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Cookiez Christmas list

Is cookiez biased or insane
Option Distribution Votes
32%
68%
Total votes: 82
Vote VOTE! Vote ABSTAIN
16 Aug 2015, 22:04 PM
#1
avatar of CookiezNcreem
Senior Strategist Badge
Donator 11

Posts: 3052 | Subs: 15

A simple list of units will keep USF in the relevancy loop with the OP brits on the horizon.

  • Pershing,with option to upgrade to Command pershing
  • Calliope with 100 muni barrage
  • Rangers
  • T29 and T95 Heavy Tanks
  • P47 Anti infantry strafe
  • Riflemen at vet 3 receive 6 men,passive healing,and cheaper reinforce cost to help the bleeding issue
  • M3 halftrack comes loaded with cav rifles
  • M18 hellcat and chaffee
  • B17 carpet bombing run,300 munitions
  • Napalm incendiary Airstrike,just copy pasta incendiary artillery and delete phosphourus arty barrage
  • Easy 8 with 800 hp stock,1080 hp at vet 2
  • Mortar and WC51 in T0
  • Rangers
  • P-51 squadron recon sweep replaces other recon sweep(Covers whole map in one sweep)
  • Lietenant gets On Me
  • AAHT 400 hp
  • M20 has bigger sight range
  • REs get the anti inf soviet mines from defensive tactics(just copy pasta an rename)
  • Thomspon Paras get camoflauge for ambushing behind the lines,para upgrade times are now much faster
    Command WC51
  • Cheaper bars, faster wind up time for rifleman grenades, faster smoke wind up time for smoke grenades.

  • No more dancing for the captain, no more tanks getting stuck in wrecks which are blinded as well because of wreckage smoke.

  • Reinforcement halftrack from the mech doc buffed to same health as other factions.

  • WC51 having a little more frontal armor, or a cost reduction to 10 fuel.

  • Ambulance being faster or without a fuel cost, major not costing so much pocap or buff the arty.

  • Always give rifleman AT nades and change the vet 1 to something better.(Sticky nades)
  • 90 mm AT gun emplacement
  • Move team weapons (at gun. .50 cal, and maybe mortar) to t0
  • increase wc51 truck frontal armor and a cost reduction to match the m5
  • vet 2 rifes should get a reinforcement cost decrease by 1-2mp to help them scale. This make unit preservation more important.
  • Allow for USF tanks the ability to crush dead tanks that block path finding.
  • decrease cost of med truck mp by 50, increase its speed to be on par with OKW truck
  • Add a USF late game tank, Pershing or give an upgrade for the Sherman to allow for a 76mm gun upgrade
  • to keep them viable
  • Add other arty options, mortar, pak howi(needs scatter reduced), and a late game Calliope with no operating main gun for balance.
  • Add a late game USF non-doctrinal elite infantry other than paras that unlock after getting a captain.
    make getting the lieutenant important, simply the USF tech tree by making it more like the soviets. Make tech required like wher as well as add it to OKW.
    decrease the price of Sherman smoke by 10 muni. Fix the bug causing the tank to stop or make it a pop smoke like axis.
  • Fix: clumped riflemen sections or decrease received accuracy as often time Riflemen will get wiped without the USF player being able to smash the T key to have them move. Often times the units will get stuck on one another causing issues with path finding.
  • Adjust Gren Riflenade AOE damage to reduce the chance of squad wipe.
  • Decrease the reinforcement cost of .50 cal
  • Give RE's a vet ability for maybe a sticky bomb
  • P47 anti infantry strafe
  • Increase EZ8 health pool to close match the panther
  • Add light AT mines or other mine options other than the M20
  • Increase 57mm gun pen to help deal with axis late game heavys


Feel free to add your ideas,i will add them to the list
16 Aug 2015, 22:06 PM
#2
avatar of Von Kluge
Patrion 14

Posts: 3548 | Subs: 2

16 Aug 2015, 22:07 PM
#3
avatar of TechBee

Posts: 33

Scratch all that, add a command WC51 and USF will be fine and will stay relevant when the Brits come out
16 Aug 2015, 22:07 PM
#4
avatar of momo4sho
Senior Caster Badge
Donator 22

Posts: 466 | Subs: 1

Why isnt there an option that says you are insane and biased as well ? :loco: :luvDerp:
16 Aug 2015, 22:09 PM
#5
avatar of Alexzandvar

Posts: 4951 | Subs: 1

lol if that rumor about the Command KT turns out to be true :sibPheasant:
16 Aug 2015, 22:13 PM
#6
avatar of Jadame!

Posts: 1122

Half of that list is reasonable, other half absolutely insane.

6 man rifles?

WC51 which hard counters OKW early game as a stock unit?

Thompson paras which would be better and cheaper than commandos?
16 Aug 2015, 22:16 PM
#7
avatar of Alexzandvar

Posts: 4951 | Subs: 1

the funny thing is he just copy pasted shit from the brits and put in a list.
16 Aug 2015, 22:16 PM
#8
avatar of CookiezNcreem
Senior Strategist Badge
Donator 11

Posts: 3052 | Subs: 15

jump backJump back to quoted post16 Aug 2015, 22:07 PMTechBee
Scratch all that, and a command WC51 and USF will be fine and will stay relevant when the Brits come out


I think if you put a major in the WC51 then it auto upgrades to command wc51,like a moving retreat point.

Without a major in it,i think it would be OP,because you would have mutliple command posts.
16 Aug 2015, 22:18 PM
#9
avatar of Swift

Posts: 2723 | Subs: 1

Only this man can sum up my opinions of your madness.

16 Aug 2015, 22:18 PM
#10
avatar of TechBee

Posts: 33

Yeah, but does it matter, considering USF is OP right now?
16 Aug 2015, 22:22 PM
#11
avatar of Rollo

Posts: 738

The British empire was more relevant during WW2, especially on the European theatre. I see no reason for USF to be any more than a support faction ingame.
16 Aug 2015, 22:27 PM
#12
avatar of F1sh

Posts: 521

Put HMG in HQ, replace M20 with M8 Greyhound and give them stock Pershing. I'd play more USF if that was the case.
16 Aug 2015, 22:30 PM
#13
avatar of The amazing Chandler

Posts: 1355

You forgot the Rangers :D
16 Aug 2015, 22:36 PM
#14
avatar of GiaA

Posts: 712 | Subs: 2

Why has all this US bashing become a trend ? It used to be Soviets, then OKW and now US is the unplayable, terribly designed shit faction that needs a complete rework to stay relevant...sigh. Also: do you really want the most unique aspect of the USF (the lack of heavies) to be removed ?

Ignore me if this is solely a trolling post it's hard to tell whether you're being serious or not.
16 Aug 2015, 22:37 PM
#15
avatar of Mr. Someguy

Posts: 4928

You forgot the Zombie George Washington and Mecha Uncle Sam Turbo Team.
16 Aug 2015, 22:39 PM
#16
avatar of CookiezNcreem
Senior Strategist Badge
Donator 11

Posts: 3052 | Subs: 15

jump backJump back to quoted post16 Aug 2015, 22:36 PMGiaA
Why has all this US bashing become a trend ? It used to be Soviets, then OKW and now US is the unplayable, terribly designed shit faction that needs a complete rework to stay relevant...sigh. Also: do you really want the most unique aspect of the USF (the lack of heavies) to be removed ?

Ignore me if this is solely a trolling post it's hard to tell whether you're being serious or not.



not saying theyre unplayable,but when brits release its gonna be
Brit
Brit
Brit
Brit

vs
Axis

and not
USF
SOV
Brit
Brit

I simply want usf to have new things along with the brits Mr astronaut.

Speaking of astronauts,I believe USF should also have a space station upgrade that removes the fog of war.
16 Aug 2015, 22:40 PM
#17
avatar of TechBee

Posts: 33

Then OKW should get a counter to that, perhaps a Nazi moonbase?
16 Aug 2015, 22:41 PM
#18
avatar of LemonJuice

Posts: 1144 | Subs: 7

jump backJump back to quoted post16 Aug 2015, 22:36 PMGiaA
Why has all this US bashing become a trend ? It used to be Soviets, then OKW and now US is the unplayable, terribly designed shit faction that needs a complete rework to stay relevant...sigh. Also: do you really want the most unique aspect of the USF (the lack of heavies) to be removed ?

Ignore me if this is solely a trolling post it's hard to tell whether you're being serious or not.


this thread is a 2/10 bait thread, and you just took the bait.
16 Aug 2015, 22:42 PM
#19
avatar of PatFenis

Posts: 238

Pls dont sniff that much Glue pls OpieOP
16 Aug 2015, 22:46 PM
#20
avatar of Alexzandvar

Posts: 4951 | Subs: 1

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