of frombritishwithlove

Posts: 11

Permanently Banned
Yes game will be balanced as fuck when okw will get 10 tiger in time when they have only 7. How can we counter this in best game mode ever ?

coh2 suck more and more. After limiting is2 to 1 it went down and down
26 Nov 2015, 08:33 AM
#910
avatar of Aladdin

Posts: 959

Good changes!! Vet 5 is fine, please don't whine about the vet 5, it's the one thing that OKW still have from it's old roots


yea it's fine, as long as they don't have full income
26 Nov 2015, 08:52 AM
#911
avatar of Leepriest

Posts: 179

jump backJump back to quoted post26 Nov 2015, 08:33 AMAladdin


yea it's fine, as long as they don't have full income

Vet 3-5 was nerfed almost 50% just fyi.
26 Nov 2015, 09:10 AM
#912
avatar of Iron Emperor

Posts: 1653

3-5 was nerfed almost 50%? not all units right Kappa
26 Nov 2015, 09:15 AM
#913
avatar of MoerserKarL
Donator 22

Posts: 1108

3-5 was nerfed almost 50%? not all units right Kappa


Panzerfüsiliere,Sturmtiger and JT are not nerfed. And the KT recived a slightly vet5 buff.

edit: Check out the changelog


26 Nov 2015, 09:16 AM
#914
avatar of mortiferum

Posts: 571



Panzerfüsiliere,Sturmtiger and JT are not nerfed. And the KT recived a slightly vet5 buff.


Yeah, and how often does a vet 5 KT appear? :p
26 Nov 2015, 09:21 AM
#915
avatar of MoerserKarL
Donator 22

Posts: 1108



Yeah, and how often does a vet 5 KT appear? :p


I had a 2vs2 with a vet5 command panther and a vet4 KT close vet5 :nahnah:
But yeah ist rare :) Maybe a higher chance in bigger game modes
26 Nov 2015, 09:49 AM
#916
avatar of mycalliope

Posts: 721

really dont get the vet nerf on obers and falls both the units were already underperforming (for their cost and unit usage).
26 Nov 2015, 09:50 AM
#917
avatar of SpaceHamster
Patrion 14

Posts: 474

The KT vet 5 modifier is a nerf actually. As before the dec patch it reloads 30% faster; but after dec patch, it will only reload 20% faster at vet 5. Hence the change from 0.7 to 0.8(that's how target tables and stats work in the essence engine).
26 Nov 2015, 10:04 AM
#918
avatar of Aladdin

Posts: 959


Vet 3-5 was nerfed almost 50% just fyi.


even if u're right, there still 50% remains right? :p that's huge
26 Nov 2015, 10:09 AM
#919
avatar of Iron Emperor

Posts: 1653

Vet 5 is still really strong, so and can understand the nerfs because of easier accessability
26 Nov 2015, 10:27 AM
#920
avatar of Aladdin

Posts: 959

The KT vet 5 modifier is a nerf actually. As before the dec patch it reloads 30% faster; but after dec patch, it will only reload 20% faster at vet 5. Hence the change from 0.7 to 0.8(that's how target tables and stats work in the essence engine).


Just give me one reason why OKW needs vets 4 and 5 at all after the patch.
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