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russian armor

SU changes required after balance preview

10 Sep 2015, 10:11 AM
#1
avatar of TickTack

Posts: 578

Hi, the following changes are now suggested for SU, for usability and economy:

Top priority:

1. Combine AT nade and Molotov upgrade into one (teching)
2. Reduce muni cost of molotov to keep it in line with its new performance
3. Increase range and accuracy of KV1 gun
4. Increase rate of fire on small AT gun (the doctrinal one)

Medium priority:

1. Increase range of KV2 in siege mode or give it health similar to Brit heavies
2. Give alternate Vet1 ability for T34
3. Increase KV1 health or armour
4. Increase penetration on small AT gun (the doctrinal one)

Lower priority:

1. Reduce T34 pop to 8
2. Increase T34 rear armour
3. Perhaps let wire be built a little faster (it's easy to destroy but takes long to build currently)
10 Sep 2015, 10:20 AM
#2
avatar of F1sh

Posts: 521

+1

Also alternate Vet 1 ability for IS-2
10 Sep 2015, 10:26 AM
#3
avatar of newvan

Posts: 354

Actually molotovs are kinda good in current patch, especially in big games, 2 bottels will destroy any building, even train station (didn't try it only on big churches). I don't know is it suppose to be like that or is it a bug, but you can burn down entire town with them.

What is the balance point of - Increase T34 rear armour? For fast tanks rear armour isn't very important.
10 Sep 2015, 10:49 AM
#4
avatar of TickTack

Posts: 578

jump backJump back to quoted post10 Sep 2015, 10:26 AMnewvan
What is the balance point of - Increase T34 rear armour? For fast tanks rear armour isn't very important.

It is, actually - this change would help fast T34's escape AT guns at max range. This rewards the player for good tank micro. At the moment, the only way a T34 escapes at max range is if the shot misses. Compare this to other tanks in game - all of them have much better chances of withdrawing from an engagement to repair. But T34's are disposable with this low armour - which is fine, if they wnat it that way; but then they should keep its pop cost very low.

Hence it is listed as a lower priority change, as the higher priority ones would do better jobs of increasing the tank's usability (even indirectly).

Also, Relic is unlikely to buff T34 front armour. They never have, and never will. The tank is disposable.
10 Sep 2015, 10:52 AM
#5
avatar of Katitof

Posts: 17884 | Subs: 8


It is, actually - this change would help fast T34's escape AT guns at max range.


Umm, for it to be the case it would need considerably more rear armor then it have on the front.
10 Sep 2015, 10:52 AM
#6
avatar of Spielführer

Posts: 318

jump backJump back to quoted post10 Sep 2015, 10:26 AMnewvan
Actually molotovs are kinda good in current patch, especially in big games, 2 bottels will destroy any building, even train station (didn't try it only on big churches). I don't know is it suppose to be like that or is it a bug, but you can burn down entire town with them.

What is the balance point of - Increase T34 rear armour? For fast tanks rear armour isn't very important.

10 Sep 2015, 10:54 AM
#7
avatar of TickTack

Posts: 578

Glad to see you're all focussing on the lower priority aspects. I agree they are low priority. Relic would be better off focussing on the higher ones.
10 Sep 2015, 10:56 AM
#8
avatar of Mr. Someguy

Posts: 4928

jump backJump back to quoted post10 Sep 2015, 10:26 AMnewvan
What is the balance point of - Increase T34 rear armour? For fast tanks rear armour isn't very important.


T-34's not even fast, it's marginally faster than the Panzer IV, and the Sherman is faster than it, and the Cromwell has a fuckin' jet engine.
10 Sep 2015, 11:05 AM
#9
avatar of newvan

Posts: 354

T-34/76 need more then 190 rare armor (with 150 at front) to have a marginal chance to deflect pak-40 shot from max distance (or more than 180 against Raketenwerfer), for comparison IS-2 have 205 at rare, Tiger - 180. +10 or +20 armour at rare will not change a thing vs AT, T-34/76 must be fixed other way.


T-34's not even fast, it's marginally faster than the Panzer IV, and the Sherman is faster than it, and the Cromwell has a fuckin' jet engine.

Т-34/76 speed 6.5 (7.8 with vet), panzer 4 - 6.3 but have blitz, Sherman - 6.4 (7.6). Even adding more speed will be more useful than rare armor buff.
Phy
10 Sep 2015, 13:56 PM
#10
avatar of Phy

Posts: 509 | Subs: 1

10 Sep 2015, 13:58 PM
#11
avatar of UGBEAR

Posts: 954

T-34/85 became a Tier4 stock unit plz...... and DP28 for cons when soviet reach T3 or T4
10 Sep 2015, 15:18 PM
#12
avatar of Jonky

Posts: 118

T34 pop cap should be brought down again. They raised it back due to overwhelming numbers, isn't that the point? StuGs are only 8 I believe and fantastic TDs. If not speed should be increased or a reduction in MP cost.

A KV-2 change would be beautiful.

It would be interesting if you could put the small soviet AT gun in buildings. Wouldn't make it better really though.

Vet 1 T34 ability is fine I think and great for Soviet Industry. Need to change for IS2/KV2 etc.


10 Sep 2015, 15:49 PM
#13
avatar of newvan

Posts: 354

M-42 should be good choice against light targets - like Puma or Luch, it will be grate if it will have moving speed/rotation buff ability, like 6 pounder, or some kind of control ability, like button or TWP.
10 Sep 2015, 21:38 PM
#14
avatar of TickTack

Posts: 578

jump backJump back to quoted post10 Sep 2015, 15:18 PMJonky
T34 pop cap should be brought down again. They raised it back due to overwhelming numbers, isn't that the point? StuGs are only 8 I believe and fantastic TDs. If not speed should be increased or a reduction in MP cost.

A KV-2 change would be beautiful.

It would be interesting if you could put the small soviet AT gun in buildings. Wouldn't make it better really though.

Vet 1 T34 ability is fine I think and great for Soviet Industry. Need to change for IS2/KV2 etc.



I like the sound of these too. But the small AT gun being garrisoned sounds a bit far fetched. :p Would like to see some special abilities added to it, for sure. AP rounds for muni, or something.
10 Sep 2015, 22:03 PM
#15
avatar of ferwiner
Donator 11

Posts: 2885

M-42 (light at gun) should rather get better reload, accurancy and AOE so it is good vs small targets and, to some extend, infantry.

As for t-34/76 it is the one and only tank that shouldn't loose its vet 1 ability as only on such a cheap and quite well armoured (compared to t-70 for example) tank it makes sense. Maybe also KV-1 should keep it but all other soviet tanks should have their vet one ability changed to sth else. These are simply tanks tanky enough and with crappy enough gun to turn it off and cap.
11 Sep 2015, 14:44 PM
#16
avatar of TickTack

Posts: 578

M-42 (light at gun) should rather get better reload, accurancy and AOE so it is good vs small targets and, to some extend, infantry.

At the moment all it IS good at is light AT. That's ok I think, but the problem with it now is its a one-shot pony. It fires a shot, the 222 sees where it is, flanks it and kills it. It is also useless as a sentry when looking out for medium tanks - the P4 obliterates it without breaking a sweat. It is useless against infantry.

Basically, it is a unit that does not scale at all and has but one purpose: light AT.

This scalability problem should be fixed.
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