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Mechanized Grenadiers

16 Aug 2015, 15:09 PM
#1
avatar of Wreathlit Noël
Donator 11

Posts: 169

It seems that mechanized grenadiers (250 halftrack squad) have some sort of exception when it comes to balance changes and still have the extended rifle nade range at vet 2. I'm guessing this can just be a "feature" of the commander? ;)
16 Aug 2015, 15:17 PM
#2
avatar of __deleted__

Posts: 1225

Well, no. Does it matter tho? ;)
16 Aug 2015, 15:50 PM
#3
avatar of WhySooSerious

Posts: 1248

lets keep it Keepo i mean it is doctrinal Who would want to spend fuel for lmg gren with better vet anyway? :luvCarrot:
16 Aug 2015, 20:08 PM
#4
avatar of Mr. Someguy

Posts: 4928

It's not intended, it's just a side-effect of being a unit so uncommon that Relic literally forgot they existed. Another example of this is the KV-8 45mm and 222's 20mm still have flat penetration.
16 Aug 2015, 20:27 PM
#5
avatar of Corsin

Posts: 600

I didnt even realize they wernt just normal grenadiers lol.


Its an overpriced call-in anyway.
40 fuel for an M3 without a gun, no ty.
16 Aug 2015, 20:32 PM
#6
avatar of Appleseed

Posts: 622

that halftrack need buff like able to upgrade to mortar HT something, I think most people will willing to pay 60-90mu for it because it can call in as a shock use then turn into something that is useful instead of being useless.
17 Aug 2015, 09:08 AM
#7
avatar of dpfarce

Posts: 308

When did they change from Pgrens to normal grens lol I didn't even notice
17 Aug 2015, 09:13 AM
#8
avatar of Mr. Someguy

Posts: 4928

jump backJump back to quoted post17 Aug 2015, 09:08 AMdpfarce
When did they change from Pgrens to normal grens lol I didn't even notice


German Mechanized Doctrine has the Grenadier Half-Track, Mechanized Assault Doctrine has the Panzergrenadier Half-Track.
17 Aug 2015, 11:16 AM
#9
avatar of RMMLz

Posts: 1802 | Subs: 1

It useless anyway. The HT at least should be able to reinforce.
17 Aug 2015, 16:02 PM
#10
avatar of Wreathlit Noël
Donator 11

Posts: 169

It is pretty underwhelming to just be expensive mobile green cover. Possible upgrades could be a 250/10 or 250/11 for mobile, light AT or a 250/12 to be a more mobile artillery officer/spotter
17 Aug 2015, 16:27 PM
#11
avatar of EtherealDragon

Posts: 1890 | Subs: 1

Idk, I enjoyed using the PZ Gren version in Mech Assault last patch before the Stug E got nerfed. It has its uses.

1. Quick flank via drive-by of HMG/Mortar/ AT Gun Etc.
2. Quick Capping/Harassment (I personally enjoyed Semois fuel decap)

Of course setting you back fuelwise is a downer but it can be a worthwhile tradeoff if you use it right.
17 Aug 2015, 16:39 PM
#12
avatar of Spielführer

Posts: 319

Give it mg42 like in coh1 and more armor
18 Aug 2015, 20:12 PM
#13
avatar of Sappi
Patrion 14

Posts: 128

Give it mg42 like in coh1 and more armor


And vet.
18 Aug 2015, 20:18 PM
#14
avatar of Don'tKnow

Posts: 225 | Subs: 1

You can "upgrade" it to an OH equivalent of the soviet flamer clown car.In combo with scout car really good at kill retreating squads.

But yeah too expensive.
18 Aug 2015, 20:23 PM
#15
avatar of FichtenMoped
Editor in Chief Badge
Patrion 310

Posts: 4785 | Subs: 3

You can "upgrade" it to an OH equivalent of the soviet flamer clown car.In combo with scout car really good at kill retreating squads.

But yeah too expensive.


But it still sucks because no MG
18 Aug 2015, 20:37 PM
#16
avatar of miragefla
Developer Relic Badge

Posts: 1304 | Subs: 13

I don't see a real point to it atm unless you really want drive-by flamers or shreks or are desperate for a unit with a squad inside. Sure it may be good at running down units, but so are a lot of other things that are also more versatile or are not reliant on what's onboard.

And if we're talking about MG, would it be the one the 251 has or the 222?
nee
18 Aug 2015, 22:22 PM
#17
avatar of nee

Posts: 1216

It should be able to hulldown by itself to give it a mobile pillbox role.
Probably won't do very much though, since it can only garrison regular infantry and not HMGs.
I personally think it should come with a weapon like 37mm or even 50mm gun. MG is useless for a 40 fuel vehicle, it would either perform worse than M20, or it does and is overpowered as it's a giant kubel plus clown car combo.
18 Aug 2015, 23:18 PM
#18
avatar of Lucas Troy

Posts: 508

Well, I always figured part of the 40 fuel payed for the grenadiers having an LMG 42. If we go by 1 fuel = 3 munitions then 20 munitions pays for the LMG and the other 20 fuel + some of the MP for the ability goes to the half-track. Looking at it this way, it's not too out of line with what you pay for other light vehicles, but maybe is a little too high still. It also arrives kinda late. If it came out at 1 CP maybe it'd work since it'd be over priced still but it'd have some shock value.

Or maybe keep it arriving later but bump the fuel cost down to 30?
19 Aug 2015, 00:10 AM
#19
avatar of daspoulos

Posts: 1116 | Subs: 1

Permanently Banned
Either it should get an mg that can suppress. Or reinforce. But no matter what it needs m5 armor. Its way too weak.
nee
19 Aug 2015, 03:36 AM
#20
avatar of nee

Posts: 1216

Whats the point of 251 if 250 can do the exact same thing as it does?
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