volks by themselves can still handle early game by themselves
No, they cannot. Volks are a joke that exist only to carry around shreks.
Posts: 4951 | Subs: 1
volks by themselves can still handle early game by themselves
Posts: 770
So.... you gonna make another AI unit when Sherman strikes at you?
Posts: 770
Would be p cool if the AA HT's got 400 health and Ost got the Pak moved to T1 so all factions have access to early AT and can counter the HT's but they could still remain useful.
No, they cannot. Volks are a joke that exist only to carry around shreks.
Posts: 4951 | Subs: 1
support them with the sp's and kubel then.
Posts: 2396 | Subs: 1
Simple counter play. When I smell Sherman rush, I pick JPIV to deny it.
Posts: 1439
USF players go Stuart almost every game now and Soviet players will almost always get early M5's. Which is the problem; the Flaktrack can't be used because people can get a counter out to it (that it can't avoid or fight back at) at the same time it hits the field.
Posts: 1653
Posts: 4951 | Subs: 1
I don't really want to repeat myself. Just read other people replies.
Posts: 4630 | Subs: 2
Hm. Then if your nose makes a mistake, you will pay dearly. Because OKW pays dearly in terms of mistakes.
Posts: 830 | Subs: 2
Posts: 1702
flat out lie. you still have infantry that can stand up to rifles like fsj fusiliers and with the support of the jeagers even volks. and while obers are a bit overnerfed and need a mp reduction its doesnt change the fact they are still potent ai. and why take an aa track when you can get a luchs. and volks by themselves can still handle early game by themselves so no need for an early flak.
and the usf of course cannot support his flak . this just insane logic here when people always put 1 unit against an entire army and then say that 1 unit is (un)balanced because it cannot face said army.
perhaps
Posts: 4951 | Subs: 1
Posts: 374
Posts: 1702
You can attack ground with the USF AA HT. It has a ballistic weapon on it. I would gladly trade the smoke on the Flaktrack for better mobility or just more raw endurance. It would also be awesome if it could be upgraded with skirts.
Generally when I make Flaktracks if they survive (god willing) the opening of the game I just stick them behind my lines to shoot down planes.
Posts: 3052 | Subs: 15
Posts: 17914 | Subs: 8
It can attack move and killl abandoned weapons/vehicles/wooden houses.
Shows how much USF he plays
Posts: 3052 | Subs: 15
There is a lil difference between a-move and ground attack.
Does it have G hotkey for ground attack?
I also don't think it does.
Posts: 17914 | Subs: 8
No it doesn't, only attack move(which you should never use unless you're trying to destroy an ambient object)
Posts: 4951 | Subs: 1
Stop spreading around bullshit. I am 100% sure you cannot attack ground with the USF AA HT.
Posts: 770
Well, the fact that you said that flak HT being the meta is me flat out lieing, proves that you have absolutely zero idea about 1v1 , and 2v2 pretty much. Perhaps not this patch, because of soviet T3 and stuart changes, but before that flak HT was in almost every game.
Yes USF can support his flak, and OKW can also support his flak. You were the one that said the USF AA HT shuts down the flak HT, you were the first one that compared these units in a 1v1 situation.
Fact is supported OKW HT> supported american HT. They get raketens and shrecks, while USF gets only zooks and no atguns, unless he goes captain after his HT or airborne company.
Plus the OKW AA HT is way more lethal againts infantry. Once the OKW AA HT gets to vet 1 there is no contest, he can just pop smoke and attack ground, and USF aa ht cant do anything because it cant attack ground.
103 | |||||
26 | |||||
2 | |||||
62 | |||||
57 | |||||
14 | |||||
13 | |||||
1 | |||||
1 | |||||
1 |