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UKF - Know your commanders

23 Aug 2015, 14:38 PM
#81
avatar of Australian Magic

Posts: 4630 | Subs: 2



thats like 40 - 45 range at most


Look at fire splash area. From the gun to the end of splash it's like 3/4 of the screen.
23 Aug 2015, 18:54 PM
#82
avatar of Katitof

Posts: 17891 | Subs: 8



Look at fire splash area. From the gun to the end of splash it's like 3/4 of the screen.


This is what happens if you will use flamer on vehicle. If we had a train in coh2, it would whole light up, would that mean flamer range is 200 units then?
23 Aug 2015, 19:31 PM
#83
avatar of Swift

Posts: 2723 | Subs: 1

Can't wait to play with the IRA Regiment IEIE
23 Aug 2015, 20:37 PM
#84
avatar of whispa

Posts: 34

I guess the land mattress ( see 2nd game play screen shot in link) is a non commander unit then that wasn't in the dev stream?

http://www.gamepressure.com/e.asp?ID=175
23 Aug 2015, 20:40 PM
#85
avatar of braciszek

Posts: 2053

jump backJump back to quoted post23 Aug 2015, 20:37 PMwhispa
I guess the land mattress ( see 2nd game play screen shot in link) is a non commander unit then that wasn't in the dev stream?

http://www.gamepressure.com/e.asp?ID=175


Its either a cancelled unit or a unit for a future commander. Its the NDA within the Alpha; its not part of Brits.
23 Aug 2015, 21:12 PM
#86
avatar of EtherealDragon

Posts: 1890 | Subs: 1

Anyone know if all 6 commanders are going to be available for the free trial?

Would be nice to test drive the premium ones so that you know ahead of time if they are worth buying if added to the steam store.
23 Aug 2015, 21:17 PM
#87
avatar of Nuclear Arbitor
Patrion 28

Posts: 2470


jump backJump back to quoted post23 Aug 2015, 20:37 PMwhispa
I guess the land mattress ( see 2nd game play screen shot in link) is a non commander unit then that wasn't in the dev stream?

http://www.gamepressure.com/e.asp?ID=175


judging by the portrait it was super, super alpha at that point.

why is most of the abilities have abilities within them like flares and smokes etc. while only a trench is whole an ability and occupying place in doctrines on germans. What is this "abilityception"


if you look at OKH/USSR, vs OKW/USF, vs UKF you'll see that globals have been getting more and more complicated and "cool" looking.
23 Aug 2015, 21:43 PM
#89
avatar of coh2player

Posts: 1571

question: do the British have mobile anti-tank guns that don't require fuel expenditure?
23 Aug 2015, 21:47 PM
#90
avatar of braciszek

Posts: 2053

question: do the British have mobile anti-tank guns that don't require fuel expenditure?


Yes. A 6 pounder (USF 57mm) except it has penetration that of pak40/zis.
23 Aug 2015, 21:47 PM
#91
avatar of F1sh

Posts: 521

eh lolwut nothing 2 see here
23 Aug 2015, 22:01 PM
#92
avatar of Mr. Someguy

Posts: 4928

if you look at OKH/USSR, vs OKW/USF, vs UKF you'll see that globals have been getting more and more complicated and "cool" looking.


Agreed, I would like to see an overhaul of Ost and Sov Commanders, combining a lot of them in order to reduce waste. Hell, 3/5 of the German Defensive Doctrine could be combined into one ability and given to all the Commanders.
24 Aug 2015, 02:12 AM
#93
avatar of RetroInferno

Posts: 59



Yes. A 6 pounder (USF 57mm) except it has penetration that of pak40/zis.


Jesus, relic does fucking hate USF don't they :guyokay:
24 Aug 2015, 02:42 AM
#94
avatar of Nuclear Arbitor
Patrion 28

Posts: 2470



Jesus, relic does fucking hate USF don't they :guyokay:


maybe they wanted to add canadians but were told they wouldn't sell.
24 Aug 2015, 02:42 AM
#95
avatar of BeefSurge

Posts: 1891



Jesus, relic does fucking hate USF don't they :guyokay:


but riflemen
24 Aug 2015, 07:45 AM
#96
avatar of Australian Magic

Posts: 4630 | Subs: 2

jump backJump back to quoted post23 Aug 2015, 18:54 PMKatitof


This is what happens if you will use flamer on vehicle. If we had a train in coh2, it would whole light up, would that mean flamer range is 200 units then?


That insane splash from KV8.


24 Aug 2015, 07:55 AM
#97
avatar of LemonJuice

Posts: 1144 | Subs: 7

jump backJump back to quoted post22 Aug 2015, 23:43 PMWHO


Pretty sure he's trolling.


hes not trolling, flames do normal damage to units in cover, but they ignore any cover bonuses. also since units tend to bunch up in cover flamers will hit a lot of models at once.
24 Aug 2015, 07:55 AM
#98
avatar of Chocoboknight88

Posts: 393



Yes. A 6 pounder (USF 57mm) except it has penetration that of pak40/zis.
I'm going to assume that the British use better ammunition and it's more expensive? ^^'
WHO
24 Aug 2015, 14:05 PM
#99
avatar of WHO

Posts: 97



hes not trolling, flames do normal damage to units in cover, but they ignore any cover bonuses. also since units tend to bunch up in cover flamers will hit a lot of models at once.



OK. I thought I had seen Cruzz say that flames do "normal" damage in open cover, less damage in red-cover, and extra damage in green cover and houses. Maybe it's just units are clumped in green cover and once the house catches fire, all the units start take damage...
24 Aug 2015, 19:01 PM
#100
avatar of Qbix

Posts: 254

jump backJump back to quoted post24 Aug 2015, 14:05 PMWHO

OK. I thought I had seen Cruzz say that flames do "normal" damage in open cover, less damage in red-cover, and extra damage in green cover and houses.


I thought the same, was at least the case in vCoH afaik.
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