Brummbar, SU-76 and m8 greyhound bulletins, only bulletins for the most useful vehicles in the game \
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Posts: 33
Thread: Post your duplicates8 Sep 2015, 21:03 PM
Brummbar, SU-76 and m8 greyhound bulletins, only bulletins for the most useful vehicles in the game \ / In: Lobby |
Thread: Operation Charlie Fox sign-ups thread7 Sep 2015, 18:25 PM
Steam Alieas: TechBee Steam ID: 76561198080195391 |
Thread: Centaur OP7 Sep 2015, 18:21 PM
Centaur plus Universal carrier command tank usually makes my opponents rage quit in 2v2s. Centaur without command tank, though much weaker still seems to be a bit OP to me, especially with that Pak wiping ability as listed above In: COH2 Balance |
Thread: 2v2 versus Queenrachet and Cookiez2 Sep 2015, 00:20 AM
So much drama ![]() In: Replays |
Thread: OKW: Flammpanzer 38(t)29 Aug 2015, 23:22 PM
Are those Urban Assault Grenadiers in the bottom left of the picture, they have 2 flamers, and Panzer Grenadier models? In: COH2 Gameplay |
Thread: Alex's Guide to using Booby Trap25 Aug 2015, 15:05 PM
How is Cookiez trolling, he just pointed out a legitimate issue. In: OKW Strategies |
Thread: Remove Bystraya Voda from 2v2 automatch22 Aug 2015, 18:01 PM
Samp the northern Munitions point to the southern point between the VP and fuel. Make the old northern munition's point a fuel point, and swap the middle munitions point with the far left VP, move the far right VP to the top middle capture point. There you go, know you have a even line of muni, fuel, and VP's. Where would you find all that MP, and how would you protect them? Priest gives you a choice, Major or priest itself, and this is its main problem, also rifle bleed is a problem for it too, because it means 480 mp into priest itself, and 540 mp in at least two at guns. So may be priest isn't that mediocre, but for USF it just isn't good enough In: COH2 Balance |
Thread: Remove Bystraya Voda from 2v2 automatch22 Aug 2015, 16:40 PM
I have just told you, how basic builds counter everything USF can bring into the game, in the message you have quoted In: COH2 Balance |
Thread: Remove Bystraya Voda from 2v2 automatch22 Aug 2015, 15:36 PM
The usual: flank, push, conquer. Except that wouldn't work, since the map design makes it so hard to flank especially the fuel point, since it basically has 2 entry points, both with red cover roads. Putting two good microed mg's there with a single unit of some kind of infantry to cover the gaps, makes it impossible to storm it. And every try is = rifle bleed. Also smoke grenades are not this useful on this map, since once the enemy can see the large assaulting force coming from all sides he can quickly reposition his infantry to that area, stopping the assault. Bunkers also batter USF badly. Also the bottom fuel point, requires few units to defend, which allows Axis forces to allow quite a lot of forces to fight in the north or mid, and the narrow roads of the map, make it especially hard for paper USF armor, because of varioust AT units. For USF artillery: Mortar Half track is crap Pack howie requires to be in the same range as Ostheer mortar to be effective, and it get hard countered by OKW stuka, and may be countered by ISG Scott's range is too small, which makes it vulnerable to Paks/Pak43s/raketens/schrecks, also it comes after 120 fuel major and costs 75 fuel, by the time it rolls on to the battlefield Axis have some surprises of their own, considering they were holding on to the fuel point for a long time. And finally priest which is just overpriced and is not that effective, for 480 mp and 115 fuel, it would mean sacrificing major and a lot of MP. That also would mean you would be relying on AT guns, which get hardcountered by Stuka. As for OKW, if they place their med HQs near the fuel point, it makes all the assaults for the soviets pretty hard, meaning they can push off soviets pretty early, as well as the fact, that the size of this map allows stuka to safely counter Katyushas and ML-20s. And overall it's pretty fair game for Soviets vs OKW, and depends on what spawn they got, and how well OKW players turtle. In: COH2 Balance |
Thread: Remove Bystraya Voda from 2v2 automatch22 Aug 2015, 14:51 PM
So how do you people suggest for double USF to play this map? In: COH2 Balance |
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